diff options
author | majortom6 <tombarrett@siu.edu> | 2017-02-25 12:42:41 -0600 |
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committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:41 -0600 |
commit | d10f3df359cbccd1d7ee13b7981fee575a90637f (patch) | |
tree | c6faefd9c6f24663b0ae4bdee505d6456e8208a1 /inc/creature.hpp | |
parent | 86fba51a32de6528cead5fdf24846d1e0540cad9 (diff) |
-began refractoring src
-reduced area creatures and resources spawn
-everything should be on 8 spaces now
-reorganized creatures action function to make more logical sense
-stripped out unused parts of geoshader and spritebatch
Diffstat (limited to 'inc/creature.hpp')
-rw-r--r-- | inc/creature.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/inc/creature.hpp b/inc/creature.hpp index 01f6557..f9cb979 100644 --- a/inc/creature.hpp +++ b/inc/creature.hpp @@ -12,15 +12,15 @@ class Creature: public Entity { public: - Creature(Rectangle t, DNA D); + Creature(Rectangle r, DNA d); void Behavior(); void Action(); void Priority(); void setTarget(); void checkTarget(); - void moveTowards(Rectangle t); - void impregnate(DNA D); + void moveTowards(Rectangle r); + void impregnate(DNA d); void giveNearMe(std::list<Entity*> n){nearMe = {std::begin(n),std::end(n)};}; DNA getDNA(){return myDNA;}; |