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natures
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really old c++ and sdl evolution simulator
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Author
2017-03-07
-REMOVED ENTITY, RESOURCE, AND CREATURE !
majortom6
2017-03-07
touching
majortom6
2017-03-07
-speedcaps now working again
majortom6
2017-03-07
-removed rectdrawer
majortom6
2017-03-07
-refractoring of includes
majortom6
2017-03-07
-removed glm library, its in the debian repos
majortom6
2017-03-07
-removed all references to sdl_rect and location and now everything now uses ...
majortom6
2017-03-07
-quadtree and opengl rendering are now in the master branch !
iamn1ck
2017-02-18
general refractoring
majortom6
2017-02-12
-added pause function
tom
2017-02-08
-added quitting with q
tom
2017-02-07
-added aging
tom
2017-01-19
-added entity growing
tom
2016-05-02
puuuuurfct
tom
2016-05-02
spring cleaning, added framerate cap & started iterator replacement
tom
2015-05-26
revamped the list and creatures
Tom
2015-05-08
merging
tom
2015-05-07
woo! detection is implemented albeit shitty
tom
2015-05-05
fleshed out list, locations of all creatures and resources are now within
tom
2015-05-05
fixed list to make it easy to add more creatures/resources.
tom
2015-05-04
process of implementing the unit list, have not compiled or tested
Tom Barrett
2015-05-02
fixed in file naming
tom
2015-05-02
added basic movement
tom
2015-05-01
removed temp and made compilable
tom
2015-05-01
removed duplicates and redirected images
Tom Barrett
2015-04-30
added creature and resource classes
tom
2015-04-30
first commit
tom