Age | Commit message (Expand) | Author |
2017-03-07 | -REMOVED ENTITY, RESOURCE, AND CREATURE ! | majortom6 |
2017-03-07 | -comepletly removed use of lists in quadtree and creature, using vectors now | majortom6 |
2017-03-07 | -began refractoring src | majortom6 |
2017-03-07 | -speedcaps now working again | majortom6 |
2017-03-07 | -refractoring of includes | majortom6 |
2017-03-07 | -removed all references to sdl_rect and location and now everything now uses ... | majortom6 |
2017-03-07 | -quadtree and opengl rendering are now in the master branch ! | iamn1ck |
2017-02-18 | general refractoring | majortom6 |
2017-02-12 | -added DNA combining, currently it just takes the average of the mother and f... | tom |
2017-02-12 | -removed grouping | tom |
2017-02-12 | -minor constant changes | tom |
2017-02-07 | -added aging | tom |
2017-01-21 | -took basic math functions and put it into functions.hpp | tom |
2017-01-19 | -added entity growing | tom |
2017-01-14 | completly remove location structure and replaced it with sdl_rect | tom |
2017-01-11 | -removed all magic numbers and placed them in a constants header | tom |
2017-01-10 | -Replaced images with colored rectangles | tom |
2016-05-13 | created settarget function and refractored priority | tom |
2016-05-02 | reimplemented wandering | tom |
2016-05-02 | fixed issue, was related to erasing nodes within vectors while using iterators | tom |
2016-05-02 | implementing better modularity, came into bad bug. All creatures seem to have... | tom |
2016-05-02 | commiting before refractoring type out of location and into entity | tom |
2016-05-02 | spring cleaning | tom |
2016-05-02 | spring cleaning | tom |
2015-08-01 | pushing before format | Tom |
2015-05-26 | revamped the list and creatures | Tom |
2015-05-08 | added removal of resources once eaten, from the L and R vector | tom |
2015-05-08 | they may eat if they can reach food in time | tom |
2015-05-08 | all creatures should die now, and leave a body which is a resource. | Tom Barrett |
2015-05-08 | fixed some comments and cleaned around | tom |
2015-05-07 | Some variable names changed and many comments made so I understand what the f... | dakjos |
2015-05-07 | woo! detection is implemented albeit shitty | tom |
2015-05-05 | fleshed out list, locations of all creatures and resources are now within | tom |
2015-05-04 | process of implementing the unit list, have not compiled or tested | Tom Barrett |
2015-05-02 | fixed in file naming | tom |
2015-05-02 | renamed so atom detects it is a cpp file :x | tom |