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natures
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really old c++ and sdl evolution simulator
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Author
2017-03-07
-quadtree and opengl rendering are now in the master branch !
iamn1ck
2017-02-18
general refractoring
majortom6
2017-02-18
fixed stupid segfault
majortom6
2017-02-12
-added DNA combining, currently it just takes the average of the mother and f...
tom
2017-02-12
-removed grouping
tom
2017-02-12
-added pause function
tom
2017-02-12
-minor constant changes
tom
2017-02-08
-added quitting with q
tom
2017-02-07
-added aging
tom
2017-01-21
-took basic math functions and put it into functions.hpp
tom
2017-01-19
-added entity growing
tom
2017-01-14
made it so resources spawn during simulation
tom
2017-01-14
completly remove location structure and replaced it with sdl_rect
tom
2017-01-11
-removed all magic numbers and placed them in a constants header
tom
2017-01-10
-Replaced images with colored rectangles
tom
2016-05-13
created settarget function and refractored priority
tom
2016-05-02
puuuuurfct
tom
2016-05-02
reimplemented wandering
tom
2016-05-02
fixed issue, was related to erasing nodes within vectors while using iterators
tom
2016-05-02
implementing better modularity, came into bad bug. All creatures seem to have...
tom
2016-05-02
done refractoring type
tom
2016-05-02
commiting before refractoring type out of location and into entity
tom
2016-05-02
made list all iterators
tom
2016-05-02
spring cleaning
tom
2016-05-02
implemented the location fully into entity
tom
2016-05-02
spring cleaning
tom
2016-05-02
spring cleaning, added framerate cap & started iterator replacement
tom
2015-08-01
pushing before format
Tom
2015-05-26
revamped the list and creatures
Tom
2015-05-08
added removal of resources once eaten, from the L and R vector
tom
2015-05-08
they may eat if they can reach food in time
tom
2015-05-08
death now works properly
tom
2015-05-08
Update list.cpp
Tom Barrett
2015-05-08
all creatures should die now, and leave a body which is a resource.
Tom Barrett
2015-05-08
fixed some comments and cleaned around
tom
2015-05-08
merging
tom
2015-05-08
Merge branch 'master' of https://github.com/MajorTom6/natures
tom
2015-05-08
merging
tom
2015-05-07
Some variable names changed and many comments made so I understand what the f...
dakjos
2015-05-07
woo! detection is implemented albeit shitty
tom
2015-05-06
made list vector not get infinitly big
Tom Barrett
2015-05-06
changed the movement to no longer move randomly
Tom Barrett
2015-05-05
fleshed out list, locations of all creatures and resources are now within
tom
2015-05-05
fixed list to make it easy to add more creatures/resources.
tom
2015-05-04
process of implementing the unit list, have not compiled or tested
Tom Barrett
2015-05-02
fixed in file naming
tom
2015-05-02
added basic movement
tom
2015-05-01
removed temp and made compilable
tom
2015-05-01
needs cleaning, hasnt been tested
Tom Barrett
2015-05-01
removed duplicates and redirected images
Tom Barrett
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