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authortom <tom@ground-control>2015-05-08 17:41:48 -0500
committertom <tom@ground-control>2015-05-08 17:41:48 -0500
commitce6b35d717de85a7ac45fa98197edf13e1820c8a (patch)
treedaca5dfebdb2c3de0ec851caf13c833cdee43c64 /inc/creature.hpp
parent95fb44dd7009ddbb157fa4c54ddbab88a0af0c0b (diff)
added removal of resources once eaten, from the L and R vector
creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult**
Diffstat (limited to 'inc/creature.hpp')
-rw-r--r--inc/creature.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/inc/creature.hpp b/inc/creature.hpp
index 90b0b17..7c5c8cb 100644
--- a/inc/creature.hpp
+++ b/inc/creature.hpp
@@ -8,7 +8,7 @@ class Creature: public Entity
{
public:
Creature(Window m, std::string s);
- void Behavior();
+ int Behavior();
bool Action();
void Priority();
Location getLocation();