diff options
author | iamn1ck <iamn1ck@yahoo.com> | 2017-02-19 07:00:34 -0600 |
---|---|---|
committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:22:46 -0600 |
commit | 74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 (patch) | |
tree | 4a3ae40bea9b07a2111128e98d9272bdbac2af87 /inc/creature.hpp | |
parent | 03885192b9ff7d3c5e2dcfd98aefd21e9b62f603 (diff) |
-quadtree and opengl rendering are now in the master branch !
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location
-much, much refractoring is now needed
Diffstat (limited to 'inc/creature.hpp')
-rw-r--r-- | inc/creature.hpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/inc/creature.hpp b/inc/creature.hpp index 67617c6..1bc6f49 100644 --- a/inc/creature.hpp +++ b/inc/creature.hpp @@ -3,6 +3,7 @@ #include <SDL2/SDL.h> #include <vector> +#include <list> #include <algorithm> #include "entity.hpp" @@ -13,15 +14,15 @@ class Creature: public Entity { public: - Creature(Window M, SDL_Rect R, Dna D); + Creature(Location t, Dna D); void Behavior(); void Action(); void Priority(); void setTarget(); void checkTarget(); - void moveTowards(SDL_Rect R); + void moveTowards(Location t); void impregnate(Dna D); - void giveN(std::vector<Entity*> n){N = n;}; + void giveN(std::list<Entity*> n){N = n;}; Dna getDNA(){return mine;}; Dna getChildDNA(){return childs;}; @@ -32,9 +33,9 @@ class Creature: public Entity void hadPregnancy(){pregnate = pregnancyReady = false;}; private: - SDL_Rect wTarget; + Location wTarget; Entity *target; - std::vector<Entity*> N; + std::list<Entity*> N; Dna mine; Dna childs; |