diff options
author | tom <tom@ground-control> | 2016-05-02 21:24:02 -0500 |
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committer | tom <tom@ground-control> | 2016-05-02 21:24:02 -0500 |
commit | 8d9ad3eb74bc0dfc647abf03b7b99ed16f2a9115 (patch) | |
tree | eb16f853c280ed200953fbc7a500193a69ef8892 /inc/list.hpp | |
parent | 0346965968fb5da1a52ed8f896a922c63ce180f6 (diff) |
implementing better modularity, came into bad bug. All creatures seem to have same near vector.
Diffstat (limited to 'inc/list.hpp')
-rw-r--r-- | inc/list.hpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/inc/list.hpp b/inc/list.hpp index 14a6a9a..9d05fec 100644 --- a/inc/list.hpp +++ b/inc/list.hpp @@ -12,7 +12,8 @@ class List List(Window m); void Behavior(); void Place(); - double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));}; + double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));}; + vector<Entity*> getNear(Creature C); private: //vectors containing objects of each type |