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authormajortom6 <tombarrett@siu.edu>2017-02-19 12:00:52 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit0846d5802965d257f176e033d7a6ac353ed648f3 (patch)
tree1ada2e260970883decd2165d3dd3b74ad34212fd /src/main.cpp
parentbfdc713b68dd6f8d61e7b26fc2cff15caf24b44d (diff)
-speedcaps now working again
-creatures now randomize target better again -thats enough for today, src is still a mess and main can be cleaned a bit
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
index d5a192d..1cec997 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -46,6 +46,7 @@ int main()
shader.Bind();
_spriteBatch.begin();
+ printf("%d\n",L.creatures.size());
for(std::list<Creature>::iterator it = L.creatures.begin(); it != L.creatures.end(); it++)
_spriteBatch.draw(it->getGFXD());