| Age | Commit message (Collapse) | Author | 
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|  | -replaced them all with one class, organism (always subject to change)
-the dna type now is what differs creatures and resources
-removed dead constants
-may be a rogue segfault
-also weird artifacts start showing if running long | 
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|  | -creatures now randomize target better again
-thats enough for today, src is still a mess and main can be cleaned a bit | 
|  | -removed unused shader
-cleaned up main and window | 
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|  | -made opengl and sdl folders in includes, moved various *hpps to them | 
|  | our own class rectangle
-standardization of tab spaces to 8 is now in effect
-refractoring of graphicsobjects.hpp | 
|  | -using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location
-much, much refractoring is now needed | 
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|  | -just using = for + since there is no difference | 
|  | -added speed increasing, but right now it is on arrow keys due to sdl errors with + and -, eventually the arrow keys will be used to pan the camera, and speed will be done with a graphic and the + and - keys | 
|  | -added bite functionality for creature/resource
-added gender (next largest feature is reproduction)
-refractored creature setTarget function to make more sense
-added constants for starting size of entity and max size of entity
-refractored list to make make much more sense
-added constants for types | 
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|  | two bugs i can see right now
-somehow when a resource has less than 0 amount it still sticks around (somewhat rare)
-some creatures just bounce back and forth until they die not getting to their target | 
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|  | need to figure out how to generate more random numbers
after - implement resource amount and ability to eat | 
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