diff options
author | Tom <spalf0@gmail.com> | 2015-05-26 14:04:04 -0500 |
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committer | Tom <spalf0@gmail.com> | 2015-05-26 14:04:04 -0500 |
commit | 6b967f3bd7a3e7203b57bd9e4edb0db82bc9ed1c (patch) | |
tree | 8dfb8ce54fb9ef775bd2153aae67307d1f943e78 /inc/list.hpp | |
parent | ce6b35d717de85a7ac45fa98197edf13e1820c8a (diff) |
revamped the list and creatures
two bugs i can see right now
-somehow when a resource has less than 0 amount it still sticks around (somewhat rare)
-some creatures just bounce back and forth until they die not getting to their target
Diffstat (limited to 'inc/list.hpp')
-rw-r--r-- | inc/list.hpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/inc/list.hpp b/inc/list.hpp index f370d24..934c319 100644 --- a/inc/list.hpp +++ b/inc/list.hpp @@ -19,7 +19,6 @@ class List Window main = Window("no");//will be needed for adding R's and C's after constructor. std::vector<Resource> R; std::vector<Creature> C; - std::vector<Location> L; }; #endif |