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authoriamn1ck <iamn1ck@yahoo.com>2017-02-19 07:00:34 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:22:46 -0600
commit74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 (patch)
tree4a3ae40bea9b07a2111128e98d9272bdbac2af87 /inc/list.hpp
parent03885192b9ff7d3c5e2dcfd98aefd21e9b62f603 (diff)
-quadtree and opengl rendering are now in the master branch !
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
Diffstat (limited to 'inc/list.hpp')
-rw-r--r--inc/list.hpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/inc/list.hpp b/inc/list.hpp
index 64b3ec5..7758fac 100644
--- a/inc/list.hpp
+++ b/inc/list.hpp
@@ -10,20 +10,22 @@
#include "resource.hpp"
#include "window.hpp"
#include "constants.hpp"
+#include "quadtree.hpp"
class List
{
public:
- List(Window m);
+ List();
void Behavior();
void Place();
void Remove();
- std::vector<Entity*> getNear(Creature C);
-
- private:
- Window main = Window("do not create new window.");
+ std::list<Entity*> getNear(Creature C);
std::list<Resource> R;
std::list<Creature> C;
+
+ Quadtree tree;
+ std::vector<GraphicsData> drawQuadTree();
+ Rectangle R1;
};
#endif