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authortom <tombarrett@siu.edu>2017-01-14 11:56:33 -0600
committertom <tombarrett@siu.edu>2017-01-14 11:56:33 -0600
commitf2f0867edd0d9624a77e4e5db39825b8ea1a55d0 (patch)
tree1ead1fa412bd7c2e791310c7cb7bbe84c79696a4 /src
parentb97a54b8acd113e99871fdb0f683e27e0912bf42 (diff)
completly remove location structure and replaced it with sdl_rect
Diffstat (limited to 'src')
-rw-r--r--src/creature.cpp83
-rw-r--r--src/entity.cpp14
-rw-r--r--src/list.cpp17
-rw-r--r--src/resource.cpp26
4 files changed, 60 insertions, 80 deletions
diff --git a/src/creature.cpp b/src/creature.cpp
index b81153e..a71a0b7 100644
--- a/src/creature.cpp
+++ b/src/creature.cpp
@@ -1,22 +1,26 @@
#include "creature.hpp"
-Creature::Creature(Window m, int size)
+Creature::Creature(Window m, SDL_Rect R)
{
- Init(m);
+ renderer = m.getRenderer();
type = 1;
+ rect = R;
- rect.h = rect.w = size;
-
- L.x = rect.x;
- L.y = rect.y;
+ if(rect.x == 0 && rect.y == 0){
+ rect.x = rand()%WINDOW_X;
+ rect.y = rand()%WINDOW_Y;
+ }
- health = CREATURE_START_HEALTH;
- maxHealth = CREATURE_MAX_HEALTH;
-
- hungry = false;
- hasTarget = false;
- wander = false;
- able = true;
+ health = CREATURE_START_HEALTH;
+ maxHealth = CREATURE_MAX_HEALTH;
+ reach = CREATURE_REACH;
+ speed = CREATURE_SPEED;
+ bestSense = CREATURE_BEST_SENSE;
+
+ hungry = false;
+ hasTarget = false;
+ wander = false;
+ able = true;
}
void Creature::Behavior()
@@ -61,7 +65,8 @@ void Creature::setTarget()
if(!hasTarget&&!wander){
wander = true;
- wTarget = Location(rand()%WINDOW_X,rand()%WINDOW_Y);
+ SDL_Rect r = {rand()%WINDOW_X, rand()%WINDOW_Y, 0, 0};
+ wTarget = r;
}
}
@@ -69,59 +74,57 @@ void Creature::setTarget()
void Creature::Action()
{
if(hasTarget){
- if(Distance(L,target->getLocation())<reach){
+ if(Distance(rect,target->getRect())<reach){
target->eat();
health+=10;
}
else
- Move(target->getLocation());
+ Move(target->getRect());
if(target->getAmount()<=0){
hasTarget = false;
}
}
else{
- if(Distance(L,wTarget)<5)
+ if(Distance(rect,wTarget)<5)
wander = false;
else
Move(wTarget);
}
}
-void Creature::Move(Location l)
+void Creature::Move(SDL_Rect R)
{
- if( L.x == l.x ){
- if( L.y < l.y )
- L.y+=speed;
+ if( rect.x == R.x ){
+ if( rect.y < R.y )
+ rect.y+=speed;
else
- L.y-=speed;
+ rect.y-=speed;
}
- else if( L.y == l.y ){
- if( L.x < l.x )
- L.x+=speed;
+ else if( rect.y == R.y ){
+ if( rect.x < R.x )
+ rect.x+=speed;
else
- L.x-=speed;
+ rect.x-=speed;
}
- else if( L.x < l.x ){
- if( L.y < l.y ){
- L.x+=speed;
- L.y+=speed;
+ else if( rect.x < R.x ){
+ if( rect.y < R.y ){
+ rect.x+=speed;
+ rect.y+=speed;
}
else{
- L.x+=speed;
- L.y-=speed;
+ rect.x+=speed;
+ rect.y-=speed;
}
}
- else if ( L.x > l.x ){
- if( L.y < l.y ){
- L.x-=speed;
- L.y+=speed;
+ else if ( rect.x > R.x ){
+ if( rect.y < R.y ){
+ rect.x-=speed;
+ rect.y+=speed;
}
else{
- L.x-=speed;
- L.y-=speed;
+ rect.x-=speed;
+ rect.y-=speed;
}
}
- rect.x = L.x;
- rect.y = L.y;
}
diff --git a/src/entity.cpp b/src/entity.cpp
index ff6799e..6ad0e3f 100644
--- a/src/entity.cpp
+++ b/src/entity.cpp
@@ -1,19 +1,5 @@
#include "entity.hpp"
-void Entity::Init(Window m)
-{
- renderer = m.getRenderer();
- rect.y = rand()%WINDOW_Y;
- rect.x = rand()%WINDOW_X;
-}
-
-void Entity::Init(Window m, Location z)
-{
- renderer = m.getRenderer();
- rect.y = z.y;
- rect.x = z.x;
-}
-
void Entity::Place()
{
if(type == 1)
diff --git a/src/list.cpp b/src/list.cpp
index b5e05da..b8d2888 100644
--- a/src/list.cpp
+++ b/src/list.cpp
@@ -4,13 +4,17 @@ List::List(Window m)
{
int i;
+ SDL_Rect Rect = {0,0,CREATURE_SIZE,CREATURE_SIZE};
+
for(i=0;i<CREATURES;i++){
- Creature X(m,CREATURE_SIZE);
+ Creature X(m,Rect);
C.push_back(X);
}
+ Rect = {0,0,RESOURCE_SIZE,RESOURCE_SIZE};
+
for(i=0;i<RESOURCES;i++){
- Resource Y(m,RESOURCE_SIZE);
+ Resource Y(m,Rect);
R.push_back(Y);
}
@@ -40,9 +44,8 @@ void List::Behavior()
it->Behavior();
if(it->getHealth()<=0){
- Location z = it->getLocation();
- SDL_Rect rect = it->getRect();
- Resource r = Resource(main,rect.w,z);
+ SDL_Rect Rect = it->getRect();
+ Resource r = Resource(main,Rect);
R.push_back(r);
C.erase(it--);
}
@@ -54,14 +57,14 @@ list<Entity*> List::getNear(Creature nC)
list<Entity*> N;
for(list <Resource>::iterator it = R.begin(); it!=R.end(); it++){
- if( nC.getBestSense() > Distance(nC.getLocation(),it->getLocation()) )
+ if( nC.getBestSense() > Distance(nC.getRect(),it->getRect()) )
N.push_back(&(*it));
}
for(list <Creature>::iterator it = C.begin(); it!=C.end(); it++){
if( &nC == &(*it))
continue;
- else if( nC.getBestSense() > Distance(nC.getLocation(),it->getLocation()) )
+ else if( nC.getBestSense() > Distance(nC.getRect(),it->getRect()) )
N.push_back(&(*it));
}
diff --git a/src/resource.cpp b/src/resource.cpp
index 326c047..eec1113 100644
--- a/src/resource.cpp
+++ b/src/resource.cpp
@@ -1,31 +1,19 @@
#include "resource.hpp"
-Resource::Resource(Window m, int size)
+Resource::Resource(Window m, SDL_Rect R)
{
- Init(m);
+ renderer = m.getRenderer();
type = 2;
-
- rect.h = rect.w = size;
+ rect = R;
- L.x = rect.x;
- L.y = rect.y;
+ if(rect.x == 0 && rect.y == 0){
+ rect.x = rand()%WINDOW_X;
+ rect.y = rand()%WINDOW_Y;
+ }
amount = RESOURCE_AMOUNT;
}
-Resource::Resource(Window m, int size, Location z)
-{
- Init(m,z);
- type = 2;
-
- rect.h = rect.w = size;
-
- L.x = rect.x;
- L.y = rect.y;
-
- amount = RESOURCE_AMOUNT;
-}
-
void Resource::eat()
{
amount-=10;