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2017-03-26-all organisms now in one listHEADmasterTom Barrett
-plants do not reproduce yet, this is needed
2017-03-07-added carnivoresmajortom6
-removed creature type constant and replaced it with herbavore/carnivore type -replaced resource type with plant type -added eatType to dna (whatever the organism goes for hunger)
2017-03-07-removed the Graphics Data classmajortom6
-replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important)
2017-03-07minor reorderingmajortom6
2017-03-07-REMOVED ENTITY, RESOURCE, AND CREATURE !majortom6
-replaced them all with one class, organism (always subject to change) -the dna type now is what differs creatures and resources -removed dead constants -may be a rogue segfault -also weird artifacts start showing if running long
2017-03-07-comepletly removed use of lists in quadtree and creature, using vectors nowmajortom6
2017-03-07-refractoring of includesmajortom6
2017-03-07-removed glm library, its in the debian reposmajortom6
-made opengl and sdl folders in includes, moved various *hpps to them
2017-03-07-removed all references to sdl_rect and location and now everything now uses ↵majortom6
our own class rectangle -standardization of tab spaces to 8 is now in effect -refractoring of graphicsobjects.hpp
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
2017-02-12-removed groupingtom
2017-02-12-minor constant changestom
-implemented dna structure, which carries the creatures attributes suchas speed and reach -currently a child inherits 100% the same dna as the mother -removed sing namespace std
2017-01-21-took basic math functions and put it into functions.hpptom
-spaced various lines -reorganized variables by datatype -implemented reproduction -reorganized pathing so once a target is set, the creature checks if that same target is near every cycle
2017-01-19-added entity growingtom
-added bite functionality for creature/resource -added gender (next largest feature is reproduction) -refractored creature setTarget function to make more sense -added constants for starting size of entity and max size of entity -refractored list to make make much more sense -added constants for types
2017-01-14completly remove location structure and replaced it with sdl_recttom
2017-01-11-removed all magic numbers and placed them in a constants headertom
-removed unused libraries and redid all header files
2016-05-02fixed issue, was related to erasing nodes within vectors while using iteratorstom
2016-05-02implementing better modularity, came into bad bug. All creatures seem to ↵tom
have same near vector.
2016-05-02made list all iteratorstom
2016-05-02spring cleaningtom
2015-05-26revamped the list and creaturesTom
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target
2015-05-08death now works properlytom
2015-05-08fixed some comments and cleaned aroundtom
2015-05-07Some variable names changed and many comments made so I understand what the ↵dakjos
fuck is going on
2015-05-07woo! detection is implemented albeit shittytom
2015-05-05fleshed out list, locations of all creatures and resources are now withintom
2015-05-05fixed list to make it easy to add more creatures/resources.tom
need to figure out how to generate more random numbers after - implement resource amount and ability to eat
2015-05-04process of implementing the unit list, have not compiled or testedTom Barrett