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really old c++ and sdl evolution simulator
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creature.hpp
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Author
2017-01-21
-took basic math functions and put it into functions.hpp
tom
2017-01-19
-added entity growing
tom
2017-01-14
completly remove location structure and replaced it with sdl_rect
tom
2017-01-11
-removed all magic numbers and placed them in a constants header
tom
2017-01-10
-Replaced images with colored rectangles
tom
2016-05-13
created settarget function and refractored priority
tom
2016-05-02
reimplemented wandering
tom
2016-05-02
fixed issue, was related to erasing nodes within vectors while using iterators
tom
2016-05-02
implementing better modularity, came into bad bug. All creatures seem to have...
tom
2016-05-02
commiting before refractoring type out of location and into entity
tom
2016-05-02
spring cleaning
tom
2016-05-02
spring cleaning
tom
2015-08-01
pushing before format
Tom
2015-05-26
revamped the list and creatures
Tom
2015-05-08
added removal of resources once eaten, from the L and R vector
tom
2015-05-08
they may eat if they can reach food in time
tom
2015-05-08
all creatures should die now, and leave a body which is a resource.
Tom Barrett
2015-05-08
fixed some comments and cleaned around
tom
2015-05-07
Some variable names changed and many comments made so I understand what the f...
dakjos
2015-05-07
woo! detection is implemented albeit shitty
tom
2015-05-05
fleshed out list, locations of all creatures and resources are now within
tom
2015-05-04
process of implementing the unit list, have not compiled or tested
Tom Barrett
2015-05-02
fixed in file naming
tom
2015-05-02
renamed so atom detects it is a cpp file :x
tom