diff options
Diffstat (limited to 'inc/glm/gtc')
35 files changed, 0 insertions, 10005 deletions
| diff --git a/inc/glm/gtc/bitfield.hpp b/inc/glm/gtc/bitfield.hpp deleted file mode 100644 index 24695df..0000000 --- a/inc/glm/gtc/bitfield.hpp +++ /dev/null @@ -1,236 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_bitfield
 -/// @file glm/gtc/bitfield.hpp
 -/// @date 2014-10-25 / 2014-10-25
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtc_bitfield (dependence)
 -///
 -/// @defgroup gtc_bitfield GLM_GTC_bitfield
 -/// @ingroup gtc
 -/// 
 -/// @brief Allow to perform bit operations on integer values
 -/// 
 -/// <glm/gtc/bitfield.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -#include "../detail/precision.hpp"
 -#include "../detail/type_int.hpp"
 -#include "../detail/_vectorize.hpp"
 -#include <limits>
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_bitfield extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_bitfield
 -	/// @{
 -
 -	/// Build a mask of 'count' bits
 -	///
 -	/// @see gtc_bitfield
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType mask(genIUType Bits);
 -	
 -	/// Build a mask of 'count' bits
 -	///
 -	/// @see gtc_bitfield
 -	template <typename T, precision P, template <typename, precision> class vecIUType>
 -	GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
 -
 -	/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
 -
 -	/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
 -
 -	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
 -
 -	/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
 -
 -	/// Set to 1 a range of bits.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
 -
 -	/// Set to 1 a range of bits.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
 -
 -	/// Set to 0 a range of bits.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
 -
 -	/// Set to 0 a range of bits.
 -	///
 -	/// @see gtc_bitfield
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
 -
 -	/// Interleaves the bits of x and y.
 -	/// The first bit is the first bit of x followed by the first bit of y.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
 -
 -	/// Interleaves the bits of x and y.
 -	/// The first bit is the first bit of x followed by the first bit of y.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
 -
 -	/// Interleaves the bits of x and y.
 -	/// The first bit is the first bit of x followed by the first bit of y.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
 -
 -	/// Interleaves the bits of x and y.
 -	/// The first bit is the first bit of x followed by the first bit of y.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
 -
 -	/// Interleaves the bits of x and y.
 -	/// The first bit is the first bit of x followed by the first bit of y.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
 -
 -	/// Interleaves the bits of x and y.
 -	/// The first bit is the first bit of x followed by the first bit of y.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
 -
 -	/// Interleaves the bits of x, y and z.
 -	/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
 -
 -	/// Interleaves the bits of x, y and z.
 -	/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
 -
 -	/// Interleaves the bits of x, y and z.
 -	/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
 -
 -	/// Interleaves the bits of x, y and z. 
 -	/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
 -
 -	/// Interleaves the bits of x, y and z. 
 -	/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
 -
 -	/// Interleaves the bits of x, y and z. 
 -	/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
 -
 -	/// Interleaves the bits of x, y, z and w. 
 -	/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
 -
 -	/// Interleaves the bits of x, y, z and w. 
 -	/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
 -
 -	/// Interleaves the bits of x, y, z and w. 
 -	/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
 -
 -	/// Interleaves the bits of x, y, z and w. 
 -	/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
 -	/// The other bits are interleaved following the previous sequence.
 -	/// 
 -	/// @see gtc_bitfield
 -	GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
 -
 -	/// @}
 -} //namespace glm
 -
 -#include "bitfield.inl"
 diff --git a/inc/glm/gtc/bitfield.inl b/inc/glm/gtc/bitfield.inl deleted file mode 100644 index ddd8fc0..0000000 --- a/inc/glm/gtc/bitfield.inl +++ /dev/null @@ -1,542 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_bitfield
 -/// @file glm/gtc/bitfield.inl
 -/// @date 2011-10-14 / 2012-01-25
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -namespace glm{
 -namespace detail
 -{
 -	template <typename PARAM, typename RET>
 -	GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
 -
 -	template <typename PARAM, typename RET>
 -	GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
 -
 -	template <typename PARAM, typename RET>
 -	GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
 -	{
 -		glm::uint16 REG1(x);
 -		glm::uint16 REG2(y);
 -
 -		REG1 = ((REG1 <<  4) | REG1) & glm::uint16(0x0F0F);
 -		REG2 = ((REG2 <<  4) | REG2) & glm::uint16(0x0F0F);
 -
 -		REG1 = ((REG1 <<  2) | REG1) & glm::uint16(0x3333);
 -		REG2 = ((REG2 <<  2) | REG2) & glm::uint16(0x3333);
 -
 -		REG1 = ((REG1 <<  1) | REG1) & glm::uint16(0x5555);
 -		REG2 = ((REG2 <<  1) | REG2) & glm::uint16(0x5555);
 -
 -		return REG1 | (REG2 << 1);
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
 -	{
 -		glm::uint32 REG1(x);
 -		glm::uint32 REG2(y);
 -
 -		REG1 = ((REG1 <<  8) | REG1) & glm::uint32(0x00FF00FF);
 -		REG2 = ((REG2 <<  8) | REG2) & glm::uint32(0x00FF00FF);
 -
 -		REG1 = ((REG1 <<  4) | REG1) & glm::uint32(0x0F0F0F0F);
 -		REG2 = ((REG2 <<  4) | REG2) & glm::uint32(0x0F0F0F0F);
 -
 -		REG1 = ((REG1 <<  2) | REG1) & glm::uint32(0x33333333);
 -		REG2 = ((REG2 <<  2) | REG2) & glm::uint32(0x33333333);
 -
 -		REG1 = ((REG1 <<  1) | REG1) & glm::uint32(0x55555555);
 -		REG2 = ((REG2 <<  1) | REG2) & glm::uint32(0x55555555);
 -
 -		return REG1 | (REG2 << 1);
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
 -	{
 -		glm::uint64 REG1(x);
 -		glm::uint64 REG2(y);
 -
 -		REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
 -		REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
 -
 -		REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
 -		REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
 -
 -		REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
 -		REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
 -
 -		REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x3333333333333333);
 -		REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x3333333333333333);
 -
 -		REG1 = ((REG1 <<  1) | REG1) & glm::uint64(0x5555555555555555);
 -		REG2 = ((REG2 <<  1) | REG2) & glm::uint64(0x5555555555555555);
 -
 -		return REG1 | (REG2 << 1);
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
 -	{
 -		glm::uint32 REG1(x);
 -		glm::uint32 REG2(y);
 -		glm::uint32 REG3(z);
 -
 -		REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF);
 -		REG2 = ((REG2 << 16) | REG2) & glm::uint32(0x00FF0000FF0000FF);
 -		REG3 = ((REG3 << 16) | REG3) & glm::uint32(0x00FF0000FF0000FF);
 -
 -		REG1 = ((REG1 <<  8) | REG1) & glm::uint32(0xF00F00F00F00F00F);
 -		REG2 = ((REG2 <<  8) | REG2) & glm::uint32(0xF00F00F00F00F00F);
 -		REG3 = ((REG3 <<  8) | REG3) & glm::uint32(0xF00F00F00F00F00F);
 -
 -		REG1 = ((REG1 <<  4) | REG1) & glm::uint32(0x30C30C30C30C30C3);
 -		REG2 = ((REG2 <<  4) | REG2) & glm::uint32(0x30C30C30C30C30C3);
 -		REG3 = ((REG3 <<  4) | REG3) & glm::uint32(0x30C30C30C30C30C3);
 -
 -		REG1 = ((REG1 <<  2) | REG1) & glm::uint32(0x9249249249249249);
 -		REG2 = ((REG2 <<  2) | REG2) & glm::uint32(0x9249249249249249);
 -		REG3 = ((REG3 <<  2) | REG3) & glm::uint32(0x9249249249249249);
 -
 -		return REG1 | (REG2 << 1) | (REG3 << 2);
 -	}
 -		
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
 -	{
 -		glm::uint64 REG1(x);
 -		glm::uint64 REG2(y);
 -		glm::uint64 REG3(z);
 -
 -		REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
 -		REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
 -		REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
 -
 -		REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
 -		REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
 -		REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
 -
 -		REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
 -		REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
 -		REG3 = ((REG3 <<  8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
 -
 -		REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
 -		REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
 -		REG3 = ((REG3 <<  4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
 -
 -		REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x9249249249249249);
 -		REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x9249249249249249);
 -		REG3 = ((REG3 <<  2) | REG3) & glm::uint64(0x9249249249249249);
 -
 -		return REG1 | (REG2 << 1) | (REG3 << 2);
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
 -	{
 -		glm::uint64 REG1(x);
 -		glm::uint64 REG2(y);
 -		glm::uint64 REG3(z);
 -
 -		REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
 -		REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
 -		REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
 -
 -		REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
 -		REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
 -		REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
 -
 -		REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
 -		REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
 -		REG3 = ((REG3 <<  8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
 -
 -		REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
 -		REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
 -		REG3 = ((REG3 <<  4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
 -
 -		REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x9249249249249249);
 -		REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x9249249249249249);
 -		REG3 = ((REG3 <<  2) | REG3) & glm::uint64(0x9249249249249249);
 -
 -		return REG1 | (REG2 << 1) | (REG3 << 2);
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
 -	{
 -		glm::uint32 REG1(x);
 -		glm::uint32 REG2(y);
 -		glm::uint32 REG3(z);
 -		glm::uint32 REG4(w);
 -
 -		REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F);
 -		REG2 = ((REG2 << 12) | REG2) & glm::uint32(0x000F000F000F000F);
 -		REG3 = ((REG3 << 12) | REG3) & glm::uint32(0x000F000F000F000F);
 -		REG4 = ((REG4 << 12) | REG4) & glm::uint32(0x000F000F000F000F);
 -
 -		REG1 = ((REG1 <<  6) | REG1) & glm::uint32(0x0303030303030303);
 -		REG2 = ((REG2 <<  6) | REG2) & glm::uint32(0x0303030303030303);
 -		REG3 = ((REG3 <<  6) | REG3) & glm::uint32(0x0303030303030303);
 -		REG4 = ((REG4 <<  6) | REG4) & glm::uint32(0x0303030303030303);
 -
 -		REG1 = ((REG1 <<  3) | REG1) & glm::uint32(0x1111111111111111);
 -		REG2 = ((REG2 <<  3) | REG2) & glm::uint32(0x1111111111111111);
 -		REG3 = ((REG3 <<  3) | REG3) & glm::uint32(0x1111111111111111);
 -		REG4 = ((REG4 <<  3) | REG4) & glm::uint32(0x1111111111111111);
 -
 -		return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
 -	{
 -		glm::uint64 REG1(x);
 -		glm::uint64 REG2(y);
 -		glm::uint64 REG3(z);
 -		glm::uint64 REG4(w);
 -
 -		REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FF);
 -		REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FF);
 -		REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FF);
 -		REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FF);
 -
 -		REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000F);
 -		REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000F);
 -		REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000F);
 -		REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000F);
 -
 -		REG1 = ((REG1 <<  6) | REG1) & glm::uint64(0x0303030303030303);
 -		REG2 = ((REG2 <<  6) | REG2) & glm::uint64(0x0303030303030303);
 -		REG3 = ((REG3 <<  6) | REG3) & glm::uint64(0x0303030303030303);
 -		REG4 = ((REG4 <<  6) | REG4) & glm::uint64(0x0303030303030303);
 -
 -		REG1 = ((REG1 <<  3) | REG1) & glm::uint64(0x1111111111111111);
 -		REG2 = ((REG2 <<  3) | REG2) & glm::uint64(0x1111111111111111);
 -		REG3 = ((REG3 <<  3) | REG3) & glm::uint64(0x1111111111111111);
 -		REG4 = ((REG4 <<  3) | REG4) & glm::uint64(0x1111111111111111);
 -
 -		return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
 -	}
 -}//namespace detail
 -
 -	template <typename genIUType>
 -	GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
 -
 -		return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecIUType>
 -	GLM_FUNC_QUALIFIER vecIUType<T, P> mask(vecIUType<T, P> const & v)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
 -
 -		return detail::functor1<T, T, P, vecIUType>::call(mask, v);
 -	}
 -
 -	template <typename genIType>
 -	GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
 -
 -		int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
 -		return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
 -
 -		int const BitSize = static_cast<int>(sizeof(T) * 8);
 -		return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
 -	}
 -
 -	template <typename genIType>
 -	GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
 -
 -		int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
 -		return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
 -
 -		int const BitSize = static_cast<int>(sizeof(T) * 8);
 -		return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
 -	}
 -
 -	template <typename genIUType>
 -	GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
 -	{
 -		return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount)
 -	{
 -		return Value | static_cast<T>(mask(BitCount) << FirstBit);
 -	}
 -
 -	template <typename genIUType>
 -	GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
 -	{
 -		return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount)
 -	{
 -		return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
 -	}
 -
 -	GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
 -	{
 -		union sign8
 -		{
 -			int8 i;
 -			uint8 u;
 -		} sign_x, sign_y;
 -
 -		union sign16
 -		{
 -			int16 i;
 -			uint16 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
 -	{
 -		return detail::bitfieldInterleave<uint8, uint16>(x, y);
 -	}
 -
 -	GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
 -	{
 -		union sign16
 -		{
 -			int16 i;
 -			uint16 u;
 -		} sign_x, sign_y;
 -
 -		union sign32
 -		{
 -			int32 i;
 -			uint32 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
 -	{
 -		return detail::bitfieldInterleave<uint16, uint32>(x, y);
 -	}
 -
 -	GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
 -	{
 -		union sign32
 -		{
 -			int32 i;
 -			uint32 u;
 -		} sign_x, sign_y;
 -
 -		union sign64
 -		{
 -			int64 i;
 -			uint64 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
 -	{
 -		return detail::bitfieldInterleave<uint32, uint64>(x, y);
 -	}
 -
 -	GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
 -	{
 -		union sign8
 -		{
 -			int8 i;
 -			uint8 u;
 -		} sign_x, sign_y, sign_z;
 -
 -		union sign32
 -		{
 -			int32 i;
 -			uint32 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		sign_z.i = z;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
 -	{
 -		return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
 -	}
 -
 -	GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
 -	{
 -		union sign16
 -		{
 -			int16 i;
 -			uint16 u;
 -		} sign_x, sign_y, sign_z;
 -
 -		union sign64
 -		{
 -			int64 i;
 -			uint64 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		sign_z.i = z;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
 -	{
 -		return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
 -	}
 -
 -	GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
 -	{
 -		union sign16
 -		{
 -			int32 i;
 -			uint32 u;
 -		} sign_x, sign_y, sign_z;
 -
 -		union sign64
 -		{
 -			int64 i;
 -			uint64 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		sign_z.i = z;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
 -	{
 -		return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
 -	}
 -
 -	GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
 -	{
 -		union sign8
 -		{
 -			int8 i;
 -			uint8 u;
 -		} sign_x, sign_y, sign_z, sign_w;
 -
 -		union sign32
 -		{
 -			int32 i;
 -			uint32 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		sign_z.i = z;
 -		sign_w.i = w;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
 -	{
 -		return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
 -	}
 -
 -	GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
 -	{
 -		union sign16
 -		{
 -			int16 i;
 -			uint16 u;
 -		} sign_x, sign_y, sign_z, sign_w;
 -
 -		union sign64
 -		{
 -			int64 i;
 -			uint64 u;
 -		} result;
 -
 -		sign_x.i = x;
 -		sign_y.i = y;
 -		sign_z.i = z;
 -		sign_w.i = w;
 -		result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
 -
 -		return result.i;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
 -	{
 -		return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/constants.hpp b/inc/glm/gtc/constants.hpp deleted file mode 100644 index db3e32a..0000000 --- a/inc/glm/gtc/constants.hpp +++ /dev/null @@ -1,205 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_constants
 -/// @file glm/gtc/constants.hpp
 -/// @date 2011-09-30 / 2012-01-25
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtc_half_float (dependence)
 -///
 -/// @defgroup gtc_constants GLM_GTC_constants
 -/// @ingroup gtc
 -/// 
 -/// @brief Provide a list of constants and precomputed useful values.
 -/// 
 -/// <glm/gtc/constants.hpp> need to be included to use these features.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_constants extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_constants
 -	/// @{
 -
 -	/// Return the epsilon constant for floating point types.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType epsilon();
 -
 -	/// Return 0.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType zero();
 -
 -	/// Return 1.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType one();
 -
 -	/// Return the pi constant.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType pi();
 -
 -	/// Return pi * 2.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType two_pi();
 -
 -	/// Return square root of pi.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType root_pi();
 -
 -	/// Return pi / 2.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType half_pi();
 -
 -	/// Return pi / 2 * 3.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType three_over_two_pi();
 -
 -	/// Return pi / 4.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType quarter_pi();
 -
 -	/// Return 1 / pi.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType one_over_pi();
 -
 -	/// Return 1 / (pi * 2).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType one_over_two_pi();
 -
 -	/// Return 2 / pi.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType two_over_pi();
 -
 -	/// Return 4 / pi.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType four_over_pi();
 -
 -	/// Return 2 / sqrt(pi).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType two_over_root_pi();
 -
 -	/// Return 1 / sqrt(2).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType one_over_root_two();
 -
 -	/// Return sqrt(pi / 2).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType root_half_pi();
 -
 -	/// Return sqrt(2 * pi).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType root_two_pi();
 -
 -	/// Return sqrt(ln(4)).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType root_ln_four();
 -
 -	/// Return e constant.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType e();
 -
 -	/// Return Euler's constant.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType euler();
 -
 -	/// Return sqrt(2).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType root_two();
 -
 -	/// Return sqrt(3).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType root_three();
 -
 -	/// Return sqrt(5).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType root_five();
 -
 -	/// Return ln(2).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType ln_two();
 -
 -	/// Return ln(10).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType ln_ten();
 -
 -	/// Return ln(ln(2)).
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType ln_ln_two();
 -
 -	/// Return 1 / 3.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType third();
 -
 -	/// Return 2 / 3.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType two_thirds();
 -
 -	/// Return the golden ratio constant.
 -	/// @see gtc_constants
 -	template <typename genType>
 -	GLM_FUNC_DECL genType golden_ratio();
 -
 -	/// @}
 -} //namespace glm
 -
 -#include "constants.inl"
 diff --git a/inc/glm/gtc/constants.inl b/inc/glm/gtc/constants.inl deleted file mode 100644 index ef5ec9f..0000000 --- a/inc/glm/gtc/constants.inl +++ /dev/null @@ -1,210 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_constants
 -/// @file glm/gtc/constants.inl
 -/// @date 2011-10-14 / 2014-10-25
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include <limits>
 -
 -namespace glm
 -{
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType epsilon()
 -	{
 -		return std::numeric_limits<genType>::epsilon();
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType zero()
 -	{
 -		return genType(0);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType one()
 -	{
 -		return genType(1);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType pi()
 -	{
 -		return genType(3.14159265358979323846264338327950288);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType two_pi()
 -	{
 -		return genType(6.28318530717958647692528676655900576);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType root_pi()
 -	{
 -		return genType(1.772453850905516027);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType half_pi()
 -	{
 -		return genType(1.57079632679489661923132169163975144);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType three_over_two_pi()
 -	{
 -		return genType(4.71238898038468985769396507491925432);           
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType quarter_pi()
 -	{
 -		return genType(0.785398163397448309615660845819875721);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType one_over_pi()
 -	{
 -		return genType(0.318309886183790671537767526745028724);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType one_over_two_pi()
 -	{
 -		return genType(0.159154943091895335768883763372514362);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType two_over_pi()
 -	{
 -		return genType(0.636619772367581343075535053490057448);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType four_over_pi()
 -	{
 -		return genType(1.273239544735162686151070106980114898);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType two_over_root_pi()
 -	{
 -		return genType(1.12837916709551257389615890312154517);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType one_over_root_two()
 -	{
 -		return genType(0.707106781186547524400844362104849039);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType root_half_pi()
 -	{
 -		return genType(1.253314137315500251);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType root_two_pi()
 -	{
 -		return genType(2.506628274631000502);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType root_ln_four()
 -	{
 -		return genType(1.17741002251547469);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType e()
 -	{
 -		return genType(2.71828182845904523536);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType euler()
 -	{
 -		return genType(0.577215664901532860606);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType root_two()
 -	{
 -		return genType(1.41421356237309504880168872420969808);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType root_three()
 -	{
 -		return genType(1.73205080756887729352744634150587236);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType root_five()
 -	{
 -		return genType(2.23606797749978969640917366873127623);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType ln_two()
 -	{
 -		return genType(0.693147180559945309417232121458176568);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType ln_ten()
 -	{
 -		return genType(2.30258509299404568401799145468436421);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType ln_ln_two()
 -	{
 -		return genType(-0.3665129205816643);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType third()
 -	{
 -		return genType(0.3333333333333333333333333333333333333333);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType two_thirds()
 -	{
 -		return genType(0.666666666666666666666666666666666666667);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType golden_ratio()
 -	{
 -		return genType(1.61803398874989484820458683436563811);
 -	}
 -} //namespace glm
 diff --git a/inc/glm/gtc/epsilon.hpp b/inc/glm/gtc/epsilon.hpp deleted file mode 100644 index 4baa64d..0000000 --- a/inc/glm/gtc/epsilon.hpp +++ /dev/null @@ -1,102 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_epsilon
 -/// @file glm/gtc/epsilon.hpp
 -/// @date 2012-04-07 / 2012-04-07
 -/// @author Christophe Riccio
 -/// 
 -/// @see core (dependence)
 -/// @see gtc_half_float (dependence)
 -/// @see gtc_quaternion (dependence)
 -///
 -/// @defgroup gtc_epsilon GLM_GTC_epsilon
 -/// @ingroup gtc
 -/// 
 -/// @brief Comparison functions for a user defined epsilon values.
 -/// 
 -/// <glm/gtc/epsilon.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -#include "../detail/precision.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_epsilon extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_epsilon
 -	/// @{
 -
 -	/// Returns the component-wise comparison of |x - y| < epsilon.
 -	/// True if this expression is satisfied.
 -	///
 -	/// @see gtc_epsilon
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<bool, P> epsilonEqual(
 -		vecType<T, P> const & x,
 -		vecType<T, P> const & y,
 -		T const & epsilon);
 -
 -	/// Returns the component-wise comparison of |x - y| < epsilon.
 -	/// True if this expression is satisfied.
 -	///
 -	/// @see gtc_epsilon
 -	template <typename genType>
 -	GLM_FUNC_DECL bool epsilonEqual(
 -		genType const & x,
 -		genType const & y,
 -		genType const & epsilon);
 -
 -	/// Returns the component-wise comparison of |x - y| < epsilon.
 -	/// True if this expression is not satisfied.
 -	///
 -	/// @see gtc_epsilon
 -	template <typename genType>
 -	GLM_FUNC_DECL typename genType::boolType epsilonNotEqual(
 -		genType const & x,
 -		genType const & y,
 -		typename genType::value_type const & epsilon);
 -
 -	/// Returns the component-wise comparison of |x - y| >= epsilon.
 -	/// True if this expression is not satisfied.
 -	///
 -	/// @see gtc_epsilon
 -	template <typename genType>
 -	GLM_FUNC_DECL bool epsilonNotEqual(
 -		genType const & x,
 -		genType const & y,
 -		genType const & epsilon);
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "epsilon.inl"
 diff --git a/inc/glm/gtc/epsilon.inl b/inc/glm/gtc/epsilon.inl deleted file mode 100644 index e02c287..0000000 --- a/inc/glm/gtc/epsilon.inl +++ /dev/null @@ -1,154 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_epsilon
 -/// @file glm/gtc/epsilon.inl
 -/// @date 2012-04-07 / 2012-04-07
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -// Dependency:
 -#include "quaternion.hpp"
 -#include "../vector_relational.hpp"
 -#include "../common.hpp"
 -#include "../vec2.hpp"
 -#include "../vec3.hpp"
 -#include "../vec4.hpp"
 -
 -namespace glm
 -{
 -	template <>
 -	GLM_FUNC_QUALIFIER bool epsilonEqual
 -	(
 -		float const & x,
 -		float const & y,
 -		float const & epsilon
 -	)
 -	{
 -		return abs(x - y) < epsilon;
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER bool epsilonEqual
 -	(
 -		double const & x,
 -		double const & y,
 -		double const & epsilon
 -	)
 -	{
 -		return abs(x - y) < epsilon;
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER bool epsilonNotEqual
 -	(
 -		float const & x,
 -		float const & y,
 -		float const & epsilon
 -	)
 -	{
 -		return abs(x - y) >= epsilon;
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER bool epsilonNotEqual
 -	(
 -		double const & x,
 -		double const & y,
 -		double const & epsilon
 -	)
 -	{
 -		return abs(x - y) >= epsilon;
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
 -	(
 -		vecType<T, P> const & x,
 -		vecType<T, P> const & y,
 -		T const & epsilon
 -	)
 -	{
 -		return lessThan(abs(x - y), vecType<T, P>(epsilon));
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
 -	(
 -		vecType<T, P> const & x,
 -		vecType<T, P> const & y,
 -		vecType<T, P> const & epsilon
 -	)
 -	{
 -		return lessThan(abs(x - y), vecType<T, P>(epsilon));
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
 -	(
 -		vecType<T, P> const & x,
 -		vecType<T, P> const & y,
 -		T const & epsilon
 -	)
 -	{
 -		return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
 -	(
 -		vecType<T, P> const & x,
 -		vecType<T, P> const & y,
 -		vecType<T, P> const & epsilon
 -	)
 -	{
 -		return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual
 -	(
 -		tquat<T, P> const & x,
 -		tquat<T, P> const & y,
 -		T const & epsilon
 -	)
 -	{
 -		tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
 -		return lessThan(abs(v), tvec4<T, P>(epsilon));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual
 -	(
 -		tquat<T, P> const & x,
 -		tquat<T, P> const & y,
 -		T const & epsilon
 -	)
 -	{
 -		tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
 -		return greaterThanEqual(abs(v), tvec4<T, P>(epsilon));
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/integer.hpp b/inc/glm/gtc/integer.hpp deleted file mode 100644 index 0dddb90..0000000 --- a/inc/glm/gtc/integer.hpp +++ /dev/null @@ -1,105 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_integer
 -/// @file glm/gtc/integer.hpp
 -/// @date 2014-11-17 / 2014-11-17
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtc_integer (dependence)
 -///
 -/// @defgroup gtc_integer GLM_GTC_integer
 -/// @ingroup gtc
 -/// 
 -/// @brief Allow to perform bit operations on integer values
 -/// 
 -/// <glm/gtc/integer.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -#include "../detail/precision.hpp"
 -#include "../detail/func_common.hpp"
 -#include "../detail/func_integer.hpp"
 -#include "../detail/func_exponential.hpp"
 -#include <limits>
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_integer extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_integer
 -	/// @{
 -
 -	/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
 -	/// @see gtc_integer
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType log2(genIUType x);
 -
 -	/// Modulus. Returns x % y
 -	/// for each component in x using the floating point value y.
 -	///
 -	/// @tparam genIUType Integer-point scalar or vector types.
 -	///
 -	/// @see gtc_integer
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
 -
 -	/// Modulus. Returns x % y
 -	/// for each component in x using the floating point value y.
 -	///
 -	/// @tparam T Integer scalar types.
 -	/// @tparam vecType vector types.
 -	///
 -	/// @see gtc_integer
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
 -
 -	/// Modulus. Returns x % y
 -	/// for each component in x using the floating point value y.
 -	///
 -	/// @tparam T Integer scalar types.
 -	/// @tparam vecType vector types.
 -	///
 -	/// @see gtc_integer
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
 -
 -	/// @}
 -} //namespace glm
 -
 -#include "integer.inl"
 diff --git a/inc/glm/gtc/integer.inl b/inc/glm/gtc/integer.inl deleted file mode 100644 index c2961b8..0000000 --- a/inc/glm/gtc/integer.inl +++ /dev/null @@ -1,74 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_integer
 -/// @file glm/gtc/integer.inl
 -/// @date 2014-11-17 / 2014-11-17
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -namespace glm{
 -namespace detail
 -{
 -	template <typename T, precision P, template <class, precision> class vecType>
 -	struct compute_log2<T, P, vecType, false>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
 -		{
 -			//Equivalent to return findMSB(vec); but save one function call in ASM with VC
 -			//return findMSB(vec);
 -			return vecType<T, P>(detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(vec));
 -		}
 -	};
 -
 -#	if GLM_HAS_BITSCAN_WINDOWS
 -		template <precision P>
 -		struct compute_log2<int, P, tvec4, false>
 -		{
 -			GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & vec)
 -			{
 -				tvec4<int, P> Result(glm::uninitialize);
 -
 -				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.x), vec.x);
 -				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.y), vec.y);
 -				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.z), vec.z);
 -				_BitScanReverse(reinterpret_cast<unsigned long*>(&Result.w), vec.w);
 -
 -				return Result;
 -			}
 -		};
 -#	endif//GLM_HAS_BITSCAN_WINDOWS
 -
 -	template <typename T, precision P, template <class, precision> class vecType, typename genType>
 -	struct compute_mod<T, P, vecType, genType, false>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, genType const & b)
 -		{
 -			return a % b;
 -		}
 -	};
 -}//namespace detail
 -}//namespace glm
 diff --git a/inc/glm/gtc/matrix_access.hpp b/inc/glm/gtc/matrix_access.hpp deleted file mode 100644 index df645ef..0000000 --- a/inc/glm/gtc/matrix_access.hpp +++ /dev/null @@ -1,88 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -/// 
 -/// @ref gtc_matrix_access
 -/// @file glm/gtc/matrix_access.hpp
 -/// @date 2005-12-27 / 2011-05-16
 -/// @author Christophe Riccio
 -/// 
 -/// @see core (dependence)
 -/// 
 -/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
 -/// @ingroup gtc
 -/// 
 -/// Defines functions to access rows or columns of a matrix easily.
 -/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "../detail/setup.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_matrix_access extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_matrix_access
 -	/// @{
 -
 -	/// Get a specific row of a matrix.
 -	/// @see gtc_matrix_access
 -	template <typename genType>
 -	GLM_FUNC_DECL typename genType::row_type row(
 -		genType const & m,
 -		length_t index);
 -
 -	/// Set a specific row to a matrix.
 -	/// @see gtc_matrix_access
 -	template <typename genType>
 -	GLM_FUNC_DECL genType row(
 -		genType const & m,
 -		length_t index,
 -		typename genType::row_type const & x);
 -
 -	/// Get a specific column of a matrix.
 -	/// @see gtc_matrix_access
 -	template <typename genType>
 -	GLM_FUNC_DECL typename genType::col_type column(
 -		genType const & m,
 -		length_t index);
 -
 -	/// Set a specific column to a matrix.
 -	/// @see gtc_matrix_access
 -	template <typename genType>
 -	GLM_FUNC_DECL genType column(
 -		genType const & m,
 -		length_t index,
 -		typename genType::col_type const & x);
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "matrix_access.inl"
 diff --git a/inc/glm/gtc/matrix_access.inl b/inc/glm/gtc/matrix_access.inl deleted file mode 100644 index aba94ba..0000000 --- a/inc/glm/gtc/matrix_access.inl +++ /dev/null @@ -1,92 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_matrix_access
 -/// @file glm/gtc/matrix_access.inl
 -/// @date 2005-12-27 / 2011-06-05
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -namespace glm
 -{
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType row
 -	(
 -		genType const & m,
 -		length_t index,
 -		typename genType::row_type const & x
 -	)
 -	{
 -		assert(index >= 0 && static_cast<detail::component_count_t>(index) < detail::component_count(m[0]));
 -
 -		genType Result = m;
 -		for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
 -			Result[i][index] = x[i];
 -		return Result;
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER typename genType::row_type row
 -	(
 -		genType const & m,
 -		length_t index
 -	)
 -	{
 -		assert(index >= 0 && static_cast<detail::component_count_t>(index) < detail::component_count(m[0]));
 -
 -		typename genType::row_type Result;
 -		for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
 -			Result[i] = m[i][index];
 -		return Result;
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType column
 -	(
 -		genType const & m,
 -		length_t index,
 -		typename genType::col_type const & x
 -	)
 -	{
 -		assert(index >= 0 && static_cast<detail::component_count_t>(index) < detail::component_count(m));
 -
 -		genType Result = m;
 -		Result[index] = x;
 -		return Result;
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER typename genType::col_type column
 -	(
 -		genType const & m,
 -		length_t index
 -	)
 -	{
 -		assert(index >= 0 && static_cast<detail::component_count_t>(index) < detail::component_count(m));
 -
 -		return m[index];
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/matrix_integer.hpp b/inc/glm/gtc/matrix_integer.hpp deleted file mode 100644 index 89f4412..0000000 --- a/inc/glm/gtc/matrix_integer.hpp +++ /dev/null @@ -1,515 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_matrix_integer
 -/// @file glm/gtc/matrix_integer.hpp
 -/// @date 2011-01-20 / 2011-06-05
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -///
 -/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
 -/// @ingroup gtc
 -/// 
 -/// Defines a number of matrices with integer types.
 -/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "../mat2x2.hpp"
 -#include "../mat2x3.hpp"
 -#include "../mat2x4.hpp"
 -#include "../mat3x2.hpp"
 -#include "../mat3x3.hpp"
 -#include "../mat3x4.hpp"
 -#include "../mat4x2.hpp"
 -#include "../mat4x3.hpp"
 -#include "../mat4x4.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_matrix_integer extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_matrix_integer
 -	/// @{
 -
 -	/// High-precision signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<int, highp>				highp_imat2;
 -
 -	/// High-precision signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<int, highp>				highp_imat3;
 -
 -	/// High-precision signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<int, highp>				highp_imat4;
 -
 -	/// High-precision signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<int, highp>				highp_imat2x2;
 -
 -	/// High-precision signed integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x3<int, highp>				highp_imat2x3;
 -
 -	/// High-precision signed integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x4<int, highp>				highp_imat2x4;
 -
 -	/// High-precision signed integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x2<int, highp>				highp_imat3x2;
 -
 -	/// High-precision signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<int, highp>				highp_imat3x3;
 -
 -	/// High-precision signed integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x4<int, highp>				highp_imat3x4;
 -
 -	/// High-precision signed integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x2<int, highp>				highp_imat4x2;
 -
 -	/// High-precision signed integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x3<int, highp>				highp_imat4x3;
 -
 -	/// High-precision signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<int, highp>				highp_imat4x4;
 -
 -
 -	/// Medium-precision signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<int, mediump>			mediump_imat2;
 -
 -	/// Medium-precision signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<int, mediump>			mediump_imat3;
 -
 -	/// Medium-precision signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<int, mediump>			mediump_imat4;
 -
 -
 -	/// Medium-precision signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<int, mediump>			mediump_imat2x2;
 -
 -	/// Medium-precision signed integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x3<int, mediump>			mediump_imat2x3;
 -
 -	/// Medium-precision signed integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x4<int, mediump>			mediump_imat2x4;
 -
 -	/// Medium-precision signed integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x2<int, mediump>			mediump_imat3x2;
 -
 -	/// Medium-precision signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<int, mediump>			mediump_imat3x3;
 -
 -	/// Medium-precision signed integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x4<int, mediump>			mediump_imat3x4;
 -
 -	/// Medium-precision signed integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x2<int, mediump>			mediump_imat4x2;
 -
 -	/// Medium-precision signed integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x3<int, mediump>			mediump_imat4x3;
 -
 -	/// Medium-precision signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<int, mediump>			mediump_imat4x4;
 -
 -
 -	/// Low-precision signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<int, lowp>				lowp_imat2;
 -	
 -	/// Low-precision signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<int, lowp>				lowp_imat3;
 -
 -	/// Low-precision signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<int, lowp>				lowp_imat4;
 -
 -
 -	/// Low-precision signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<int, lowp>				lowp_imat2x2;
 -
 -	/// Low-precision signed integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x3<int, lowp>				lowp_imat2x3;
 -
 -	/// Low-precision signed integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x4<int, lowp>				lowp_imat2x4;
 -
 -	/// Low-precision signed integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x2<int, lowp>				lowp_imat3x2;
 -
 -	/// Low-precision signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<int, lowp>				lowp_imat3x3;
 -
 -	/// Low-precision signed integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x4<int, lowp>				lowp_imat3x4;
 -
 -	/// Low-precision signed integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x2<int, lowp>				lowp_imat4x2;
 -
 -	/// Low-precision signed integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x3<int, lowp>				lowp_imat4x3;
 -
 -	/// Low-precision signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<int, lowp>				lowp_imat4x4;
 -
 -
 -	/// High-precision unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<uint, highp>				highp_umat2;	
 -
 -	/// High-precision unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<uint, highp>				highp_umat3;
 -
 -	/// High-precision unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<uint, highp>				highp_umat4;
 -
 -	/// High-precision unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<uint, highp>				highp_umat2x2;
 -
 -	/// High-precision unsigned integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x3<uint, highp>				highp_umat2x3;
 -
 -	/// High-precision unsigned integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x4<uint, highp>				highp_umat2x4;
 -
 -	/// High-precision unsigned integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x2<uint, highp>				highp_umat3x2;
 -
 -	/// High-precision unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<uint, highp>				highp_umat3x3;
 -
 -	/// High-precision unsigned integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x4<uint, highp>				highp_umat3x4;
 -
 -	/// High-precision unsigned integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x2<uint, highp>				highp_umat4x2;
 -
 -	/// High-precision unsigned integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x3<uint, highp>				highp_umat4x3;
 -
 -	/// High-precision unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<uint, highp>				highp_umat4x4;
 -
 -
 -	/// Medium-precision unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<uint, mediump>			mediump_umat2;
 -
 -	/// Medium-precision unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<uint, mediump>			mediump_umat3;
 -
 -	/// Medium-precision unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<uint, mediump>			mediump_umat4;
 -
 -
 -	/// Medium-precision unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<uint, mediump>			mediump_umat2x2;
 -
 -	/// Medium-precision unsigned integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x3<uint, mediump>			mediump_umat2x3;
 -
 -	/// Medium-precision unsigned integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x4<uint, mediump>			mediump_umat2x4;
 -
 -	/// Medium-precision unsigned integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x2<uint, mediump>			mediump_umat3x2;
 -
 -	/// Medium-precision unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<uint, mediump>			mediump_umat3x3;
 -
 -	/// Medium-precision unsigned integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x4<uint, mediump>			mediump_umat3x4;
 -
 -	/// Medium-precision unsigned integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x2<uint, mediump>			mediump_umat4x2;
 -
 -	/// Medium-precision unsigned integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x3<uint, mediump>			mediump_umat4x3;
 -
 -	/// Medium-precision unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<uint, mediump>			mediump_umat4x4;
 -
 -
 -	/// Low-precision unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<uint, lowp>				lowp_umat2;
 -	
 -	/// Low-precision unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<uint, lowp>				lowp_umat3;
 -
 -	/// Low-precision unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<uint, lowp>				lowp_umat4;
 -
 -
 -	/// Low-precision unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x2<uint, lowp>				lowp_umat2x2;
 -
 -	/// Low-precision unsigned integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x3<uint, lowp>				lowp_umat2x3;
 -
 -	/// Low-precision unsigned integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat2x4<uint, lowp>				lowp_umat2x4;
 -
 -	/// Low-precision unsigned integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x2<uint, lowp>				lowp_umat3x2;
 -
 -	/// Low-precision unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x3<uint, lowp>				lowp_umat3x3;
 -
 -	/// Low-precision unsigned integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat3x4<uint, lowp>				lowp_umat3x4;
 -
 -	/// Low-precision unsigned integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x2<uint, lowp>				lowp_umat4x2;
 -
 -	/// Low-precision unsigned integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x3<uint, lowp>				lowp_umat4x3;
 -
 -	/// Low-precision unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef tmat4x4<uint, lowp>				lowp_umat4x4;
 -
 -#if(defined(GLM_PRECISION_HIGHP_INT))
 -	typedef highp_imat2								imat2;
 -	typedef highp_imat3								imat3;
 -	typedef highp_imat4								imat4;
 -	typedef highp_imat2x2							imat2x2;
 -	typedef highp_imat2x3							imat2x3;
 -	typedef highp_imat2x4							imat2x4;
 -	typedef highp_imat3x2							imat3x2;
 -	typedef highp_imat3x3							imat3x3;
 -	typedef highp_imat3x4							imat3x4;
 -	typedef highp_imat4x2							imat4x2;
 -	typedef highp_imat4x3							imat4x3;
 -	typedef highp_imat4x4							imat4x4;
 -#elif(defined(GLM_PRECISION_LOWP_INT))
 -	typedef lowp_imat2								imat2;
 -	typedef lowp_imat3								imat3;
 -	typedef lowp_imat4								imat4;
 -	typedef lowp_imat2x2							imat2x2;
 -	typedef lowp_imat2x3							imat2x3;
 -	typedef lowp_imat2x4							imat2x4;
 -	typedef lowp_imat3x2							imat3x2;
 -	typedef lowp_imat3x3							imat3x3;
 -	typedef lowp_imat3x4							imat3x4;
 -	typedef lowp_imat4x2							imat4x2;
 -	typedef lowp_imat4x3							imat4x3;
 -	typedef lowp_imat4x4							imat4x4;
 -#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
 -
 -	/// Signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat2							imat2;
 -
 -	/// Signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat3							imat3;
 -
 -	/// Signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat4							imat4;
 -
 -	/// Signed integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat2x2							imat2x2;
 -
 -	/// Signed integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat2x3							imat2x3;
 -
 -	/// Signed integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat2x4							imat2x4;
 -
 -	/// Signed integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat3x2							imat3x2;
 -
 -	/// Signed integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat3x3							imat3x3;
 -
 -	/// Signed integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat3x4							imat3x4;
 -
 -	/// Signed integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat4x2							imat4x2;
 -
 -	/// Signed integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat4x3							imat4x3;
 -
 -	/// Signed integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_imat4x4							imat4x4;
 -#endif//GLM_PRECISION
 -
 -#if(defined(GLM_PRECISION_HIGHP_UINT))
 -	typedef highp_umat2								umat2;
 -	typedef highp_umat3								umat3;
 -	typedef highp_umat4								umat4;
 -	typedef highp_umat2x2							umat2x2;
 -	typedef highp_umat2x3							umat2x3;
 -	typedef highp_umat2x4							umat2x4;
 -	typedef highp_umat3x2							umat3x2;
 -	typedef highp_umat3x3							umat3x3;
 -	typedef highp_umat3x4							umat3x4;
 -	typedef highp_umat4x2							umat4x2;
 -	typedef highp_umat4x3							umat4x3;
 -	typedef highp_umat4x4							umat4x4;
 -#elif(defined(GLM_PRECISION_LOWP_UINT))
 -	typedef lowp_umat2								umat2;
 -	typedef lowp_umat3								umat3;
 -	typedef lowp_umat4								umat4;
 -	typedef lowp_umat2x2							umat2x2;
 -	typedef lowp_umat2x3							umat2x3;
 -	typedef lowp_umat2x4							umat2x4;
 -	typedef lowp_umat3x2							umat3x2;
 -	typedef lowp_umat3x3							umat3x3;
 -	typedef lowp_umat3x4							umat3x4;
 -	typedef lowp_umat4x2							umat4x2;
 -	typedef lowp_umat4x3							umat4x3;
 -	typedef lowp_umat4x4							umat4x4;
 -#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
 -	
 -	/// Unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat2							umat2;
 -
 -	/// Unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat3							umat3;
 -
 -	/// Unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat4							umat4;
 -
 -	/// Unsigned integer 2x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat2x2							umat2x2;
 -
 -	/// Unsigned integer 2x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat2x3							umat2x3;
 -
 -	/// Unsigned integer 2x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat2x4							umat2x4;
 -
 -	/// Unsigned integer 3x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat3x2							umat3x2;
 -
 -	/// Unsigned integer 3x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat3x3							umat3x3;
 -
 -	/// Unsigned integer 3x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat3x4							umat3x4;
 -
 -	/// Unsigned integer 4x2 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat4x2							umat4x2;
 -
 -	/// Unsigned integer 4x3 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat4x3							umat4x3;
 -
 -	/// Unsigned integer 4x4 matrix.
 -	/// @see gtc_matrix_integer
 -	typedef mediump_umat4x4							umat4x4;
 -#endif//GLM_PRECISION
 -
 -	/// @}
 -}//namespace glm
 diff --git a/inc/glm/gtc/matrix_inverse.hpp b/inc/glm/gtc/matrix_inverse.hpp deleted file mode 100644 index 3a2b8d0..0000000 --- a/inc/glm/gtc/matrix_inverse.hpp +++ /dev/null @@ -1,78 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_matrix_inverse
 -/// @file glm/gtc/matrix_inverse.hpp
 -/// @date 2005-12-21 / 2011-06-05
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// 
 -/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
 -/// @ingroup gtc
 -/// 
 -/// Defines additional matrix inverting functions.
 -/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -#include "../matrix.hpp"
 -#include "../mat2x2.hpp"
 -#include "../mat3x3.hpp"
 -#include "../mat4x4.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_matrix_inverse extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_matrix_inverse
 -	/// @{
 -
 -	/// Fast matrix inverse for affine matrix.
 -	/// 
 -	/// @param m Input matrix to invert.
 -	/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
 -	/// @see gtc_matrix_inverse
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType affineInverse(genType const & m);
 -
 -	/// Compute the inverse transpose of a matrix.
 -	/// 
 -	/// @param m Input matrix to invert transpose.
 -	/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
 -	/// @see gtc_matrix_inverse
 -	template <typename genType>
 -	GLM_FUNC_DECL genType inverseTranspose(genType const & m);
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "matrix_inverse.inl"
 diff --git a/inc/glm/gtc/matrix_inverse.inl b/inc/glm/gtc/matrix_inverse.inl deleted file mode 100644 index 526c1c6..0000000 --- a/inc/glm/gtc/matrix_inverse.inl +++ /dev/null @@ -1,148 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_matrix_inverse
 -/// @file glm/gtc/matrix_inverse.inl
 -/// @date 2005-12-21 / 2011-06-15
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -namespace glm
 -{
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat3x3<T, P> affineInverse(tmat3x3<T, P> const & m)
 -	{
 -		tmat3x3<T, P> Result(m);
 -		Result[2] = tvec3<T, P>(0, 0, 1);
 -		Result = transpose(Result);
 -		tvec3<T, P> Translation = Result * tvec3<T, P>(-tvec2<T, P>(m[2]), m[2][2]);
 -		Result[2] = Translation;
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> affineInverse(tmat4x4<T, P> const & m)
 -	{
 -		tmat4x4<T, P> Result(m);
 -		Result[3] = tvec4<T, P>(0, 0, 0, 1);
 -		Result = transpose(Result);
 -		tvec4<T, P> Translation = Result * tvec4<T, P>(-tvec3<T, P>(m[3]), m[3][3]);
 -		Result[3] = Translation;
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat2x2<T, P> inverseTranspose(tmat2x2<T, P> const & m)
 -	{
 -		T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
 -
 -		tmat2x2<T, P> Inverse(
 -			+ m[1][1] / Determinant,
 -			- m[0][1] / Determinant,
 -			- m[1][0] / Determinant,
 -			+ m[0][0] / Determinant);
 -
 -		return Inverse;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat3x3<T, P> inverseTranspose(tmat3x3<T, P> const & m)
 -	{
 -		T Determinant =
 -			+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
 -			- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
 -			+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
 -
 -		tmat3x3<T, P> Inverse(uninitialize);
 -		Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
 -		Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
 -		Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
 -		Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
 -		Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
 -		Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
 -		Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
 -		Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
 -		Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
 -		Inverse /= Determinant;
 -
 -		return Inverse;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> inverseTranspose(tmat4x4<T, P> const & m)
 -	{
 -		T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
 -		T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
 -		T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
 -		T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
 -		T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
 -		T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
 -		T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
 -		T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
 -		T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
 -		T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
 -		T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
 -		T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
 -		T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
 -		T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
 -		T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
 -		T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
 -		T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
 -		T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
 -		T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
 -
 -		tmat4x4<T, P> Inverse(uninitialize);
 -		Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
 -		Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
 -		Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
 -		Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
 -
 -		Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
 -		Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
 -		Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
 -		Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
 -
 -		Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
 -		Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
 -		Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
 -		Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
 -
 -		Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
 -		Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
 -		Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
 -		Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
 -
 -		T Determinant =
 -			+ m[0][0] * Inverse[0][0]
 -			+ m[0][1] * Inverse[0][1]
 -			+ m[0][2] * Inverse[0][2]
 -			+ m[0][3] * Inverse[0][3];
 -
 -		Inverse /= Determinant;
 -
 -		return Inverse;
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/matrix_transform.hpp b/inc/glm/gtc/matrix_transform.hpp deleted file mode 100644 index 41c4878..0000000 --- a/inc/glm/gtc/matrix_transform.hpp +++ /dev/null @@ -1,304 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_matrix_transform
 -/// @file glm/gtc/matrix_transform.hpp
 -/// @date 2009-04-29 / 2011-05-16
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtx_transform
 -/// @see gtx_transform2
 -/// 
 -/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
 -/// @ingroup gtc
 -/// 
 -/// @brief Defines functions that generate common transformation matrices.
 -/// 
 -/// The matrices generated by this extension use standard OpenGL fixed-function
 -/// conventions. For example, the lookAt function generates a transform from world
 -/// space into the specific eye space that the projective matrix functions 
 -/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
 -/// specifications defines the particular layout of this eye space.
 -/// 
 -/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../mat4x4.hpp"
 -#include "../vec2.hpp"
 -#include "../vec3.hpp"
 -#include "../vec4.hpp"
 -#include "../gtc/constants.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_matrix_transform extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_matrix_transform
 -	/// @{
 -
 -	/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
 -	/// 
 -	/// @param m Input matrix multiplied by this translation matrix.
 -	/// @param v Coordinates of a translation vector.
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @code
 -	/// #include <glm/glm.hpp>
 -	/// #include <glm/gtc/matrix_transform.hpp>
 -	/// ...
 -	/// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
 -	/// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
 -	/// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
 -	/// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
 -	/// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
 -	/// @endcode
 -	/// @see gtc_matrix_transform
 -	/// @see - translate(tmat4x4<T, P> const & m, T x, T y, T z)
 -	/// @see - translate(tvec3<T, P> const & v)
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tmat4x4<T, P> translate(
 -		tmat4x4<T, P> const & m,
 -		tvec3<T, P> const & v);
 -		
 -	/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. 
 -	/// 
 -	/// @param m Input matrix multiplied by this rotation matrix.
 -	/// @param angle Rotation angle expressed in radians.
 -	/// @param axis Rotation axis, recommanded to be normalized.
 -	/// @tparam T Value type used to build the matrix. Supported: half, float or double.
 -	/// @see gtc_matrix_transform
 -	/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
 -	/// @see - rotate(T angle, tvec3<T, P> const & v) 
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tmat4x4<T, P> rotate(
 -		tmat4x4<T, P> const & m,
 -		T angle,
 -		tvec3<T, P> const & axis);
 -
 -	/// Builds a scale 4 * 4 matrix created from 3 scalars. 
 -	/// 
 -	/// @param m Input matrix multiplied by this scale matrix.
 -	/// @param v Ratio of scaling for each axis.
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	/// @see - scale(tmat4x4<T, P> const & m, T x, T y, T z)
 -	/// @see - scale(tvec3<T, P> const & v)
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tmat4x4<T, P> scale(
 -		tmat4x4<T, P> const & m,
 -		tvec3<T, P> const & v);
 -
 -	/// Creates a matrix for an orthographic parallel viewing volume.
 -	/// 
 -	/// @param left 
 -	/// @param right 
 -	/// @param bottom 
 -	/// @param top 
 -	/// @param zNear 
 -	/// @param zFar 
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
 -		T left,
 -		T right,
 -		T bottom,
 -		T top,
 -		T zNear,
 -		T zFar);
 -
 -	/// Creates a matrix for projecting two-dimensional coordinates onto the screen.
 -	/// 
 -	/// @param left 
 -	/// @param right 
 -	/// @param bottom 
 -	/// @param top 
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	/// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
 -		T left,
 -		T right,
 -		T bottom,
 -		T top);
 -
 -	/// Creates a frustum matrix.
 -	/// 
 -	/// @param left 
 -	/// @param right 
 -	/// @param bottom 
 -	/// @param top 
 -	/// @param near 
 -	/// @param far 
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> frustum(
 -		T left,
 -		T right,
 -		T bottom,
 -		T top,
 -		T near,
 -		T far);
 -
 -	/// Creates a matrix for a symetric perspective-view frustum.
 -	/// 
 -	/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
 -	/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
 -	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 -	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> perspective(
 -		T fovy,
 -		T aspect,
 -		T near,
 -		T far);
 -
 -	/// Builds a perspective projection matrix based on a field of view.
 -	/// 
 -	/// @param fov Expressed in radians.
 -	/// @param width 
 -	/// @param height 
 -	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 -	/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFov(
 -		T fov,
 -		T width,
 -		T height,
 -		T near,
 -		T far);
 -
 -	/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
 -	/// 
 -	/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
 -	/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
 -	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective(
 -		T fovy, T aspect, T near);
 -
 -	/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
 -	/// 
 -	/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
 -	/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
 -	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective(
 -		T fovy, T aspect, T near);
 -
 -	/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
 -	/// 
 -	/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
 -	/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
 -	/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
 -	/// @param ep 
 -	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
 -	/// @see gtc_matrix_transform
 -	template <typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective(
 -		T fovy, T aspect, T near, T ep);
 -
 -	/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
 -	/// 
 -	/// @param obj Specify the object coordinates.
 -	/// @param model Specifies the current modelview matrix
 -	/// @param proj Specifies the current projection matrix
 -	/// @param viewport Specifies the current viewport
 -	/// @return Return the computed window coordinates.
 -	/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
 -	/// @tparam U Currently supported: Floating-point types and integer types.
 -	/// @see gtc_matrix_transform
 -	template <typename T, typename U, precision P>
 -	GLM_FUNC_DECL tvec3<T, P> project(
 -		tvec3<T, P> const & obj,
 -		tmat4x4<T, P> const & model,
 -		tmat4x4<T, P> const & proj,
 -		tvec4<U, P> const & viewport);
 -
 -	/// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
 -	///
 -	/// @param win Specify the window coordinates to be mapped.
 -	/// @param model Specifies the modelview matrix
 -	/// @param proj Specifies the projection matrix
 -	/// @param viewport Specifies the viewport
 -	/// @return Returns the computed object coordinates.
 -	/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
 -	/// @tparam U Currently supported: Floating-point types and integer types.
 -	/// @see gtc_matrix_transform
 -	template <typename T, typename U, precision P>
 -	GLM_FUNC_DECL tvec3<T, P> unProject(
 -		tvec3<T, P> const & win,
 -		tmat4x4<T, P> const & model,
 -		tmat4x4<T, P> const & proj,
 -		tvec4<U, P> const & viewport);
 -
 -	/// Define a picking region
 -	///
 -	/// @param center
 -	/// @param delta
 -	/// @param viewport
 -	/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
 -	/// @tparam U Currently supported: Floating-point types and integer types.
 -	/// @see gtc_matrix_transform
 -	template <typename T, precision P, typename U>
 -	GLM_FUNC_DECL tmat4x4<T, P> pickMatrix(
 -		tvec2<T, P> const & center,
 -		tvec2<T, P> const & delta,
 -		tvec4<U, P> const & viewport);
 -
 -	/// Build a look at view matrix.
 -	///
 -	/// @param eye Position of the camera
 -	/// @param center Position where the camera is looking at
 -	/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
 -	/// @see gtc_matrix_transform
 -	/// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tmat4x4<T, P> lookAt(
 -		tvec3<T, P> const & eye,
 -		tvec3<T, P> const & center,
 -		tvec3<T, P> const & up);
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "matrix_transform.inl"
 diff --git a/inc/glm/gtc/matrix_transform.inl b/inc/glm/gtc/matrix_transform.inl deleted file mode 100644 index ac7ad09..0000000 --- a/inc/glm/gtc/matrix_transform.inl +++ /dev/null @@ -1,413 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_matrix_transform
 -/// @file glm/gtc/matrix_transform.inl
 -/// @date 2009-04-29 / 2011-06-15
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include "../geometric.hpp"
 -#include "../trigonometric.hpp"
 -#include "../matrix.hpp"
 -
 -namespace glm
 -{
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> translate
 -	(
 -		tmat4x4<T, P> const & m,
 -		tvec3<T, P> const & v
 -	)
 -	{
 -		tmat4x4<T, P> Result(m);
 -		Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
 -		return Result;
 -	}
 -	
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate
 -	(
 -		tmat4x4<T, P> const & m,
 -		T angle,
 -		tvec3<T, P> const & v
 -	)
 -	{
 -		T const a = angle;
 -		T const c = cos(a);
 -		T const s = sin(a);
 -
 -		tvec3<T, P> axis(normalize(v));
 -		tvec3<T, P> temp((T(1) - c) * axis);
 -
 -		tmat4x4<T, P> Rotate(uninitialize);
 -		Rotate[0][0] = c + temp[0] * axis[0];
 -		Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
 -		Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
 -
 -		Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
 -		Rotate[1][1] = c + temp[1] * axis[1];
 -		Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
 -
 -		Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
 -		Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
 -		Rotate[2][2] = c + temp[2] * axis[2];
 -
 -		tmat4x4<T, P> Result(uninitialize);
 -		Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
 -		Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
 -		Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
 -		Result[3] = m[3];
 -		return Result;
 -	}
 -		
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate_slow
 -	(
 -		tmat4x4<T, P> const & m,
 -		T angle, 
 -		tvec3<T, P> const & v
 -	)
 -	{
 -		T const a = angle;
 -		T const c = cos(a);
 -		T const s = sin(a);
 -		tmat4x4<T, P> Result;
 -
 -		tvec3<T, P> axis = normalize(v);
 -
 -		Result[0][0] = c + (1 - c)      * axis.x     * axis.x;
 -		Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
 -		Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
 -		Result[0][3] = 0;
 -
 -		Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
 -		Result[1][1] = c + (1 - c) * axis.y * axis.y;
 -		Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
 -		Result[1][3] = 0;
 -
 -		Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
 -		Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
 -		Result[2][2] = c + (1 - c) * axis.z * axis.z;
 -		Result[2][3] = 0;
 -
 -		Result[3] = tvec4<T, P>(0, 0, 0, 1);
 -		return m * Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> scale
 -	(
 -		tmat4x4<T, P> const & m,
 -		tvec3<T, P> const & v
 -	)
 -	{
 -		tmat4x4<T, P> Result(uninitialize);
 -		Result[0] = m[0] * v[0];
 -		Result[1] = m[1] * v[1];
 -		Result[2] = m[2] * v[2];
 -		Result[3] = m[3];
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> scale_slow
 -	(
 -		tmat4x4<T, P> const & m,
 -		tvec3<T, P> const & v
 -	)
 -	{
 -		tmat4x4<T, P> Result(T(1));
 -		Result[0][0] = v.x;
 -		Result[1][1] = v.y;
 -		Result[2][2] = v.z;
 -		return m * Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho
 -	(
 -		T left,
 -		T right,
 -		T bottom,
 -		T top,
 -		T zNear,
 -		T zFar
 -	)
 -	{
 -		tmat4x4<T, defaultp> Result(1);
 -		Result[0][0] = static_cast<T>(2) / (right - left);
 -		Result[1][1] = static_cast<T>(2) / (top - bottom);
 -		Result[2][2] = - static_cast<T>(2) / (zFar - zNear);
 -		Result[3][0] = - (right + left) / (right - left);
 -		Result[3][1] = - (top + bottom) / (top - bottom);
 -		Result[3][2] = - (zFar + zNear) / (zFar - zNear);
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> ortho
 -	(
 -		T left,
 -		T right,
 -		T bottom,
 -		T top
 -	)
 -	{
 -		tmat4x4<T, defaultp> Result(1);
 -		Result[0][0] = static_cast<T>(2) / (right - left);
 -		Result[1][1] = static_cast<T>(2) / (top - bottom);
 -		Result[2][2] = - static_cast<T>(1);
 -		Result[3][0] = - (right + left) / (right - left);
 -		Result[3][1] = - (top + bottom) / (top - bottom);
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> frustum
 -	(
 -		T left,
 -		T right,
 -		T bottom,
 -		T top,
 -		T nearVal,
 -		T farVal
 -	)
 -	{
 -		tmat4x4<T, defaultp> Result(0);
 -		Result[0][0] = (static_cast<T>(2) * nearVal) / (right - left);
 -		Result[1][1] = (static_cast<T>(2) * nearVal) / (top - bottom);
 -		Result[2][0] = (right + left) / (right - left);
 -		Result[2][1] = (top + bottom) / (top - bottom);
 -		Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
 -		Result[2][3] = static_cast<T>(-1);
 -		Result[3][2] = -(static_cast<T>(2) * farVal * nearVal) / (farVal - nearVal);
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspective
 -	(
 -		T fovy,
 -		T aspect,
 -		T zNear,
 -		T zFar
 -	)
 -	{
 -		assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
 -
 -		T const tanHalfFovy = tan(fovy / static_cast<T>(2));
 -
 -		tmat4x4<T, defaultp> Result(static_cast<T>(0));
 -		Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
 -		Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
 -		Result[2][2] = - (zFar + zNear) / (zFar - zNear);
 -		Result[2][3] = - static_cast<T>(1);
 -		Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
 -		return Result;
 -	}
 -	
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> perspectiveFov
 -	(
 -		T fov,
 -		T width,
 -		T height,
 -		T zNear,
 -		T zFar
 -	)
 -	{
 -		assert(width > static_cast<T>(0));
 -		assert(height > static_cast<T>(0));
 -		assert(fov > static_cast<T>(0));
 -	
 -		T const rad = fov;
 -		T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
 -		T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
 -
 -		tmat4x4<T, defaultp> Result(static_cast<T>(0));
 -		Result[0][0] = w;
 -		Result[1][1] = h;
 -		Result[2][2] = - (zFar + zNear) / (zFar - zNear);
 -		Result[2][3] = - static_cast<T>(1);
 -		Result[3][2] = - (static_cast<T>(2) * zFar * zNear) / (zFar - zNear);
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective
 -	(
 -		T fovy,
 -		T aspect,
 -		T zNear
 -	)
 -	{
 -		T const range = tan(fovy / T(2)) * zNear;
 -		T const left = -range * aspect;
 -		T const right = range * aspect;
 -		T const bottom = -range;
 -		T const top = range;
 -
 -		tmat4x4<T, defaultp> Result(T(0));
 -		Result[0][0] = (T(2) * zNear) / (right - left);
 -		Result[1][1] = (T(2) * zNear) / (top - bottom);
 -		Result[2][2] = - T(1);
 -		Result[2][3] = - T(1);
 -		Result[3][2] = - T(2) * zNear;
 -		return Result;
 -	}
 -
 -	// Infinite projection matrix: http://www.terathon.com/gdc07_lengyel.pdf
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective
 -	(
 -		T fovy,
 -		T aspect,
 -		T zNear,
 -		T ep
 -	)
 -	{
 -		T const range = tan(fovy / T(2)) * zNear;	
 -		T const left = -range * aspect;
 -		T const right = range * aspect;
 -		T const bottom = -range;
 -		T const top = range;
 -
 -		tmat4x4<T, defaultp> Result(T(0));
 -		Result[0][0] = (static_cast<T>(2) * zNear) / (right - left);
 -		Result[1][1] = (static_cast<T>(2) * zNear) / (top - bottom);
 -		Result[2][2] = ep - static_cast<T>(1);
 -		Result[2][3] = static_cast<T>(-1);
 -		Result[3][2] = (ep - static_cast<T>(2)) * zNear;
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> tweakedInfinitePerspective
 -	(
 -		T fovy,
 -		T aspect,
 -		T zNear
 -	)
 -	{
 -		return tweakedInfinitePerspective(fovy, aspect, zNear, epsilon<T>());
 -	}
 -
 -	template <typename T, typename U, precision P>
 -	GLM_FUNC_QUALIFIER tvec3<T, P> project
 -	(
 -		tvec3<T, P> const & obj,
 -		tmat4x4<T, P> const & model,
 -		tmat4x4<T, P> const & proj,
 -		tvec4<U, P> const & viewport
 -	)
 -	{
 -		tvec4<T, P> tmp = tvec4<T, P>(obj, T(1));
 -		tmp = model * tmp;
 -		tmp = proj * tmp;
 -
 -		tmp /= tmp.w;
 -		tmp = tmp * T(0.5) + T(0.5);
 -		tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
 -		tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
 -
 -		return tvec3<T, P>(tmp);
 -	}
 -
 -	template <typename T, typename U, precision P>
 -	GLM_FUNC_QUALIFIER tvec3<T, P> unProject
 -	(
 -		tvec3<T, P> const & win,
 -		tmat4x4<T, P> const & model,
 -		tmat4x4<T, P> const & proj,
 -		tvec4<U, P> const & viewport
 -	)
 -	{
 -		tmat4x4<T, P> Inverse = inverse(proj * model);
 -
 -		tvec4<T, P> tmp = tvec4<T, P>(win, T(1));
 -		tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
 -		tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
 -		tmp = tmp * T(2) - T(1);
 -
 -		tvec4<T, P> obj = Inverse * tmp;
 -		obj /= obj.w;
 -
 -		return tvec3<T, P>(obj);
 -	}
 -
 -	template <typename T, precision P, typename U>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> pickMatrix
 -	(
 -		tvec2<T, P> const & center,
 -		tvec2<T, P> const & delta,
 -		tvec4<U, P> const & viewport
 -	)
 -	{
 -		assert(delta.x > T(0) && delta.y > T(0));
 -		tmat4x4<T, P> Result(1.0f);
 -
 -		if(!(delta.x > T(0) && delta.y > T(0)))
 -			return Result; // Error
 -
 -		tvec3<T, P> Temp(
 -			(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
 -			(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
 -			T(0));
 -
 -		// Translate and scale the picked region to the entire window
 -		Result = translate(Result, Temp);
 -		return scale(Result, tvec3<T, P>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> lookAt
 -	(
 -		tvec3<T, P> const & eye,
 -		tvec3<T, P> const & center,
 -		tvec3<T, P> const & up
 -	)
 -	{
 -		tvec3<T, P> const f(normalize(center - eye));
 -		tvec3<T, P> const s(normalize(cross(f, up)));
 -		tvec3<T, P> const u(cross(s, f));
 -
 -		tmat4x4<T, P> Result(1);
 -		Result[0][0] = s.x;
 -		Result[1][0] = s.y;
 -		Result[2][0] = s.z;
 -		Result[0][1] = u.x;
 -		Result[1][1] = u.y;
 -		Result[2][1] = u.z;
 -		Result[0][2] =-f.x;
 -		Result[1][2] =-f.y;
 -		Result[2][2] =-f.z;
 -		Result[3][0] =-dot(s, eye);
 -		Result[3][1] =-dot(u, eye);
 -		Result[3][2] = dot(f, eye);
 -		return Result;
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/noise.hpp b/inc/glm/gtc/noise.hpp deleted file mode 100644 index 79f2dda..0000000 --- a/inc/glm/gtc/noise.hpp +++ /dev/null @@ -1,89 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_noise
 -/// @file glm/gtc/noise.hpp
 -/// @date 2011-04-21 / 2011-09-27
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -///
 -/// @defgroup gtc_noise GLM_GTC_noise
 -/// @ingroup gtc
 -/// 
 -/// Defines 2D, 3D and 4D procedural noise functions 
 -/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": 
 -/// https://github.com/ashima/webgl-noise 
 -/// Following Stefan Gustavson's paper "Simplex noise demystified": 
 -/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
 -/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -#include "../detail/precision.hpp"
 -#include "../detail/_noise.hpp"
 -#include "../geometric.hpp"
 -#include "../common.hpp"
 -#include "../vector_relational.hpp"
 -#include "../vec2.hpp"
 -#include "../vec3.hpp"
 -#include "../vec4.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_noise extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_noise
 -	/// @{
 -
 -	/// Classic perlin noise.
 -	/// @see gtc_noise
 -	template <typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_DECL T perlin(
 -		vecType<T, P> const & p);
 -		
 -	/// Periodic perlin noise.
 -	/// @see gtc_noise
 -	template <typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_DECL T perlin(
 -		vecType<T, P> const & p,
 -		vecType<T, P> const & rep);
 -
 -	/// Simplex noise.
 -	/// @see gtc_noise
 -	template <typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_DECL T simplex(
 -		vecType<T, P> const & p);
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "noise.inl"
 diff --git a/inc/glm/gtc/noise.inl b/inc/glm/gtc/noise.inl deleted file mode 100644 index 00ff073..0000000 --- a/inc/glm/gtc/noise.inl +++ /dev/null @@ -1,837 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_noise
 -/// @file glm/gtc/noise.inl
 -/// @date 2011-04-21 / 2012-04-07
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": 
 -// https://github.com/ashima/webgl-noise 
 -// Following Stefan Gustavson's paper "Simplex noise demystified": 
 -// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -namespace glm{
 -namespace gtc
 -{
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip)
 -	{
 -		tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
 -		T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1));
 -		tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0)));
 -		pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w; 
 -		return tvec4<T, P>(pXYZ, pW);
 -	}
 -}//namespace gtc
 -
 -	// Classic Perlin noise
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position)
 -	{
 -		tvec4<T, P> Pi = glm::floor(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
 -		tvec4<T, P> Pf = glm::fract(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
 -		Pi = mod(Pi, tvec4<T, P>(289)); // To avoid truncation effects in permutation
 -		tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
 -		tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
 -		tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
 -		tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
 -
 -		tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
 -
 -		tvec4<T, P> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
 -		tvec4<T, P> gy = glm::abs(gx) - T(0.5);
 -		tvec4<T, P> tx = glm::floor(gx + T(0.5));
 -		gx = gx - tx;
 -
 -		tvec2<T, P> g00(gx.x, gy.x);
 -		tvec2<T, P> g10(gx.y, gy.y);
 -		tvec2<T, P> g01(gx.z, gy.z);
 -		tvec2<T, P> g11(gx.w, gy.w);
 -
 -		tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
 -		g00 *= norm.x;
 -		g01 *= norm.y;
 -		g10 *= norm.z;
 -		g11 *= norm.w;
 -
 -		T n00 = dot(g00, tvec2<T, P>(fx.x, fy.x));
 -		T n10 = dot(g10, tvec2<T, P>(fx.y, fy.y));
 -		T n01 = dot(g01, tvec2<T, P>(fx.z, fy.z));
 -		T n11 = dot(g11, tvec2<T, P>(fx.w, fy.w));
 -
 -		tvec2<T, P> fade_xy = detail::fade(tvec2<T, P>(Pf.x, Pf.y));
 -		tvec2<T, P> n_x = mix(tvec2<T, P>(n00, n01), tvec2<T, P>(n10, n11), fade_xy.x);
 -		T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
 -		return T(2.3) * n_xy;
 -	}
 -
 -	// Classic Perlin noise
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position)
 -	{
 -		tvec3<T, P> Pi0 = floor(Position); // Integer part for indexing
 -		tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
 -		Pi0 = detail::mod289(Pi0);
 -		Pi1 = detail::mod289(Pi1);
 -		tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
 -		tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
 -		tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
 -		tvec4<T, P> iy = tvec4<T, P>(tvec2<T, P>(Pi0.y), tvec2<T, P>(Pi1.y));
 -		tvec4<T, P> iz0(Pi0.z);
 -		tvec4<T, P> iz1(Pi1.z);
 -
 -		tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
 -		tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
 -		tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
 -
 -		tvec4<T, P> gx0 = ixy0 * T(1.0 / 7.0);
 -		tvec4<T, P> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
 -		gx0 = fract(gx0);
 -		tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
 -		tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0.0));
 -		gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
 -		gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
 -
 -		tvec4<T, P> gx1 = ixy1 * T(1.0 / 7.0);
 -		tvec4<T, P> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
 -		gx1 = fract(gx1);
 -		tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
 -		tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(0.0));
 -		gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
 -		gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
 -
 -		tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
 -		tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
 -		tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
 -		tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
 -		tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
 -		tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
 -		tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
 -		tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
 -
 -		tvec4<T, P> norm0 = detail::taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
 -		g000 *= norm0.x;
 -		g010 *= norm0.y;
 -		g100 *= norm0.z;
 -		g110 *= norm0.w;
 -		tvec4<T, P> norm1 = detail::taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
 -		g001 *= norm1.x;
 -		g011 *= norm1.y;
 -		g101 *= norm1.z;
 -		g111 *= norm1.w;
 -
 -		T n000 = dot(g000, Pf0);
 -		T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
 -		T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
 -		T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
 -		T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
 -		T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
 -		T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
 -		T n111 = dot(g111, Pf1);
 -
 -		tvec3<T, P> fade_xyz = detail::fade(Pf0);
 -		tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
 -		tvec2<T, P> n_yz = mix(tvec2<T, P>(n_z.x, n_z.y), tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
 -		T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
 -		return T(2.2) * n_xyz;
 -	}
 -	/*
 -	// Classic Perlin noise
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & P)
 -	{
 -		tvec3<T, P> Pi0 = floor(P); // Integer part for indexing
 -		tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
 -		Pi0 = mod(Pi0, T(289));
 -		Pi1 = mod(Pi1, T(289));
 -		tvec3<T, P> Pf0 = fract(P); // Fractional part for interpolation
 -		tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
 -		tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
 -		tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
 -		tvec4<T, P> iz0(Pi0.z);
 -		tvec4<T, P> iz1(Pi1.z);
 -
 -		tvec4<T, P> ixy = permute(permute(ix) + iy);
 -		tvec4<T, P> ixy0 = permute(ixy + iz0);
 -		tvec4<T, P> ixy1 = permute(ixy + iz1);
 -
 -		tvec4<T, P> gx0 = ixy0 / T(7);
 -		tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
 -		gx0 = fract(gx0);
 -		tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
 -		tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0.0));
 -		gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
 -		gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
 -
 -		tvec4<T, P> gx1 = ixy1 / T(7);
 -		tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
 -		gx1 = fract(gx1);
 -		tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
 -		tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(0.0));
 -		gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
 -		gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
 -
 -		tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
 -		tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
 -		tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
 -		tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
 -		tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
 -		tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
 -		tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
 -		tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
 -
 -		tvec4<T, P> norm0 = taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
 -		g000 *= norm0.x;
 -		g010 *= norm0.y;
 -		g100 *= norm0.z;
 -		g110 *= norm0.w;
 -		tvec4<T, P> norm1 = taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
 -		g001 *= norm1.x;
 -		g011 *= norm1.y;
 -		g101 *= norm1.z;
 -		g111 *= norm1.w;
 -
 -		T n000 = dot(g000, Pf0);
 -		T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
 -		T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
 -		T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
 -		T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
 -		T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
 -		T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
 -		T n111 = dot(g111, Pf1);
 -
 -		tvec3<T, P> fade_xyz = fade(Pf0);
 -		tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
 -		tvec2<T, P> n_yz = mix(
 -			tvec2<T, P>(n_z.x, n_z.y), 
 -			tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
 -		T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
 -		return T(2.2) * n_xyz;
 -	}
 -	*/
 -	// Classic Perlin noise
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position)
 -	{
 -		tvec4<T, P> Pi0 = floor(Position);	// Integer part for indexing
 -		tvec4<T, P> Pi1 = Pi0 + T(1);		// Integer part + 1
 -		Pi0 = mod(Pi0, tvec4<T, P>(289));
 -		Pi1 = mod(Pi1, tvec4<T, P>(289));
 -		tvec4<T, P> Pf0 = fract(Position);	// Fractional part for interpolation
 -		tvec4<T, P> Pf1 = Pf0 - T(1);		// Fractional part - 1.0
 -		tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
 -		tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
 -		tvec4<T, P> iz0(Pi0.z);
 -		tvec4<T, P> iz1(Pi1.z);
 -		tvec4<T, P> iw0(Pi0.w);
 -		tvec4<T, P> iw1(Pi1.w);
 -
 -		tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
 -		tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
 -		tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
 -		tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
 -		tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
 -		tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
 -		tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
 -
 -		tvec4<T, P> gx00 = ixy00 / T(7);
 -		tvec4<T, P> gy00 = floor(gx00) / T(7);
 -		tvec4<T, P> gz00 = floor(gy00) / T(6);
 -		gx00 = fract(gx00) - T(0.5);
 -		gy00 = fract(gy00) - T(0.5);
 -		gz00 = fract(gz00) - T(0.5);
 -		tvec4<T, P> gw00 = tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
 -		tvec4<T, P> sw00 = step(gw00, tvec4<T, P>(0.0));
 -		gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
 -		gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
 -
 -		tvec4<T, P> gx01 = ixy01 / T(7);
 -		tvec4<T, P> gy01 = floor(gx01) / T(7);
 -		tvec4<T, P> gz01 = floor(gy01) / T(6);
 -		gx01 = fract(gx01) - T(0.5);
 -		gy01 = fract(gy01) - T(0.5);
 -		gz01 = fract(gz01) - T(0.5);
 -		tvec4<T, P> gw01 = tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
 -		tvec4<T, P> sw01 = step(gw01, tvec4<T, P>(0.0));
 -		gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
 -		gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
 -
 -		tvec4<T, P> gx10 = ixy10 / T(7);
 -		tvec4<T, P> gy10 = floor(gx10) / T(7);
 -		tvec4<T, P> gz10 = floor(gy10) / T(6);
 -		gx10 = fract(gx10) - T(0.5);
 -		gy10 = fract(gy10) - T(0.5);
 -		gz10 = fract(gz10) - T(0.5);
 -		tvec4<T, P> gw10 = tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
 -		tvec4<T, P> sw10 = step(gw10, tvec4<T, P>(0));
 -		gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
 -		gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
 -
 -		tvec4<T, P> gx11 = ixy11 / T(7);
 -		tvec4<T, P> gy11 = floor(gx11) / T(7);
 -		tvec4<T, P> gz11 = floor(gy11) / T(6);
 -		gx11 = fract(gx11) - T(0.5);
 -		gy11 = fract(gy11) - T(0.5);
 -		gz11 = fract(gz11) - T(0.5);
 -		tvec4<T, P> gw11 = tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
 -		tvec4<T, P> sw11 = step(gw11, tvec4<T, P>(0.0));
 -		gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
 -		gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
 -
 -		tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
 -		tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
 -		tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
 -		tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
 -		tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
 -		tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
 -		tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
 -		tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
 -		tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
 -		tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
 -		tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
 -		tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
 -		tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
 -		tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
 -		tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
 -		tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
 -
 -		tvec4<T, P> norm00 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
 -		g0000 *= norm00.x;
 -		g0100 *= norm00.y;
 -		g1000 *= norm00.z;
 -		g1100 *= norm00.w;
 -
 -		tvec4<T, P> norm01 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
 -		g0001 *= norm01.x;
 -		g0101 *= norm01.y;
 -		g1001 *= norm01.z;
 -		g1101 *= norm01.w;
 -
 -		tvec4<T, P> norm10 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
 -		g0010 *= norm10.x;
 -		g0110 *= norm10.y;
 -		g1010 *= norm10.z;
 -		g1110 *= norm10.w;
 -
 -		tvec4<T, P> norm11 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
 -		g0011 *= norm11.x;
 -		g0111 *= norm11.y;
 -		g1011 *= norm11.z;
 -		g1111 *= norm11.w;
 -
 -		T n0000 = dot(g0000, Pf0);
 -		T n1000 = dot(g1000, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
 -		T n0100 = dot(g0100, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
 -		T n1100 = dot(g1100, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
 -		T n0010 = dot(g0010, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
 -		T n1010 = dot(g1010, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
 -		T n0110 = dot(g0110, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
 -		T n1110 = dot(g1110, tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
 -		T n0001 = dot(g0001, tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
 -		T n1001 = dot(g1001, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
 -		T n0101 = dot(g0101, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
 -		T n1101 = dot(g1101, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
 -		T n0011 = dot(g0011, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
 -		T n1011 = dot(g1011, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
 -		T n0111 = dot(g0111, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
 -		T n1111 = dot(g1111, Pf1);
 -
 -		tvec4<T, P> fade_xyzw = detail::fade(Pf0);
 -		tvec4<T, P> n_0w = mix(tvec4<T, P>(n0000, n1000, n0100, n1100), tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
 -		tvec4<T, P> n_1w = mix(tvec4<T, P>(n0010, n1010, n0110, n1110), tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
 -		tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
 -		tvec2<T, P> n_yzw = mix(tvec2<T, P>(n_zw.x, n_zw.y), tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
 -		T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
 -		return T(2.2) * n_xyzw;
 -	}
 -
 -	// Classic Perlin noise, periodic variant
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T perlin(tvec2<T, P> const & Position, tvec2<T, P> const & rep)
 -	{
 -		tvec4<T, P> Pi = floor(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
 -		tvec4<T, P> Pf = fract(tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
 -		Pi = mod(Pi, tvec4<T, P>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
 -		Pi = mod(Pi, tvec4<T, P>(289)); // To avoid truncation effects in permutation
 -		tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
 -		tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
 -		tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
 -		tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
 -
 -		tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
 -
 -		tvec4<T, P> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
 -		tvec4<T, P> gy = abs(gx) - T(0.5);
 -		tvec4<T, P> tx = floor(gx + T(0.5));
 -		gx = gx - tx;
 -
 -		tvec2<T, P> g00(gx.x, gy.x);
 -		tvec2<T, P> g10(gx.y, gy.y);
 -		tvec2<T, P> g01(gx.z, gy.z);
 -		tvec2<T, P> g11(gx.w, gy.w);
 -
 -		tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
 -		g00 *= norm.x;
 -		g01 *= norm.y;
 -		g10 *= norm.z;
 -		g11 *= norm.w;
 -
 -		T n00 = dot(g00, tvec2<T, P>(fx.x, fy.x));
 -		T n10 = dot(g10, tvec2<T, P>(fx.y, fy.y));
 -		T n01 = dot(g01, tvec2<T, P>(fx.z, fy.z));
 -		T n11 = dot(g11, tvec2<T, P>(fx.w, fy.w));
 -
 -		tvec2<T, P> fade_xy = detail::fade(tvec2<T, P>(Pf.x, Pf.y));
 -		tvec2<T, P> n_x = mix(tvec2<T, P>(n00, n01), tvec2<T, P>(n10, n11), fade_xy.x);
 -		T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
 -		return T(2.3) * n_xy;
 -	}
 -
 -	// Classic Perlin noise, periodic variant
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T perlin(tvec3<T, P> const & Position, tvec3<T, P> const & rep)
 -	{
 -		tvec3<T, P> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
 -		tvec3<T, P> Pi1 = mod(Pi0 + tvec3<T, P>(T(1)), rep); // Integer part + 1, mod period
 -		Pi0 = mod(Pi0, tvec3<T, P>(289));
 -		Pi1 = mod(Pi1, tvec3<T, P>(289));
 -		tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
 -		tvec3<T, P> Pf1 = Pf0 - tvec3<T, P>(T(1)); // Fractional part - 1.0
 -		tvec4<T, P> ix = tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
 -		tvec4<T, P> iy = tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
 -		tvec4<T, P> iz0(Pi0.z);
 -		tvec4<T, P> iz1(Pi1.z);
 -
 -		tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
 -		tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
 -		tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
 -
 -		tvec4<T, P> gx0 = ixy0 / T(7);
 -		tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
 -		gx0 = fract(gx0);
 -		tvec4<T, P> gz0 = tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
 -		tvec4<T, P> sz0 = step(gz0, tvec4<T, P>(0));
 -		gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
 -		gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
 -
 -		tvec4<T, P> gx1 = ixy1 / T(7);
 -		tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
 -		gx1 = fract(gx1);
 -		tvec4<T, P> gz1 = tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
 -		tvec4<T, P> sz1 = step(gz1, tvec4<T, P>(T(0)));
 -		gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
 -		gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
 -
 -		tvec3<T, P> g000 = tvec3<T, P>(gx0.x, gy0.x, gz0.x);
 -		tvec3<T, P> g100 = tvec3<T, P>(gx0.y, gy0.y, gz0.y);
 -		tvec3<T, P> g010 = tvec3<T, P>(gx0.z, gy0.z, gz0.z);
 -		tvec3<T, P> g110 = tvec3<T, P>(gx0.w, gy0.w, gz0.w);
 -		tvec3<T, P> g001 = tvec3<T, P>(gx1.x, gy1.x, gz1.x);
 -		tvec3<T, P> g101 = tvec3<T, P>(gx1.y, gy1.y, gz1.y);
 -		tvec3<T, P> g011 = tvec3<T, P>(gx1.z, gy1.z, gz1.z);
 -		tvec3<T, P> g111 = tvec3<T, P>(gx1.w, gy1.w, gz1.w);
 -
 -		tvec4<T, P> norm0 = detail::taylorInvSqrt(tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
 -		g000 *= norm0.x;
 -		g010 *= norm0.y;
 -		g100 *= norm0.z;
 -		g110 *= norm0.w;
 -		tvec4<T, P> norm1 = detail::taylorInvSqrt(tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
 -		g001 *= norm1.x;
 -		g011 *= norm1.y;
 -		g101 *= norm1.z;
 -		g111 *= norm1.w;
 -
 -		T n000 = dot(g000, Pf0);
 -		T n100 = dot(g100, tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
 -		T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
 -		T n110 = dot(g110, tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
 -		T n001 = dot(g001, tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
 -		T n101 = dot(g101, tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
 -		T n011 = dot(g011, tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
 -		T n111 = dot(g111, Pf1);
 -
 -		tvec3<T, P> fade_xyz = detail::fade(Pf0);
 -		tvec4<T, P> n_z = mix(tvec4<T, P>(n000, n100, n010, n110), tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
 -		tvec2<T, P> n_yz = mix(tvec2<T, P>(n_z.x, n_z.y), tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
 -		T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
 -		return T(2.2) * n_xyz;
 -	}
 -
 -	// Classic Perlin noise, periodic version
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T perlin(tvec4<T, P> const & Position, tvec4<T, P> const & rep)
 -	{
 -		tvec4<T, P> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
 -		tvec4<T, P> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
 -		tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation
 -		tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
 -		tvec4<T, P> ix = tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
 -		tvec4<T, P> iy = tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
 -		tvec4<T, P> iz0(Pi0.z);
 -		tvec4<T, P> iz1(Pi1.z);
 -		tvec4<T, P> iw0(Pi0.w);
 -		tvec4<T, P> iw1(Pi1.w);
 -
 -		tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
 -		tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
 -		tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
 -		tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
 -		tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
 -		tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
 -		tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
 -
 -		tvec4<T, P> gx00 = ixy00 / T(7);
 -		tvec4<T, P> gy00 = floor(gx00) / T(7);
 -		tvec4<T, P> gz00 = floor(gy00) / T(6);
 -		gx00 = fract(gx00) - T(0.5);
 -		gy00 = fract(gy00) - T(0.5);
 -		gz00 = fract(gz00) - T(0.5);
 -		tvec4<T, P> gw00 = tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
 -		tvec4<T, P> sw00 = step(gw00, tvec4<T, P>(0));
 -		gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
 -		gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
 -
 -		tvec4<T, P> gx01 = ixy01 / T(7);
 -		tvec4<T, P> gy01 = floor(gx01) / T(7);
 -		tvec4<T, P> gz01 = floor(gy01) / T(6);
 -		gx01 = fract(gx01) - T(0.5);
 -		gy01 = fract(gy01) - T(0.5);
 -		gz01 = fract(gz01) - T(0.5);
 -		tvec4<T, P> gw01 = tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
 -		tvec4<T, P> sw01 = step(gw01, tvec4<T, P>(0.0));
 -		gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
 -		gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
 -
 -		tvec4<T, P> gx10 = ixy10 / T(7);
 -		tvec4<T, P> gy10 = floor(gx10) / T(7);
 -		tvec4<T, P> gz10 = floor(gy10) / T(6);
 -		gx10 = fract(gx10) - T(0.5);
 -		gy10 = fract(gy10) - T(0.5);
 -		gz10 = fract(gz10) - T(0.5);
 -		tvec4<T, P> gw10 = tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
 -		tvec4<T, P> sw10 = step(gw10, tvec4<T, P>(0.0));
 -		gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
 -		gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
 -
 -		tvec4<T, P> gx11 = ixy11 / T(7);
 -		tvec4<T, P> gy11 = floor(gx11) / T(7);
 -		tvec4<T, P> gz11 = floor(gy11) / T(6);
 -		gx11 = fract(gx11) - T(0.5);
 -		gy11 = fract(gy11) - T(0.5);
 -		gz11 = fract(gz11) - T(0.5);
 -		tvec4<T, P> gw11 = tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
 -		tvec4<T, P> sw11 = step(gw11, tvec4<T, P>(T(0)));
 -		gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
 -		gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
 -
 -		tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
 -		tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
 -		tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
 -		tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
 -		tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
 -		tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
 -		tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
 -		tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
 -		tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
 -		tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
 -		tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
 -		tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
 -		tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
 -		tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
 -		tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
 -		tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
 -
 -		tvec4<T, P> norm00 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
 -		g0000 *= norm00.x;
 -		g0100 *= norm00.y;
 -		g1000 *= norm00.z;
 -		g1100 *= norm00.w;
 -
 -		tvec4<T, P> norm01 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
 -		g0001 *= norm01.x;
 -		g0101 *= norm01.y;
 -		g1001 *= norm01.z;
 -		g1101 *= norm01.w;
 -
 -		tvec4<T, P> norm10 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
 -		g0010 *= norm10.x;
 -		g0110 *= norm10.y;
 -		g1010 *= norm10.z;
 -		g1110 *= norm10.w;
 -
 -		tvec4<T, P> norm11 = detail::taylorInvSqrt(tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
 -		g0011 *= norm11.x;
 -		g0111 *= norm11.y;
 -		g1011 *= norm11.z;
 -		g1111 *= norm11.w;
 -
 -		T n0000 = dot(g0000, Pf0);
 -		T n1000 = dot(g1000, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
 -		T n0100 = dot(g0100, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
 -		T n1100 = dot(g1100, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
 -		T n0010 = dot(g0010, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
 -		T n1010 = dot(g1010, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
 -		T n0110 = dot(g0110, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
 -		T n1110 = dot(g1110, tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
 -		T n0001 = dot(g0001, tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
 -		T n1001 = dot(g1001, tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
 -		T n0101 = dot(g0101, tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
 -		T n1101 = dot(g1101, tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
 -		T n0011 = dot(g0011, tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
 -		T n1011 = dot(g1011, tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
 -		T n0111 = dot(g0111, tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
 -		T n1111 = dot(g1111, Pf1);
 -
 -		tvec4<T, P> fade_xyzw = detail::fade(Pf0);
 -		tvec4<T, P> n_0w = mix(tvec4<T, P>(n0000, n1000, n0100, n1100), tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
 -		tvec4<T, P> n_1w = mix(tvec4<T, P>(n0010, n1010, n0110, n1110), tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
 -		tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
 -		tvec2<T, P> n_yzw = mix(tvec2<T, P>(n_zw.x, n_zw.y), tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
 -		T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
 -		return T(2.2) * n_xyzw;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T simplex(glm::tvec2<T, P> const & v)
 -	{
 -		tvec4<T, P> const C = tvec4<T, P>(
 -			T( 0.211324865405187),  // (3.0 -  sqrt(3.0)) / 6.0
 -			T( 0.366025403784439),  //  0.5 * (sqrt(3.0)  - 1.0)
 -			T(-0.577350269189626),	// -1.0 + 2.0 * C.x
 -			T( 0.024390243902439)); //  1.0 / 41.0
 -
 -		// First corner
 -		tvec2<T, P> i  = floor(v + dot(v, tvec2<T, P>(C[1])));
 -		tvec2<T, P> x0 = v -   i + dot(i, tvec2<T, P>(C[0]));
 -
 -		// Other corners
 -		//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
 -		//i1.y = 1.0 - i1.x;
 -		tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1);
 -		// x0 = x0 - 0.0 + 0.0 * C.xx ;
 -		// x1 = x0 - i1 + 1.0 * C.xx ;
 -		// x2 = x0 - 1.0 + 2.0 * C.xx ;
 -		tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z);
 -		x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w);
 -
 -		// Permutations
 -		i = mod(i, tvec2<T, P>(289)); // Avoid truncation effects in permutation
 -		tvec3<T, P> p = detail::permute(
 -			detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1)))
 -			+ i.x + tvec3<T, P>(T(0), i1.x, T(1)));
 -
 -		tvec3<T, P> m = max(tvec3<T, P>(0.5) - tvec3<T, P>(
 -			dot(x0, x0),
 -			dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)), 
 -			dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), tvec3<T, P>(0));
 -		m = m * m ;
 -		m = m * m ;
 -
 -		// Gradients: 41 points uniformly over a line, mapped onto a diamond.
 -		// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
 -
 -		tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
 -		tvec3<T, P> h = abs(x) - T(0.5);
 -		tvec3<T, P> ox = floor(x + T(0.5));
 -		tvec3<T, P> a0 = x - ox;
 -
 -		// Normalise gradients implicitly by scaling m
 -		// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
 -		m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
 -
 -		// Compute final noise value at P
 -		tvec3<T, P> g;
 -		g.x  = a0.x  * x0.x  + h.x  * x0.y;
 -		//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
 -		g.y = a0.y * x12.x + h.y * x12.y;
 -		g.z = a0.z * x12.z + h.z * x12.w;
 -		return T(130) * dot(m, g);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T simplex(tvec3<T, P> const & v)
 -	{
 -		tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
 -		tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
 -
 -		// First corner
 -		tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y))));
 -		tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x)));
 -
 -		// Other corners
 -		tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0));
 -		tvec3<T, P> l(T(1) - g);
 -		tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y)));
 -		tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y)));
 -
 -		//   x0 = x0 - 0.0 + 0.0 * C.xxx;
 -		//   x1 = x0 - i1  + 1.0 * C.xxx;
 -		//   x2 = x0 - i2  + 2.0 * C.xxx;
 -		//   x3 = x0 - 1.0 + 3.0 * C.xxx;
 -		tvec3<T, P> x1(x0 - i1 + C.x);
 -		tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
 -		tvec3<T, P> x3(x0 - D.y);      // -1.0+3.0*C.x = -0.5 = -D.y
 -
 -		// Permutations
 -		i = detail::mod289(i);
 -		tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
 -			i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
 -			i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
 -			i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
 -
 -		// Gradients: 7x7 points over a square, mapped onto an octahedron.
 -		// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
 -		T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
 -		tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x));
 -
 -		tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z));  //  mod(p,7*7)
 -
 -		tvec4<T, P> x_(floor(j * ns.z));
 -		tvec4<T, P> y_(floor(j - T(7) * x_));    // mod(j,N)
 -
 -		tvec4<T, P> x(x_ * ns.x + ns.y);
 -		tvec4<T, P> y(y_ * ns.x + ns.y);
 -		tvec4<T, P> h(T(1) - abs(x) - abs(y));
 -
 -		tvec4<T, P> b0(x.x, x.y, y.x, y.y);
 -		tvec4<T, P> b1(x.z, x.w, y.z, y.w);
 -
 -		// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
 -		// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
 -		tvec4<T, P> s0(floor(b0) * T(2) + T(1));
 -		tvec4<T, P> s1(floor(b1) * T(2) + T(1));
 -		tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0)));
 -
 -		tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
 -		tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
 -
 -		tvec3<T, P> p0(a0.x, a0.y, h.x);
 -		tvec3<T, P> p1(a0.z, a0.w, h.y);
 -		tvec3<T, P> p2(a1.x, a1.y, h.z);
 -		tvec3<T, P> p3(a1.z, a1.w, h.w);
 -
 -		// Normalise gradients
 -		tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
 -		p0 *= norm.x;
 -		p1 *= norm.y;
 -		p2 *= norm.z;
 -		p3 *= norm.w;
 -
 -		// Mix final noise value
 -		tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), tvec4<T, P>(0));
 -		m = m * m;
 -		return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T simplex(tvec4<T, P> const & v)
 -	{
 -		tvec4<T, P> const C(
 -			0.138196601125011,  // (5 - sqrt(5))/20  G4
 -			0.276393202250021,  // 2 * G4
 -			0.414589803375032,  // 3 * G4
 -			-0.447213595499958); // -1 + 4 * G4
 -
 -		// (sqrt(5) - 1)/4 = F4, used once below
 -		T const F4 = static_cast<T>(0.309016994374947451);
 -
 -		// First corner
 -		tvec4<T, P> i  = floor(v + dot(v, vec4(F4)));
 -		tvec4<T, P> x0 = v -   i + dot(i, vec4(C.x));
 -
 -		// Other corners
 -
 -		// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
 -		tvec4<T, P> i0;
 -		tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x));
 -		tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z));
 -		//  i0.x = dot(isX, vec3(1.0));
 -		//i0.x = isX.x + isX.y + isX.z;
 -		//i0.yzw = static_cast<T>(1) - isX;
 -		i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
 -		//  i0.y += dot(isYZ.xy, vec2(1.0));
 -		i0.y += isYZ.x + isYZ.y;
 -		//i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y);
 -		i0.z += static_cast<T>(1) - isYZ.x;
 -		i0.w += static_cast<T>(1) - isYZ.y;
 -		i0.z += isYZ.z;
 -		i0.w += static_cast<T>(1) - isYZ.z;
 -
 -		// i0 now contains the unique values 0,1,2,3 in each channel
 -		tvec4<T, P> i3 = clamp(i0, T(0), T(1));
 -		tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
 -		tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
 -
 -		//  x0 = x0 - 0.0 + 0.0 * C.xxxx
 -		//  x1 = x0 - i1  + 0.0 * C.xxxx
 -		//  x2 = x0 - i2  + 0.0 * C.xxxx
 -		//  x3 = x0 - i3  + 0.0 * C.xxxx
 -		//  x4 = x0 - 1.0 + 4.0 * C.xxxx
 -		tvec4<T, P> x1 = x0 - i1 + C.x;
 -		tvec4<T, P> x2 = x0 - i2 + C.y;
 -		tvec4<T, P> x3 = x0 - i3 + C.z;
 -		tvec4<T, P> x4 = x0 + C.w;
 -
 -		// Permutations
 -		i = mod(i, tvec4<T, P>(289)); 
 -		T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
 -		tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
 -			i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
 -			i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
 -			i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
 -			i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
 -
 -		// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
 -		// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
 -		tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
 -
 -		tvec4<T, P> p0 = gtc::grad4(j0,   ip);
 -		tvec4<T, P> p1 = gtc::grad4(j1.x, ip);
 -		tvec4<T, P> p2 = gtc::grad4(j1.y, ip);
 -		tvec4<T, P> p3 = gtc::grad4(j1.z, ip);
 -		tvec4<T, P> p4 = gtc::grad4(j1.w, ip);
 -
 -		// Normalise gradients
 -		tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
 -		p0 *= norm.x;
 -		p1 *= norm.y;
 -		p2 *= norm.z;
 -		p3 *= norm.w;
 -		p4 *= detail::taylorInvSqrt(dot(p4, p4));
 -
 -		// Mix contributions from the five corners
 -		tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), tvec3<T, P>(0));
 -		tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4)             ), tvec2<T, P>(0));
 -		m0 = m0 * m0;
 -		m1 = m1 * m1;
 -		return T(49) * 
 -			(dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + 
 -			dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/packing.hpp b/inc/glm/gtc/packing.hpp deleted file mode 100644 index 49b529a..0000000 --- a/inc/glm/gtc/packing.hpp +++ /dev/null @@ -1,478 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_packing
 -/// @file glm/gtc/packing.hpp
 -/// @date 2013-08-08 / 2013-08-08
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -///
 -/// @defgroup gtc_packing GLM_GTC_packing
 -/// @ingroup gtc
 -/// 
 -/// @brief This extension provides a set of function to convert vertors to packed
 -/// formats.
 -/// 
 -/// <glm/gtc/packing.hpp> need to be included to use these features.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "type_precision.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_packing extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_packing
 -	/// @{
 -
 -	/// First, converts the normalized floating-point value v into a 8-bit integer value.
 -	/// Then, the results are packed into the returned 8-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packUnorm1x8:	round(clamp(c, 0, +1) * 255.0)
 -	///
 -	/// @see gtc_packing
 -	/// @see uint16 packUnorm2x8(vec2 const & v)
 -	/// @see uint32 packUnorm4x8(vec4 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint8 packUnorm1x8(float v);
 -
 -	/// Convert a single 8-bit integer to a normalized floating-point value.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackUnorm4x8: f / 255.0
 -	/// 
 -	/// @see gtc_packing
 -	/// @see vec2 unpackUnorm2x8(uint16 p)
 -	/// @see vec4 unpackUnorm4x8(uint32 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
 -
 -	/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
 -	/// Then, the results are packed into the returned 16-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packUnorm2x8:	round(clamp(c, 0, +1) * 255.0)
 -	///
 -	/// The first component of the vector will be written to the least significant bits of the output;
 -	/// the last component will be written to the most significant bits.
 -	///
 -	/// @see gtc_packing
 -	/// @see uint8 packUnorm1x8(float const & v)
 -	/// @see uint32 packUnorm4x8(vec4 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
 -
 -	/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackUnorm4x8: f / 255.0
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see float unpackUnorm1x8(uint8 v)
 -	/// @see vec4 unpackUnorm4x8(uint32 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
 -	
 -	/// First, converts the normalized floating-point value v into 8-bit integer value.
 -	/// Then, the results are packed into the returned 8-bit unsigned integer.
 -	///
 -	/// The conversion to fixed point is done as follows:
 -	/// packSnorm1x8:	round(clamp(s, -1, +1) * 127.0)
 -	///
 -	/// @see gtc_packing
 -	/// @see uint16 packSnorm2x8(vec2 const & v)
 -	/// @see uint32 packSnorm4x8(vec4 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint8 packSnorm1x8(float s);
 -
 -	/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. 
 -	/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
 -	/// 
 -	/// @see gtc_packing
 -	/// @see vec2 unpackSnorm2x8(uint16 p)
 -	/// @see vec4 unpackSnorm4x8(uint32 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
 -	
 -	/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
 -	/// Then, the results are packed into the returned 16-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packSnorm2x8:	round(clamp(c, -1, +1) * 127.0)
 -	///
 -	/// The first component of the vector will be written to the least significant bits of the output;
 -	/// the last component will be written to the most significant bits.
 -	///
 -	/// @see gtc_packing
 -	/// @see uint8 packSnorm1x8(float const & v)
 -	/// @see uint32 packSnorm4x8(vec4 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
 -
 -	/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see float unpackSnorm1x8(uint8 p)
 -	/// @see vec4 unpackSnorm4x8(uint32 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
 -	
 -	/// First, converts the normalized floating-point value v into a 16-bit integer value.
 -	/// Then, the results are packed into the returned 16-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packUnorm1x16:	round(clamp(c, 0, +1) * 65535.0)
 -	///
 -	/// @see gtc_packing
 -	/// @see uint16 packSnorm1x16(float const & v)
 -	/// @see uint64 packSnorm4x16(vec4 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint16 packUnorm1x16(float v);
 -
 -	/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. 
 -	/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackUnorm1x16: f / 65535.0 
 -	/// 
 -	/// @see gtc_packing
 -	/// @see vec2 unpackUnorm2x16(uint32 p)
 -	/// @see vec4 unpackUnorm4x16(uint64 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
 -
 -	/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
 -	/// Then, the results are packed into the returned 64-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packUnorm4x16:	round(clamp(c, 0, +1) * 65535.0)
 -	///
 -	/// The first component of the vector will be written to the least significant bits of the output;
 -	/// the last component will be written to the most significant bits.
 -	///
 -	/// @see gtc_packing
 -	/// @see uint16 packUnorm1x16(float const & v)
 -	/// @see uint32 packUnorm2x16(vec2 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
 -
 -	/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackUnormx4x16: f / 65535.0 
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see float unpackUnorm1x16(uint16 p)
 -	/// @see vec2 unpackUnorm2x16(uint32 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
 -
 -	/// First, converts the normalized floating-point value v into 16-bit integer value.
 -	/// Then, the results are packed into the returned 16-bit unsigned integer.
 -	///
 -	/// The conversion to fixed point is done as follows:
 -	/// packSnorm1x8:	round(clamp(s, -1, +1) * 32767.0)
 -	///
 -	/// @see gtc_packing
 -	/// @see uint32 packSnorm2x16(vec2 const & v)
 -	/// @see uint64 packSnorm4x16(vec4 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint16 packSnorm1x16(float v);
 -
 -	/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
 -	/// 
 -	/// @see gtc_packing
 -	/// @see vec2 unpackSnorm2x16(uint32 p)
 -	/// @see vec4 unpackSnorm4x16(uint64 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
 -
 -	/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
 -	/// Then, the results are packed into the returned 64-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packSnorm2x8:	round(clamp(c, -1, +1) * 32767.0)
 -	///
 -	/// The first component of the vector will be written to the least significant bits of the output;
 -	/// the last component will be written to the most significant bits.
 -	///
 -	/// @see gtc_packing
 -	/// @see uint16 packSnorm1x16(float const & v)
 -	/// @see uint32 packSnorm2x16(vec2 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
 -
 -	/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see float unpackSnorm1x16(uint16 p)
 -	/// @see vec2 unpackSnorm2x16(uint32 p)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
 -	
 -	/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
 -	/// to the 16-bit floating-point representation found in the OpenGL Specification,
 -	/// and then packing this 16-bit value into a 16-bit unsigned integer.
 -	///
 -	/// @see gtc_packing
 -	/// @see uint32 packHalf2x16(vec2 const & v)
 -	/// @see uint64 packHalf4x16(vec4 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint16 packHalf1x16(float v);
 -	
 -	/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
 -	/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
 -	/// and converting it to 32-bit floating-point values.
 -	///
 -	/// @see gtc_packing
 -	/// @see vec2 unpackHalf2x16(uint32 const & v)
 -	/// @see vec4 unpackHalf4x16(uint64 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
 -
 -	/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector 
 -	/// to the 16-bit floating-point representation found in the OpenGL Specification, 
 -	/// and then packing these four 16-bit values into a 64-bit unsigned integer.
 -	/// The first vector component specifies the 16 least-significant bits of the result; 
 -	/// the forth component specifies the 16 most-significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint16 packHalf1x16(float const & v)
 -	/// @see uint32 packHalf2x16(vec2 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
 -	
 -	/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
 -	/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
 -	/// and converting them to 32-bit floating-point values.
 -	/// The first component of the vector is obtained from the 16 least-significant bits of v; 
 -	/// the forth component is obtained from the 16 most-significant bits of v.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see float unpackHalf1x16(uint16 const & v)
 -	/// @see vec2 unpackHalf2x16(uint32 const & v)
 -	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
 -	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
 -	GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
 -
 -	/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector 
 -	/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, 
 -	/// and then packing these four values into a 32-bit unsigned integer.
 -	/// The first vector component specifies the 10 least-significant bits of the result; 
 -	/// the forth component specifies the 2 most-significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint32 packI3x10_1x2(uvec4 const & v)
 -	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 -	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 -	/// @see ivec4 unpackI3x10_1x2(uint32 const & p)
 -	GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
 -
 -	/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. 
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 -	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
 -	/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
 -	GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
 -
 -	/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector 
 -	/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, 
 -	/// and then packing these four values into a 32-bit unsigned integer.
 -	/// The first vector component specifies the 10 least-significant bits of the result; 
 -	/// the forth component specifies the 2 most-significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint32 packI3x10_1x2(ivec4 const & v)
 -	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 -	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 -	/// @see ivec4 unpackU3x10_1x2(uint32 const & p)
 -	GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
 -
 -	/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. 
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 -	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
 -	/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
 -	GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
 -
 -	/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
 -	/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
 -	/// Then, the results are packed into the returned 32-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packSnorm3x10_1x2(xyz):	round(clamp(c, -1, +1) * 511.0)
 -	/// packSnorm3x10_1x2(w):	round(clamp(c, -1, +1) * 1.0)
 -	///
 -	/// The first vector component specifies the 10 least-significant bits of the result; 
 -	/// the forth component specifies the 2 most-significant bits.
 -	///
 -	/// @see gtc_packing
 -	/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
 -	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 -	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 -	/// @see uint32 packI3x10_1x2(ivec4 const & v)
 -	GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
 -
 -	/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
 -	/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 -	/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
 -	/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
 -	/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
 -	GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
 -
 -	/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
 -	/// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
 -	/// Then, the results are packed into the returned 32-bit unsigned integer.
 -	///
 -	/// The conversion for component c of v to fixed point is done as follows:
 -	/// packUnorm3x10_1x2(xyz):	round(clamp(c, 0, +1) * 1023.0)
 -	/// packUnorm3x10_1x2(w):	round(clamp(c, 0, +1) * 3.0)
 -	///
 -	/// The first vector component specifies the 10 least-significant bits of the result; 
 -	/// the forth component specifies the 2 most-significant bits.
 -	///
 -	/// @see gtc_packing
 -	/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
 -	/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
 -	/// @see uint32 packU3x10_1x2(uvec4 const & v)
 -	/// @see uint32 packI3x10_1x2(ivec4 const & v)
 -	GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
 -
 -	/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
 -	/// 
 -	/// The conversion for unpacked fixed-point value f to floating point is done as follows:
 -	/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
 -	/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
 -	/// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
 -	/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
 -	/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
 -	GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
 -
 -	/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
 -	/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
 -	/// Then, the results are packed into the returned 32-bit unsigned integer.
 -	///
 -	/// The first vector component specifies the 11 least-significant bits of the result; 
 -	/// the last component specifies the 10 most-significant bits.
 -	///
 -	/// @see gtc_packing
 -	/// @see vec3 unpackF2x11_1x10(uint32 const & p)
 -	GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
 -
 -	/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . 
 -	/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
 -	/// 
 -	/// The first component of the returned vector will be extracted from the least significant bits of the input; 
 -	/// the last component will be extracted from the most significant bits.
 -	/// 
 -	/// @see gtc_packing
 -	/// @see uint32 packF2x11_1x10(vec3 const & v)
 -	GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
 -
 -	/// @}
 -}// namespace glm
 -
 -#include "packing.inl"
 diff --git a/inc/glm/gtc/packing.inl b/inc/glm/gtc/packing.inl deleted file mode 100644 index fa417dd..0000000 --- a/inc/glm/gtc/packing.inl +++ /dev/null @@ -1,490 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_packing
 -/// @file glm/gtc/packing.inl
 -/// @date 2013-08-08 / 2013-08-08
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include "../common.hpp"
 -#include "../vec2.hpp"
 -#include "../vec3.hpp"
 -#include "../vec4.hpp"
 -#include "../detail/type_half.hpp"
 -#include <cstring>
 -
 -namespace glm{
 -namespace detail
 -{
 -	GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 f)
 -	{
 -		// 10 bits    =>                         EE EEEFFFFF
 -		// 11 bits    =>                        EEE EEFFFFFF
 -		// Half bits  =>                   SEEEEEFF FFFFFFFF
 -		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
 -
 -		// 0x00007c00 => 00000000 00000000 01111100 00000000
 -		// 0x000003ff => 00000000 00000000 00000011 11111111
 -		// 0x38000000 => 00111000 00000000 00000000 00000000
 -		// 0x7f800000 => 01111111 10000000 00000000 00000000
 -		// 0x00008000 => 00000000 00000000 10000000 00000000
 -		return
 -			((f >> 16) & 0x8000) | // sign
 -			((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
 -			((f >> 13) & 0x03ff); // Mantissa
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 f)
 -	{
 -		// 10 bits    =>                         EE EEEFFFFF
 -		// 11 bits    =>                        EEE EEFFFFFF
 -		// Half bits  =>                   SEEEEEFF FFFFFFFF
 -		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
 -
 -		// 0x000007c0 => 00000000 00000000 00000111 11000000
 -		// 0x00007c00 => 00000000 00000000 01111100 00000000
 -		// 0x000003ff => 00000000 00000000 00000011 11111111
 -		// 0x38000000 => 00111000 00000000 00000000 00000000
 -		// 0x7f800000 => 01111111 10000000 00000000 00000000
 -		// 0x00008000 => 00000000 00000000 10000000 00000000
 -		return
 -			((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
 -			((f >> 17) & 0x003f); // Mantissa
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 p)
 -	{
 -		// 10 bits    =>                         EE EEEFFFFF
 -		// 11 bits    =>                        EEE EEFFFFFF
 -		// Half bits  =>                   SEEEEEFF FFFFFFFF
 -		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
 -
 -		// 0x000007c0 => 00000000 00000000 00000111 11000000
 -		// 0x00007c00 => 00000000 00000000 01111100 00000000
 -		// 0x000003ff => 00000000 00000000 00000011 11111111
 -		// 0x38000000 => 00111000 00000000 00000000 00000000
 -		// 0x7f800000 => 01111111 10000000 00000000 00000000
 -		// 0x00008000 => 00000000 00000000 10000000 00000000
 -		return
 -			((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
 -			((p & 0x003f) << 17); // Mantissa
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 f)
 -	{
 -		// 10 bits    =>                         EE EEEFFFFF
 -		// 11 bits    =>                        EEE EEFFFFFF
 -		// Half bits  =>                   SEEEEEFF FFFFFFFF
 -		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
 -
 -		// 0x0000001F => 00000000 00000000 00000000 00011111
 -		// 0x0000003F => 00000000 00000000 00000000 00111111
 -		// 0x000003E0 => 00000000 00000000 00000011 11100000
 -		// 0x000007C0 => 00000000 00000000 00000111 11000000
 -		// 0x00007C00 => 00000000 00000000 01111100 00000000
 -		// 0x000003FF => 00000000 00000000 00000011 11111111
 -		// 0x38000000 => 00111000 00000000 00000000 00000000
 -		// 0x7f800000 => 01111111 10000000 00000000 00000000
 -		// 0x00008000 => 00000000 00000000 10000000 00000000
 -		return
 -			((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
 -			((f >> 18) & 0x001f); // Mantissa
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 p)
 -	{
 -		// 10 bits    =>                         EE EEEFFFFF
 -		// 11 bits    =>                        EEE EEFFFFFF
 -		// Half bits  =>                   SEEEEEFF FFFFFFFF
 -		// Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
 -
 -		// 0x0000001F => 00000000 00000000 00000000 00011111
 -		// 0x0000003F => 00000000 00000000 00000000 00111111
 -		// 0x000003E0 => 00000000 00000000 00000011 11100000
 -		// 0x000007C0 => 00000000 00000000 00000111 11000000
 -		// 0x00007C00 => 00000000 00000000 01111100 00000000
 -		// 0x000003FF => 00000000 00000000 00000011 11111111
 -		// 0x38000000 => 00111000 00000000 00000000 00000000
 -		// 0x7f800000 => 01111111 10000000 00000000 00000000
 -		// 0x00008000 => 00000000 00000000 10000000 00000000
 -		return
 -			((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
 -			((p & 0x001f) << 18); // Mantissa
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint h)
 -	{
 -		return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
 -	{
 -		if(x == 0.0f)
 -			return 0u;
 -		else if(glm::isnan(x))
 -			return ~0u;
 -		else if(glm::isinf(x))
 -			return 0x1Fu << 6u;
 -
 -#		if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
 -			uint Pack = 0u;
 -			memcpy(&Pack, &x, sizeof(Pack));
 -#		else	
 -			uint Pack = reinterpret_cast<uint&>(x);
 -#		endif
 -
 -		return float2packed11(Pack);
 -	}
 -
 -	GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
 -	{
 -		if(x == 0)
 -			return 0.0f;
 -		else if(x == ((1 << 11) - 1))
 -			return ~0;//NaN
 -		else if(x == (0x1f << 6))
 -			return ~0;//Inf
 -
 -		uint Result = packed11ToFloat(x);
 -
 -#		if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
 -			float Temp = 0;
 -			memcpy(&Temp, &Result, sizeof(Temp));
 -			return Temp;
 -#		else	
 -			return reinterpret_cast<float&>(Result);
 -#		endif
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
 -	{
 -		if(x == 0.0f)
 -			return 0u;
 -		else if(glm::isnan(x))
 -			return ~0u;
 -		else if(glm::isinf(x))
 -			return 0x1Fu << 5u;
 -
 -#		if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
 -			uint Pack = 0;
 -			memcpy(&Pack, &x, sizeof(Pack));
 -#		else	
 -			uint Pack = reinterpret_cast<uint&>(x);
 -#		endif
 -
 -		return float2packed10(Pack);
 -	}
 -
 -	GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
 -	{
 -		if(x == 0)
 -			return 0.0f;
 -		else if(x == ((1 << 10) - 1))
 -			return ~0;//NaN
 -		else if(x == (0x1f << 5))
 -			return ~0;//Inf
 -
 -		uint Result = packed10ToFloat(x);
 -
 -#		if(GLM_COMPILER & GLM_COMPILER_GCC || GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
 -			float Temp = 0;
 -			memcpy(&Temp, &Result, sizeof(Temp));
 -			return Temp;
 -#		else	
 -			return reinterpret_cast<float&>(Result);
 -#		endif
 -	}
 -
 -//	GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
 -//	{
 -//		return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) |  ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
 -//	}
 -
 -	union u10u10u10u2
 -	{
 -		struct
 -		{
 -			uint x : 10;
 -			uint y : 10;
 -			uint z : 10;
 -			uint w : 2;
 -		} data;
 -		uint32 pack;
 -	};
 -
 -	union i10i10i10i2
 -	{
 -		struct
 -		{
 -			int x : 10;
 -			int y : 10;
 -			int z : 10;
 -			int w : 2;
 -		} data;
 -		uint32 pack;
 -	};
 -
 -}//namespace detail
 -
 -	GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float v)
 -	{
 -		return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
 -	}
 -	
 -	GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
 -	{
 -		float const Unpack(p);
 -		return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
 -	}
 -	
 -	GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)
 -	{
 -		u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
 -		return reinterpret_cast<uint16 const &>(Topack);
 -	}
 -	
 -	GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
 -	{
 -		vec2 const Unpack(reinterpret_cast<u8vec2 const &>(p));
 -		return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float v)
 -	{
 -		int8 const Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
 -		return reinterpret_cast<uint8 const &>(Topack);
 -	}
 -	
 -	GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
 -	{
 -		float const Unpack(reinterpret_cast<int8 const &>(p));
 -		return clamp(
 -			Unpack * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
 -			-1.0f, 1.0f);
 -	}
 -	
 -	GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v)
 -	{
 -		i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
 -		return reinterpret_cast<uint16 const &>(Topack);
 -	}
 -	
 -	GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
 -	{
 -		vec2 const Unpack(reinterpret_cast<i8vec2 const &>(p));
 -		return clamp(
 -			Unpack * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
 -			-1.0f, 1.0f);
 -	}
 -	
 -	GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float s)
 -	{
 -		return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
 -	}
 -
 -	GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 p)
 -	{
 -		float const Unpack(p);
 -		return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v)
 -	{
 -		u16vec4 const Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
 -		return reinterpret_cast<uint64 const &>(Topack);
 -	}
 -
 -	GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 p)
 -	{
 -		vec4 const Unpack(reinterpret_cast<u16vec4 const &>(p));
 -		return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float v)
 -	{
 -		int16 const Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
 -		return reinterpret_cast<uint16 const &>(Topack);
 -	}
 -
 -	GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 p)
 -	{
 -		float const Unpack(reinterpret_cast<int16 const &>(p));
 -		return clamp(
 -			Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, 
 -			-1.0f, 1.0f);
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v)
 -	{
 -		i16vec4 const Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
 -		return reinterpret_cast<uint64 const &>(Topack);
 -	}
 -
 -	GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 p)
 -	{
 -		vec4 const Unpack(reinterpret_cast<i16vec4 const &>(p));
 -		return clamp(
 -			Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
 -			-1.0f, 1.0f);
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint16 packHalf1x16(float v)
 -	{
 -		int16 const Topack(detail::toFloat16(v));
 -		return reinterpret_cast<uint16 const &>(Topack);
 -	}
 -
 -	GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 v)
 -	{
 -		return detail::toFloat32(reinterpret_cast<int16 const &>(v));
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v)
 -	{
 -		i16vec4 Unpack(
 -			detail::toFloat16(v.x),
 -			detail::toFloat16(v.y),
 -			detail::toFloat16(v.z),
 -			detail::toFloat16(v.w));
 -
 -		return reinterpret_cast<uint64 const &>(Unpack);
 -	}
 -
 -	GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 v)
 -	{
 -		i16vec4 Unpack(reinterpret_cast<i16vec4 const &>(v));
 -	
 -		return vec4(
 -			detail::toFloat32(Unpack.x),
 -			detail::toFloat32(Unpack.y),
 -			detail::toFloat32(Unpack.z),
 -			detail::toFloat32(Unpack.w));
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v)
 -	{
 -		detail::i10i10i10i2 Result;
 -		Result.data.x = v.x;
 -		Result.data.y = v.y;
 -		Result.data.z = v.z;
 -		Result.data.w = v.w;
 -		return Result.pack; 
 -	}
 -
 -	GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
 -	{
 -		detail::i10i10i10i2 Unpack;
 -		Unpack.pack = v;
 -		return ivec4(
 -			Unpack.data.x,
 -			Unpack.data.y,
 -			Unpack.data.z,
 -			Unpack.data.w);
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v)
 -	{
 -		detail::u10u10u10u2 Result;
 -		Result.data.x = v.x;
 -		Result.data.y = v.y;
 -		Result.data.z = v.z;
 -		Result.data.w = v.w;
 -		return Result.pack; 
 -	}
 -
 -	GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)
 -	{
 -		detail::u10u10u10u2 Unpack;
 -		Unpack.pack = v;
 -		return uvec4(
 -			Unpack.data.x,
 -			Unpack.data.y,
 -			Unpack.data.z,
 -			Unpack.data.w);
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v)
 -	{
 -		detail::i10i10i10i2 Result;
 -		Result.data.x = int(round(clamp(v.x,-1.0f, 1.0f) * 511.f));
 -		Result.data.y = int(round(clamp(v.y,-1.0f, 1.0f) * 511.f));
 -		Result.data.z = int(round(clamp(v.z,-1.0f, 1.0f) * 511.f));
 -		Result.data.w = int(round(clamp(v.w,-1.0f, 1.0f) *   1.f));
 -		return Result.pack;
 -	}
 -
 -	GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 v)
 -	{
 -		detail::i10i10i10i2 Unpack;
 -		Unpack.pack = v;
 -		vec4 Result;
 -		Result.x = clamp(float(Unpack.data.x) / 511.f, -1.0f, 1.0f);
 -		Result.y = clamp(float(Unpack.data.y) / 511.f, -1.0f, 1.0f);
 -		Result.z = clamp(float(Unpack.data.z) / 511.f, -1.0f, 1.0f);
 -		Result.w = clamp(float(Unpack.data.w) /   1.f, -1.0f, 1.0f);
 -		return Result;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v)
 -	{
 -		detail::i10i10i10i2 Result;
 -		Result.data.x = int(round(clamp(v.x, 0.0f, 1.0f) * 1023.f));
 -		Result.data.y = int(round(clamp(v.y, 0.0f, 1.0f) * 1023.f));
 -		Result.data.z = int(round(clamp(v.z, 0.0f, 1.0f) * 1023.f));
 -		Result.data.w = int(round(clamp(v.w, 0.0f, 1.0f) *    3.f));
 -		return Result.pack;
 -	}
 -
 -	GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 v)
 -	{
 -		detail::i10i10i10i2 Unpack;
 -		Unpack.pack = v;
 -		vec4 Result;
 -		Result.x = float(Unpack.data.x) / 1023.f;
 -		Result.y = float(Unpack.data.y) / 1023.f;
 -		Result.z = float(Unpack.data.z) / 1023.f;
 -		Result.w = float(Unpack.data.w) /   3.f;
 -		return Result;
 -	}
 -
 -	GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v)
 -	{
 -		return
 -			((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) <<  0) |
 -			((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
 -			((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
 -	}
 -
 -	GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 v)
 -	{
 -		return vec3(
 -			detail::packed11bitToFloat(v >> 0),
 -			detail::packed11bitToFloat(v >> 11),
 -			detail::packed10bitToFloat(v >> 22));
 -	}
 -
 -}//namespace glm
 diff --git a/inc/glm/gtc/quaternion.hpp b/inc/glm/gtc/quaternion.hpp deleted file mode 100644 index 8a81f5d..0000000 --- a/inc/glm/gtc/quaternion.hpp +++ /dev/null @@ -1,377 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_quaternion
 -/// @file glm/gtc/quaternion.hpp
 -/// @date 2009-05-21 / 2012-12-20
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtc_half_float (dependence)
 -/// @see gtc_constants (dependence)
 -///
 -/// @defgroup gtc_quaternion GLM_GTC_quaternion
 -/// @ingroup gtc
 -/// 
 -/// @brief Defines a templated quaternion type and several quaternion operations.
 -/// 
 -/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "../mat3x3.hpp"
 -#include "../mat4x4.hpp"
 -#include "../vec3.hpp"
 -#include "../vec4.hpp"
 -#include "../gtc/constants.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_quaternion extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_quaternion
 -	/// @{
 -
 -	template <typename T, precision P>
 -	struct tquat
 -	{
 -		typedef tquat<T, P> type;
 -		typedef T value_type;
 -
 -	public:
 -		T x, y, z, w;
 -
 -		//////////////////////////////////////
 -		// Component accesses
 -
 -#		ifdef GLM_FORCE_SIZE_FUNC
 -			typedef size_t size_type;
 -			/// Return the count of components of a quaternion
 -			GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const;
 -
 -			GLM_FUNC_DECL T & operator[](size_type i);
 -			GLM_FUNC_DECL T const & operator[](size_type i) const;
 -#		else
 -			typedef length_t length_type;
 -			/// Return the count of components of a quaternion
 -			GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
 -
 -			GLM_FUNC_DECL T & operator[](length_type i);
 -			GLM_FUNC_DECL T const & operator[](length_type i) const;
 -#		endif//GLM_FORCE_SIZE_FUNC
 -
 -		//////////////////////////////////////
 -		// Implicit basic constructors
 -
 -		GLM_FUNC_DECL tquat();
 -		GLM_FUNC_DECL tquat(tquat<T, P> const & q);
 -		template <precision Q>
 -		GLM_FUNC_DECL tquat(tquat<T, Q> const & q);
 -
 -		//////////////////////////////////////
 -		// Explicit basic constructors
 -
 -		GLM_FUNC_DECL explicit tquat(ctor);
 -		GLM_FUNC_DECL explicit tquat(T const & s, tvec3<T, P> const & v);
 -		GLM_FUNC_DECL tquat(T const & w, T const & x, T const & y, T const & z);
 -
 -		//////////////////////////////////////
 -		// Convertions
 -
 -#		ifdef GLM_FORCE_EXPLICIT_CTOR
 -			template <typename U, precision Q>
 -			GLM_FUNC_DECL explicit tquat(tquat<U, Q> const & q);
 -#		else
 -			template <typename U, precision Q>
 -			GLM_FUNC_DECL tquat(tquat<U, Q> const & q);
 -#		endif
 -		
 -		// explicit conversion operators
 -#		if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
 -			GLM_FUNC_DECL explicit operator tmat3x3<T, P>();
 -			GLM_FUNC_DECL explicit operator tmat4x4<T, P>();
 -#		endif
 -		
 -		/// Create a quaternion from two normalized axis
 -		/// 
 -		/// @param u A first normalized axis
 -		/// @param v A second normalized axis
 -		/// @see gtc_quaternion
 -		/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
 -		GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & u,	tvec3<T, P> const & v);
 -
 -		/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
 -		GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & eulerAngles);
 -		GLM_FUNC_DECL explicit tquat(tmat3x3<T, P> const & m);
 -		GLM_FUNC_DECL explicit tquat(tmat4x4<T, P> const & m);
 -
 -		//////////////////////////////////////
 -		// Operators
 -
 -		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m);
 -
 -		template <typename U>
 -		GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m);
 -		template <typename U>
 -		GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q);
 -		template <typename U>
 -		GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q);
 -		template <typename U>
 -		GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
 -		template <typename U>
 -		GLM_FUNC_DECL tquat<T, P> & operator/=(U s);
 -	};
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
 -
 -	/// Returns the length of the quaternion.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL T length(tquat<T, P> const & q);
 -
 -	/// Returns the normalized quaternion.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
 -		
 -	/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P, template <typename, precision> class quatType>
 -	GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y);
 -
 -	/// Spherical linear interpolation of two quaternions.
 -	/// The interpolation is oriented and the rotation is performed at constant speed.
 -	/// For short path spherical linear interpolation, use the slerp function.
 -	/// 
 -	/// @param x A quaternion
 -	/// @param y A quaternion
 -	/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
 -	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
 -	/// @see gtc_quaternion
 -	/// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a);
 -
 -	/// Linear interpolation of two quaternions.
 -	/// The interpolation is oriented.
 -	/// 
 -	/// @param x A quaternion
 -	/// @param y A quaternion
 -	/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
 -	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
 -
 -	/// Spherical linear interpolation of two quaternions.
 -	/// The interpolation always take the short path and the rotation is performed at constant speed.
 -	/// 
 -	/// @param x A quaternion
 -	/// @param y A quaternion
 -	/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
 -	/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
 -
 -	/// Returns the q conjugate.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
 -
 -	/// Returns the q inverse.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
 -
 -	/// Rotates a quaternion from a vector of 3 components axis and an angle.
 -	/// 
 -	/// @param q Source orientation
 -	/// @param angle Angle expressed in radians.
 -	/// @param axis Axis of the rotation
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis);
 -
 -	/// Returns euler angles, yitch as x, yaw as y, roll as z.
 -	/// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x);
 -
 -	/// Returns roll value of euler angles expressed in radians.
 -	///
 -	/// @see gtx_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL T roll(tquat<T, P> const & x);
 -
 -	/// Returns pitch value of euler angles expressed in radians.
 -	///
 -	/// @see gtx_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL T pitch(tquat<T, P> const & x);
 -
 -	/// Returns yaw value of euler angles expressed in radians.
 -	///
 -	/// @see gtx_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL T yaw(tquat<T, P> const & x);
 -
 -	/// Converts a quaternion to a 3 * 3 matrix.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x);
 -
 -	/// Converts a quaternion to a 4 * 4 matrix.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x);
 -
 -	/// Converts a 3 * 3 matrix to a quaternion.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x);
 -
 -	/// Converts a 4 * 4 matrix to a quaternion.
 -	/// 
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x);
 -
 -	/// Returns the quaternion rotation angle.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL T angle(tquat<T, P> const & x);
 -
 -	/// Returns the q rotation axis.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x);
 -
 -	/// Build a quaternion from an angle and a normalized axis.
 -	///
 -	/// @param angle Angle expressed in radians.
 -	/// @param axis Axis of the quaternion, must be normalized.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis);
 -
 -	/// Returns the component-wise comparison result of x < y.
 -	/// 
 -	/// @tparam quatType Floating-point quaternion types.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y);
 -
 -	/// Returns the component-wise comparison of result x <= y.
 -	///
 -	/// @tparam quatType Floating-point quaternion types.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
 -
 -	/// Returns the component-wise comparison of result x > y.
 -	///
 -	/// @tparam quatType Floating-point quaternion types.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y);
 -
 -	/// Returns the component-wise comparison of result x >= y.
 -	///
 -	/// @tparam quatType Floating-point quaternion types.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
 -
 -	/// Returns the component-wise comparison of result x == y.
 -	///
 -	/// @tparam quatType Floating-point quaternion types.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y);
 -
 -	/// Returns the component-wise comparison of result x != y.
 -	/// 
 -	/// @tparam quatType Floating-point quaternion types.
 -	///
 -	/// @see gtc_quaternion
 -	template <typename T, precision P>
 -	GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y);
 -	/// @}
 -} //namespace glm
 -
 -#include "quaternion.inl"
 diff --git a/inc/glm/gtc/quaternion.inl b/inc/glm/gtc/quaternion.inl deleted file mode 100644 index 25f41f1..0000000 --- a/inc/glm/gtc/quaternion.inl +++ /dev/null @@ -1,784 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_quaternion
 -/// @file glm/gtc/quaternion.inl
 -/// @date 2009-05-21 / 2011-06-15
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include "../trigonometric.hpp"
 -#include "../geometric.hpp"
 -#include "../exponential.hpp"
 -#include <limits>
 -
 -namespace glm{
 -namespace detail
 -{
 -	template <typename T, precision P>
 -	struct compute_dot<tquat, T, P>
 -	{
 -		static GLM_FUNC_QUALIFIER T call(tquat<T, P> const & x, tquat<T, P> const & y)
 -		{
 -			tvec4<T, P> tmp(x.x * y.x, x.y * y.y, x.z * y.z, x.w * y.w);
 -			return (tmp.x + tmp.y) + (tmp.z + tmp.w);
 -		}
 -	};
 -}//namespace detail
 -
 -	//////////////////////////////////////
 -	// Component accesses
 -
 -#	ifdef GLM_FORCE_SIZE_FUNC
 -		template <typename T, precision P>
 -		GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tquat<T, P>::size_type tquat<T, P>::size() const
 -		{
 -			return 4;
 -		}
 -
 -		template <typename T, precision P>
 -		GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[](typename tquat<T, P>::size_type i)
 -		{
 -			assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
 -			return (&x)[i];
 -		}
 -
 -		template <typename T, precision P>
 -		GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[](typename tquat<T, P>::size_type i) const
 -		{
 -			assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
 -			return (&x)[i];
 -		}
 -#	else
 -		template <typename T, precision P>
 -		GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tquat<T, P>::length_type tquat<T, P>::length() const
 -		{
 -			return 4;
 -		}
 -
 -		template <typename T, precision P>
 -		GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[](typename tquat<T, P>::length_type i)
 -		{
 -			assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
 -			return (&x)[i];
 -		}
 -
 -		template <typename T, precision P>
 -		GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[](typename tquat<T, P>::length_type i) const
 -		{
 -			assert(i >= 0 && static_cast<detail::component_count_t>(i) < detail::component_count(*this));
 -			return (&x)[i];
 -		}
 -#	endif//GLM_FORCE_SIZE_FUNC
 -
 -	//////////////////////////////////////
 -	// Implicit basic constructors
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat()
 -#		ifndef GLM_FORCE_NO_CTOR_INIT
 -			: x(0), y(0), z(0), w(1)
 -#		endif
 -	{}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<T, P> const & q)
 -		: x(q.x), y(q.y), z(q.z), w(q.w)
 -	{}
 -
 -	template <typename T, precision P>
 -	template <precision Q>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<T, Q> const & q)
 -		: x(q.x), y(q.y), z(q.z), w(q.w)
 -	{}
 -
 -	//////////////////////////////////////
 -	// Explicit basic constructors
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(ctor)
 -	{}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(T const & s, tvec3<T, P> const & v)
 -		: x(v.x), y(v.y), z(v.z), w(s)
 -	{}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const & z)
 -		: x(x), y(y), z(z), w(w)
 -	{}
 -
 -	//////////////////////////////////////////////////////////////
 -	// Conversions
 -
 -	template <typename T, precision P>
 -	template <typename U, precision Q>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<U, Q> const & q)
 -		: x(static_cast<T>(q.x))
 -		, y(static_cast<T>(q.y))
 -		, z(static_cast<T>(q.z))
 -		, w(static_cast<T>(q.w))
 -	{}
 -
 -	//template <typename valType> 
 -	//GLM_FUNC_QUALIFIER tquat<valType>::tquat
 -	//(
 -	//	valType const & pitch,
 -	//	valType const & yaw,
 -	//	valType const & roll
 -	//)
 -	//{
 -	//	tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
 -	//	tvec3<valType> c = glm::cos(eulerAngle * valType(0.5));
 -	//	tvec3<valType> s = glm::sin(eulerAngle * valType(0.5));
 -	//	
 -	//	this->w = c.x * c.y * c.z + s.x * s.y * s.z;
 -	//	this->x = s.x * c.y * c.z - c.x * s.y * s.z;
 -	//	this->y = c.x * s.y * c.z + s.x * c.y * s.z;
 -	//	this->z = c.x * c.y * s.z - s.x * s.y * c.z;
 -	//}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & u, tvec3<T, P> const & v)
 -	{
 -		tvec3<T, P> const LocalW(cross(u, v));
 -		T Dot = detail::compute_dot<tvec3, T, P>::call(u, v);
 -		tquat<T, P> q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z);
 -
 -		*this = normalize(q);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & eulerAngle)
 -	{
 -		tvec3<T, P> c = glm::cos(eulerAngle * T(0.5));
 -		tvec3<T, P> s = glm::sin(eulerAngle * T(0.5));
 -		
 -		this->w = c.x * c.y * c.z + s.x * s.y * s.z;
 -		this->x = s.x * c.y * c.z - c.x * s.y * s.z;
 -		this->y = c.x * s.y * c.z + s.x * c.y * s.z;
 -		this->z = c.x * c.y * s.z - s.x * s.y * c.z;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat3x3<T, P> const & m)
 -	{
 -		*this = quat_cast(m);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tmat4x4<T, P> const & m)
 -	{
 -		*this = quat_cast(m);
 -	}
 -
 -#	if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P>::operator tmat3x3<T, P>()
 -	{
 -		return mat3_cast(*this);
 -	}
 -	
 -	template <typename T, precision P>	
 -	GLM_FUNC_QUALIFIER tquat<T, P>::operator tmat4x4<T, P>()
 -	{
 -		return mat4_cast(*this);
 -	}
 -#	endif//GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> conjugate(tquat<T, P> const & q)
 -	{
 -		return tquat<T, P>(q.w, -q.x, -q.y, -q.z);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> inverse(tquat<T, P> const & q)
 -	{
 -		return conjugate(q) / dot(q, q);
 -	}
 -
 -	//////////////////////////////////////////////////////////////
 -	// tquat<valType> operators
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<T, P> const & q)
 -	{
 -		this->w = q.w;
 -		this->x = q.x;
 -		this->y = q.y;
 -		this->z = q.z;
 -		return *this;
 -	}
 -
 -	template <typename T, precision P>
 -	template <typename U>
 -	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator=(tquat<U, P> const & q)
 -	{
 -		this->w = static_cast<T>(q.w);
 -		this->x = static_cast<T>(q.x);
 -		this->y = static_cast<T>(q.y);
 -		this->z = static_cast<T>(q.z);
 -		return *this;
 -	}
 -
 -	template <typename T, precision P>
 -	template <typename U>
 -	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator+=(tquat<U, P> const & q)
 -	{
 -		this->w += static_cast<T>(q.w);
 -		this->x += static_cast<T>(q.x);
 -		this->y += static_cast<T>(q.y);
 -		this->z += static_cast<T>(q.z);
 -		return *this;
 -	}
 -
 -	template <typename T, precision P>
 -	template <typename U>
 -	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(tquat<U, P> const & r)
 -	{
 -		tquat<T, P> const p(*this);
 -		tquat<T, P> const q(r);
 -
 -		this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
 -		this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
 -		this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
 -		this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
 -		return *this;
 -	}
 -
 -	template <typename T, precision P>
 -	template <typename U>
 -	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator*=(U s)
 -	{
 -		this->w *= static_cast<U>(s);
 -		this->x *= static_cast<U>(s);
 -		this->y *= static_cast<U>(s);
 -		this->z *= static_cast<U>(s);
 -		return *this;
 -	}
 -
 -	template <typename T, precision P>
 -	template <typename U>
 -	GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator/=(U s)
 -	{
 -		this->w /= static_cast<U>(s);
 -		this->x /= static_cast<U>(s);
 -		this->y /= static_cast<U>(s);
 -		this->z /= static_cast<U>(s);
 -		return *this;
 -	}
 -
 -	//////////////////////////////////////////////////////////////
 -	// tquat<T, P> external operators
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> operator-(tquat<T, P> const & q)
 -	{
 -		return tquat<T, P>(-q.w, -q.x, -q.y, -q.z);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> operator+(tquat<T, P> const & q,	tquat<T, P> const & p)
 -	{
 -		return tquat<T, P>(q) += p;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q,	tquat<T, P> const & p)
 -	{
 -		return tquat<T, P>(q) *= p;
 -	}
 -
 -	// Transformation
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tquat<T, P> const & q,	tvec3<T, P> const & v)
 -	{
 -		tvec3<T, P> const QuatVector(q.x, q.y, q.z);
 -		tvec3<T, P> const uv(glm::cross(QuatVector, v));
 -		tvec3<T, P> const uuv(glm::cross(QuatVector, uv));
 -
 -		return v + ((uv * q.w) + uuv) * static_cast<T>(2);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q)
 -	{
 -		return glm::inverse(q) * v;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tquat<T, P> const & q,	tvec4<T, P> const & v)
 -	{
 -		return tvec4<T, P>(q * tvec3<T, P>(v), v.w);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q)
 -	{
 -		return glm::inverse(q) * v;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> operator*(tquat<T, P> const & q, T const & s)
 -	{
 -		return tquat<T, P>(
 -			q.w * s, q.x * s, q.y * s, q.z * s);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> operator*(T const & s, tquat<T, P> const & q)
 -	{
 -		return q * s;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> operator/(tquat<T, P> const & q, T const & s)
 -	{
 -		return tquat<T, P>(
 -			q.w / s, q.x / s, q.y / s, q.z / s);
 -	}
 -
 -	//////////////////////////////////////
 -	// Boolean operators
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2)
 -	{
 -		return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2)
 -	{
 -		return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
 -	}
 -
 -	////////////////////////////////////////////////////////
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T length(tquat<T, P> const & q)
 -	{
 -		return glm::sqrt(dot(q, q));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> normalize(tquat<T, P> const & q)
 -	{
 -		T len = length(q);
 -		if(len <= T(0)) // Problem
 -			return tquat<T, P>(1, 0, 0, 0);
 -		T oneOverLen = T(1) / len;
 -		return tquat<T, P>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> cross(tquat<T, P> const & q1, tquat<T, P> const & q2)
 -	{
 -		return tquat<T, P>(
 -			q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
 -			q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
 -			q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
 -			q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
 -	}
 -/*
 -	// (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
 -	{
 -		if(a <= T(0)) return x;
 -		if(a >= T(1)) return y;
 -
 -		float fCos = dot(x, y);
 -		tquat<T, P> y2(y); //BUG!!! tquat<T, P> y2;
 -		if(fCos < T(0))
 -		{
 -			y2 = -y;
 -			fCos = -fCos;
 -		}
 -
 -		//if(fCos > 1.0f) // problem
 -		float k0, k1;
 -		if(fCos > T(0.9999))
 -		{
 -			k0 = T(1) - a;
 -			k1 = T(0) + a; //BUG!!! 1.0f + a;
 -		}
 -		else
 -		{
 -			T fSin = sqrt(T(1) - fCos * fCos);
 -			T fAngle = atan(fSin, fCos);
 -			T fOneOverSin = static_cast<T>(1) / fSin;
 -			k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
 -			k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
 -		}
 -
 -		return tquat<T, P>(
 -			k0 * x.w + k1 * y2.w,
 -			k0 * x.x + k1 * y2.x,
 -			k0 * x.y + k1 * y2.y,
 -			k0 * x.z + k1 * y2.z);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> mix2
 -	(
 -		tquat<T, P> const & x, 
 -		tquat<T, P> const & y, 
 -		T const & a
 -	)
 -	{
 -		bool flip = false;
 -		if(a <= static_cast<T>(0)) return x;
 -		if(a >= static_cast<T>(1)) return y;
 -
 -		T cos_t = dot(x, y);
 -		if(cos_t < T(0))
 -		{
 -			cos_t = -cos_t;
 -			flip = true;
 -		}
 -
 -		T alpha(0), beta(0);
 -
 -		if(T(1) - cos_t < 1e-7)
 -			beta = static_cast<T>(1) - alpha;
 -		else
 -		{
 -			T theta = acos(cos_t);
 -			T sin_t = sin(theta);
 -			beta = sin(theta * (T(1) - alpha)) / sin_t;
 -			alpha = sin(alpha * theta) / sin_t;
 -		}
 -
 -		if(flip)
 -			alpha = -alpha;
 -		
 -		return normalize(beta * x + alpha * y);
 -	}
 -*/
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a)
 -	{
 -		T cosTheta = dot(x, y);
 -
 -		// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
 -		if(cosTheta > T(1) - epsilon<T>())
 -		{
 -			// Linear interpolation
 -			return tquat<T, P>(
 -				mix(x.w, y.w, a),
 -				mix(x.x, y.x, a),
 -				mix(x.y, y.y, a),
 -				mix(x.z, y.z, a));
 -		}
 -		else
 -		{
 -			// Essential Mathematics, page 467
 -			T angle = acos(cosTheta);
 -			return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
 -		}
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a)
 -	{
 -		// Lerp is only defined in [0, 1]
 -		assert(a >= static_cast<T>(0));
 -		assert(a <= static_cast<T>(1));
 -
 -		return x * (T(1) - a) + (y * a);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> slerp(tquat<T, P> const & x,	tquat<T, P> const & y, T a)
 -	{
 -		tquat<T, P> z = y;
 -
 -		T cosTheta = dot(x, y);
 -
 -		// If cosTheta < 0, the interpolation will take the long way around the sphere. 
 -		// To fix this, one quat must be negated.
 -		if (cosTheta < T(0))
 -		{
 -			z        = -y;
 -			cosTheta = -cosTheta;
 -		}
 -
 -		// Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
 -		if(cosTheta > T(1) - epsilon<T>())
 -		{
 -			// Linear interpolation
 -			return tquat<T, P>(
 -				mix(x.w, z.w, a),
 -				mix(x.x, z.x, a),
 -				mix(x.y, z.y, a),
 -				mix(x.z, z.z, a));
 -		}
 -		else
 -		{
 -			// Essential Mathematics, page 467
 -			T angle = acos(cosTheta);
 -			return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
 -		}
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & v)
 -	{
 -		tvec3<T, P> Tmp = v;
 -
 -		// Axis of rotation must be normalised
 -		T len = glm::length(Tmp);
 -		if(abs(len - T(1)) > T(0.001))
 -		{
 -			T oneOverLen = static_cast<T>(1) / len;
 -			Tmp.x *= oneOverLen;
 -			Tmp.y *= oneOverLen;
 -			Tmp.z *= oneOverLen;
 -		}
 -
 -		T const AngleRad(angle);
 -		T const Sin = sin(AngleRad * T(0.5));
 -
 -		return q * tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
 -		//return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec3<T, P> eulerAngles(tquat<T, P> const & x)
 -	{
 -		return tvec3<T, P>(pitch(x), yaw(x), roll(x));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T roll(tquat<T, P> const & q)
 -	{
 -		return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T pitch(tquat<T, P> const & q)
 -	{
 -		return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T yaw(tquat<T, P> const & q)
 -	{
 -		return asin(T(-2) * (q.x * q.z - q.w * q.y));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat3x3<T, P> mat3_cast(tquat<T, P> const & q)
 -	{
 -		tmat3x3<T, P> Result(T(1));
 -		T qxx(q.x * q.x);
 -		T qyy(q.y * q.y);
 -		T qzz(q.z * q.z);
 -		T qxz(q.x * q.z);
 -		T qxy(q.x * q.y);
 -		T qyz(q.y * q.z);
 -		T qwx(q.w * q.x);
 -		T qwy(q.w * q.y);
 -		T qwz(q.w * q.z);
 -
 -		Result[0][0] = 1 - 2 * (qyy +  qzz);
 -		Result[0][1] = 2 * (qxy + qwz);
 -		Result[0][2] = 2 * (qxz - qwy);
 -
 -		Result[1][0] = 2 * (qxy - qwz);
 -		Result[1][1] = 1 - 2 * (qxx +  qzz);
 -		Result[1][2] = 2 * (qyz + qwx);
 -
 -		Result[2][0] = 2 * (qxz + qwy);
 -		Result[2][1] = 2 * (qyz - qwx);
 -		Result[2][2] = 1 - 2 * (qxx +  qyy);
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, P> mat4_cast(tquat<T, P> const & q)
 -	{
 -		return tmat4x4<T, P>(mat3_cast(q));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat3x3<T, P> const & m)
 -	{
 -		T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
 -		T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
 -		T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
 -		T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
 -
 -		int biggestIndex = 0;
 -		T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
 -		if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
 -		{
 -			fourBiggestSquaredMinus1 = fourXSquaredMinus1;
 -			biggestIndex = 1;
 -		}
 -		if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
 -		{
 -			fourBiggestSquaredMinus1 = fourYSquaredMinus1;
 -			biggestIndex = 2;
 -		}
 -		if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
 -		{
 -			fourBiggestSquaredMinus1 = fourZSquaredMinus1;
 -			biggestIndex = 3;
 -		}
 -
 -		T biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5);
 -		T mult = static_cast<T>(0.25) / biggestVal;
 -
 -		tquat<T, P> Result(uninitialize);
 -		switch(biggestIndex)
 -		{
 -		case 0:
 -			Result.w = biggestVal;
 -			Result.x = (m[1][2] - m[2][1]) * mult;
 -			Result.y = (m[2][0] - m[0][2]) * mult;
 -			Result.z = (m[0][1] - m[1][0]) * mult;
 -			break;
 -		case 1:
 -			Result.w = (m[1][2] - m[2][1]) * mult;
 -			Result.x = biggestVal;
 -			Result.y = (m[0][1] + m[1][0]) * mult;
 -			Result.z = (m[2][0] + m[0][2]) * mult;
 -			break;
 -		case 2:
 -			Result.w = (m[2][0] - m[0][2]) * mult;
 -			Result.x = (m[0][1] + m[1][0]) * mult;
 -			Result.y = biggestVal;
 -			Result.z = (m[1][2] + m[2][1]) * mult;
 -			break;
 -		case 3:
 -			Result.w = (m[0][1] - m[1][0]) * mult;
 -			Result.x = (m[2][0] + m[0][2]) * mult;
 -			Result.y = (m[1][2] + m[2][1]) * mult;
 -			Result.z = biggestVal;
 -			break;
 -			
 -		default:					// Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
 -			assert(false);
 -			break;
 -		}
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> quat_cast(tmat4x4<T, P> const & m4)
 -	{
 -		return quat_cast(tmat3x3<T, P>(m4));
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER T angle(tquat<T, P> const & x)
 -	{
 -		return acos(x.w) * T(2);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec3<T, P> axis(tquat<T, P> const & x)
 -	{
 -		T tmp1 = static_cast<T>(1) - x.w * x.w;
 -		if(tmp1 <= static_cast<T>(0))
 -			return tvec3<T, P>(0, 0, 1);
 -		T tmp2 = static_cast<T>(1) / sqrt(tmp1);
 -		return tvec3<T, P>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & v)
 -	{
 -		tquat<T, P> Result(uninitialize);
 -
 -		T const a(angle);
 -		T const s = glm::sin(a * static_cast<T>(0.5));
 -
 -		Result.w = glm::cos(a * static_cast<T>(0.5));
 -		Result.x = v.x * s;
 -		Result.y = v.y * s;
 -		Result.z = v.z * s;
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y)
 -	{
 -		tvec4<bool, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
 -			Result[i] = x[i] < y[i];
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
 -	{
 -		tvec4<bool, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
 -			Result[i] = x[i] <= y[i];
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y)
 -	{
 -		tvec4<bool, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
 -			Result[i] = x[i] > y[i];
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y)
 -	{
 -		tvec4<bool, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
 -			Result[i] = x[i] >= y[i];
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y)
 -	{
 -		tvec4<bool, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
 -			Result[i] = x[i] == y[i];
 -		return Result;
 -	}
 -
 -	template <typename T, precision P>
 -	GLM_FUNC_QUALIFIER tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y)
 -	{
 -		tvec4<bool, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
 -			Result[i] = x[i] != y[i];
 -		return Result;
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/random.hpp b/inc/glm/gtc/random.hpp deleted file mode 100644 index bcff193..0000000 --- a/inc/glm/gtc/random.hpp +++ /dev/null @@ -1,120 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_random
 -/// @file glm/gtc/random.hpp
 -/// @date 2011-09-18 / 2011-09-18
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtc_half_float (dependence)
 -/// @see gtx_random (extended)
 -///
 -/// @defgroup gtc_random GLM_GTC_random
 -/// @ingroup gtc
 -/// 
 -/// @brief Generate random number from various distribution methods.
 -/// 
 -/// <glm/gtc/random.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "../vec2.hpp"
 -#include "../vec3.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_random extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_random
 -	/// @{
 -	
 -	/// Generate random numbers in the interval [Min, Max], according a linear distribution 
 -	/// 
 -	/// @param Min 
 -	/// @param Max 
 -	/// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
 -	/// @see gtc_random
 -	template <typename genTYpe>
 -	GLM_FUNC_DECL genTYpe linearRand(
 -		genTYpe Min,
 -		genTYpe Max);
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> linearRand(
 -		vecType<T, P> const & Min,
 -		vecType<T, P> const & Max);
 -
 -	/// Generate random numbers in the interval [Min, Max], according a gaussian distribution 
 -	/// 
 -	/// @param Mean
 -	/// @param Deviation
 -	/// @see gtc_random
 -	template <typename genType>
 -	GLM_FUNC_DECL genType gaussRand(
 -		genType Mean,
 -		genType Deviation);
 -	
 -	/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
 -	/// 
 -	/// @param Radius 
 -	/// @see gtc_random
 -	template <typename T>
 -	GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
 -		T Radius);
 -	
 -	/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
 -	/// 
 -	/// @param Radius
 -	/// @see gtc_random
 -	template <typename T>
 -	GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
 -		T Radius);
 -	
 -	/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
 -	/// 
 -	/// @param Radius
 -	/// @see gtc_random
 -	template <typename T>
 -	GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
 -		T Radius);
 -	
 -	/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
 -	/// 
 -	/// @param Radius
 -	/// @see gtc_random
 -	template <typename T>
 -	GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
 -		T Radius);
 -	
 -	/// @}
 -}//namespace glm
 -
 -#include "random.inl"
 diff --git a/inc/glm/gtc/random.inl b/inc/glm/gtc/random.inl deleted file mode 100644 index c6b4ee1..0000000 --- a/inc/glm/gtc/random.inl +++ /dev/null @@ -1,379 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_random
 -/// @file glm/gtc/random.inl
 -/// @date 2011-09-19 / 2012-04-07
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include "../geometric.hpp"
 -#include "../exponential.hpp"
 -#include <cstdlib>
 -#include <ctime>
 -#include <cassert>
 -
 -namespace glm{
 -namespace detail
 -{
 -	template <typename T, precision P, template <class, precision> class vecType>
 -	struct compute_rand
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call();
 -	};
 -
 -	template <precision P>
 -	struct compute_rand<uint8, P, tvec1>
 -	{
 -		GLM_FUNC_QUALIFIER static tvec1<uint8, P> call()
 -		{
 -			return tvec1<uint8, P>(
 -				std::rand()) % std::numeric_limits<uint8>::max();
 -		}
 -	};
 -
 -	template <precision P>
 -	struct compute_rand<uint8, P, tvec2>
 -	{
 -		GLM_FUNC_QUALIFIER static tvec2<uint8, P> call()
 -		{
 -			return tvec2<uint8, P>(
 -				std::rand(),
 -				std::rand()) % std::numeric_limits<uint8>::max();
 -		}
 -	};
 -
 -	template <precision P>
 -	struct compute_rand<uint8, P, tvec3>
 -	{
 -		GLM_FUNC_QUALIFIER static tvec3<uint8, P> call()
 -		{
 -			return tvec3<uint8, P>(
 -				std::rand(),
 -				std::rand(),
 -				std::rand()) % std::numeric_limits<uint8>::max();
 -		}
 -	};
 -
 -	template <precision P>
 -	struct compute_rand<uint8, P, tvec4>
 -	{
 -		GLM_FUNC_QUALIFIER static tvec4<uint8, P> call()
 -		{
 -			return tvec4<uint8, P>(
 -				std::rand(),
 -				std::rand(),
 -				std::rand(),
 -				std::rand()) % std::numeric_limits<uint8>::max();
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_rand<uint16, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<uint16, P> call()
 -		{
 -			return
 -				(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
 -				(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0));
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_rand<uint32, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<uint32, P> call()
 -		{
 -			return
 -				(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
 -				(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0));
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_rand<uint64, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<uint64, P> call()
 -		{
 -			return
 -				(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
 -				(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0));
 -		}
 -	};
 -
 -	template <typename T, precision P, template <class, precision> class vecType>
 -	struct compute_linearRand
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max);
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<int8, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max)
 -		{
 -			return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<uint8, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max)
 -		{
 -			return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<int16, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max)
 -		{
 -			return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<uint16, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max)
 -		{
 -			return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<int32, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max)
 -		{
 -			return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<uint32, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max)
 -		{
 -			return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<int64, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max)
 -		{
 -			return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
 -		}
 -	};
 -
 -	template <precision P, template <class, precision> class vecType>
 -	struct compute_linearRand<uint64, P, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max)
 -		{
 -			return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<float, lowp, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max)
 -		{
 -			return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<float, mediump, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max)
 -		{
 -			return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<float, highp, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max)
 -		{
 -			return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<double, lowp, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max)
 -		{
 -			return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<double, mediump, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max)
 -		{
 -			return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<double, highp, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max)
 -		{
 -			return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<long double, lowp, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max)
 -		{
 -			return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<long double, mediump, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max)
 -		{
 -			return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -
 -	template <template <class, precision> class vecType>
 -	struct compute_linearRand<long double, highp, vecType>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max)
 -		{
 -			return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
 -		}
 -	};
 -}//namespace detail
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
 -	{
 -		return detail::compute_linearRand<genType, highp, tvec1>::call(
 -			tvec1<genType, highp>(Min),
 -			tvec1<genType, highp>(Max)).x;
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max)
 -	{
 -		return detail::compute_linearRand<T, P, vecType>::call(Min, Max);
 -	}
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
 -	{
 -		genType w, x1, x2;
 -	
 -		do
 -		{
 -			x1 = linearRand(genType(-1), genType(1));
 -			x2 = linearRand(genType(-1), genType(1));
 -		
 -			w = x1 * x1 + x2 * x2;
 -		} while(w > genType(1));
 -	
 -		return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation)
 -	{
 -		return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation);
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tvec2<T, defaultp> diskRand(T Radius)
 -	{		
 -		tvec2<T, defaultp> Result(T(0));
 -		T LenRadius(T(0));
 -		
 -		do
 -		{
 -			Result = linearRand(
 -				tvec2<T, defaultp>(-Radius),
 -				tvec2<T, defaultp>(Radius));
 -			LenRadius = length(Result);
 -		}
 -		while(LenRadius > Radius);
 -		
 -		return Result;
 -	}
 -	
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tvec3<T, defaultp> ballRand(T Radius)
 -	{		
 -		tvec3<T, defaultp> Result(T(0));
 -		T LenRadius(T(0));
 -		
 -		do
 -		{
 -			Result = linearRand(
 -				tvec3<T, defaultp>(-Radius),
 -				tvec3<T, defaultp>(Radius));
 -			LenRadius = length(Result);
 -		}
 -		while(LenRadius > Radius);
 -		
 -		return Result;
 -	}
 -	
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tvec2<T, defaultp> circularRand(T Radius)
 -	{
 -		T a = linearRand(T(0), T(6.283185307179586476925286766559f));
 -		return tvec2<T, defaultp>(cos(a), sin(a)) * Radius;		
 -	}
 -	
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tvec3<T, defaultp> sphericalRand(T Radius)
 -	{
 -		T z = linearRand(T(-1), T(1));
 -		T a = linearRand(T(0), T(6.283185307179586476925286766559f));
 -	
 -		T r = sqrt(T(1) - z * z);
 -	
 -		T x = r * cos(a);
 -		T y = r * sin(a);
 -	
 -		return tvec3<T, defaultp>(x, y, z) * Radius;	
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/reciprocal.hpp b/inc/glm/gtc/reciprocal.hpp deleted file mode 100644 index aa625ab..0000000 --- a/inc/glm/gtc/reciprocal.hpp +++ /dev/null @@ -1,134 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_reciprocal
 -/// @file glm/gtc/reciprocal.hpp
 -/// @date 2008-10-09 / 2012-01-25
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -///
 -/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
 -/// @ingroup gtc
 -/// 
 -/// @brief Define secant, cosecant and cotangent functions.
 -/// 
 -/// <glm/gtc/reciprocal.hpp> need to be included to use these features.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_reciprocal extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_reciprocal
 -	/// @{
 -
 -	/// Secant function. 
 -	/// hypotenuse / adjacent or 1 / cos(x)
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType sec(genType const & angle);
 -
 -	/// Cosecant function. 
 -	/// hypotenuse / opposite or 1 / sin(x)
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType csc(genType const & angle);
 -		
 -	/// Cotangent function. 
 -	/// adjacent / opposite or 1 / tan(x)
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType cot(genType const & angle);
 -
 -	/// Inverse secant function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType asec(genType const & x);
 -
 -	/// Inverse cosecant function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType acsc(genType const & x);
 -		
 -	/// Inverse cotangent function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType acot(genType const & x);
 -
 -	/// Secant hyperbolic function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType sech(genType const & angle);
 -
 -	/// Cosecant hyperbolic function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType csch(genType const & angle);
 -		
 -	/// Cotangent hyperbolic function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType coth(genType const & angle);
 -
 -	/// Inverse secant hyperbolic function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType asech(genType const & x);
 -
 -	/// Inverse cosecant hyperbolic function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType acsch(genType const & x);
 -		
 -	/// Inverse cotangent hyperbolic function. 
 -	/// 
 -	/// @see gtc_reciprocal
 -	template <typename genType> 
 -	GLM_FUNC_DECL genType acoth(genType const & x);
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "reciprocal.inl"
 diff --git a/inc/glm/gtc/reciprocal.inl b/inc/glm/gtc/reciprocal.inl deleted file mode 100644 index 9e20c2c..0000000 --- a/inc/glm/gtc/reciprocal.inl +++ /dev/null @@ -1,221 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_reciprocal
 -/// @file glm/gtc/reciprocal.inl
 -/// @date 2008-10-09 / 2012-04-07
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include "../trigonometric.hpp"
 -#include <limits>
 -
 -namespace glm
 -{
 -	// sec
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType sec(genType angle)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
 -		return genType(1) / glm::cos(angle);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> sec(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sec' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(sec, x);
 -	}
 -
 -	// csc
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType csc(genType angle)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
 -		return genType(1) / glm::sin(angle);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> csc(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csc' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(csc, x);
 -	}
 -
 -	// cot
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType cot(genType angle)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
 -	
 -		genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
 -		return glm::tan(pi_over_2 - angle);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> cot(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cot' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(cot, x);
 -	}
 -
 -	// asec
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType asec(genType x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
 -		return acos(genType(1) / x);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> asec(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asec' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(asec, x);
 -	}
 -
 -	// acsc
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType acsc(genType x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
 -		return asin(genType(1) / x);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> acsc(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsc' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(acsc, x);
 -	}
 -
 -	// acot
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType acot(genType x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
 -
 -		genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
 -		return pi_over_2 - atan(x);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> acot(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acot' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(acot, x);
 -	}
 -
 -	// sech
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType sech(genType angle)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
 -		return genType(1) / glm::cosh(angle);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> sech(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sech' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(sech, x);
 -	}
 -
 -	// csch
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType csch(genType angle)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
 -		return genType(1) / glm::sinh(angle);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> csch(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'csch' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(csch, x);
 -	}
 -
 -	// coth
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType coth(genType angle)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
 -		return glm::cosh(angle) / glm::sinh(angle);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> coth(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'coth' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(coth, x);
 -	}
 -
 -	// asech
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType asech(genType x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
 -		return acosh(genType(1) / x);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> asech(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'asech' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(asech, x);
 -	}
 -
 -	// acsch
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType acsch(genType x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
 -		return acsch(genType(1) / x);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> acsch(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acsch' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(acsch, x);
 -	}
 -
 -	// acoth
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType acoth(genType x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
 -		return atanh(genType(1) / x);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> acoth(vecType<T, P> const & x)
 -	{
 -		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'acoth' only accept floating-point inputs");
 -		return detail::functor1<T, T, P, vecType>::call(acoth, x);
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/round.hpp b/inc/glm/gtc/round.hpp deleted file mode 100644 index 56bd038..0000000 --- a/inc/glm/gtc/round.hpp +++ /dev/null @@ -1,203 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_round
 -/// @file glm/gtc/round.hpp
 -/// @date 2014-11-03 / 2014-11-03
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtc_round (dependence)
 -///
 -/// @defgroup gtc_round GLM_GTC_round
 -/// @ingroup gtc
 -/// 
 -/// @brief rounding value to specific boundings
 -/// 
 -/// <glm/gtc/round.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -#include "../detail/precision.hpp"
 -#include "../detail/_vectorize.hpp"
 -#include "../vector_relational.hpp"
 -#include "../common.hpp"
 -#include <limits>
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_integer extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_round
 -	/// @{
 -
 -	/// Return true if the value is a power of two number.
 -	///
 -	/// @see gtc_round
 -	template <typename genIUType>
 -	GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
 -
 -	/// Return true if the value is a power of two number.
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
 -
 -	/// Return the power of two number which value is just higher the input value,
 -	/// round up to a power of two.
 -	///
 -	/// @see gtc_round
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
 -
 -	/// Return the power of two number which value is just higher the input value,
 -	/// round up to a power of two.
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
 -
 -	/// Return the power of two number which value is just lower the input value,
 -	/// round down to a power of two.
 -	///
 -	/// @see gtc_round
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
 -
 -	/// Return the power of two number which value is just lower the input value,
 -	/// round down to a power of two.
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
 -
 -	/// Return the power of two number which value is the closet to the input value.
 -	///
 -	/// @see gtc_round
 -	template <typename genIUType>
 -	GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
 -
 -	/// Return the power of two number which value is the closet to the input value.
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
 -
 -	/// Return true if the 'Value' is a multiple of 'Multiple'.
 -	///
 -	/// @see gtc_round
 -	template <typename genIUType>
 -	GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
 -
 -	/// Return true if the 'Value' is a multiple of 'Multiple'.
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple);
 -
 -	/// Return true if the 'Value' is a multiple of 'Multiple'.
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple);
 -
 -	/// Higher multiple number of Source.
 -	///
 -	/// @tparam genType Floating-point or integer scalar or vector types.
 -	/// @param Source 
 -	/// @param Multiple Must be a null or positive value
 -	///
 -	/// @see gtc_round
 -	template <typename genType>
 -	GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple);
 -
 -	/// Higher multiple number of Source.
 -	///
 -	/// @tparam genType Floating-point or integer scalar or vector types.
 -	/// @param Source 
 -	/// @param Multiple Must be a null or positive value
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple);
 -
 -	/// Lower multiple number of Source.
 -	///
 -	/// @tparam genType Floating-point or integer scalar or vector types.
 -	/// @param Source 
 -	/// @param Multiple Must be a null or positive value
 -	///
 -	/// @see gtc_round
 -	template <typename genType>
 -	GLM_FUNC_DECL genType floorMultiple(
 -		genType Source,
 -		genType Multiple);
 -
 -	/// Lower multiple number of Source.
 -	///
 -	/// @tparam genType Floating-point or integer scalar or vector types.
 -	/// @param Source 
 -	/// @param Multiple Must be a null or positive value
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> floorMultiple(
 -		vecType<T, P> const & Source,
 -		vecType<T, P> const & Multiple);
 -
 -	/// Lower multiple number of Source.
 -	///
 -	/// @tparam genType Floating-point or integer scalar or vector types.
 -	/// @param Source 
 -	/// @param Multiple Must be a null or positive value
 -	///
 -	/// @see gtc_round
 -	template <typename genType>
 -	GLM_FUNC_DECL genType roundMultiple(
 -		genType Source,
 -		genType Multiple);
 -
 -	/// Lower multiple number of Source.
 -	///
 -	/// @tparam genType Floating-point or integer scalar or vector types.
 -	/// @param Source 
 -	/// @param Multiple Must be a null or positive value
 -	///
 -	/// @see gtc_round
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_DECL vecType<T, P> roundMultiple(
 -		vecType<T, P> const & Source,
 -		vecType<T, P> const & Multiple);
 -
 -	/// @}
 -} //namespace glm
 -
 -#include "round.inl"
 diff --git a/inc/glm/gtc/round.inl b/inc/glm/gtc/round.inl deleted file mode 100644 index 4dc91b1..0000000 --- a/inc/glm/gtc/round.inl +++ /dev/null @@ -1,378 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_round
 -/// @file glm/gtc/round.inl
 -/// @date 2014-11-03 / 2014-11-03
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -namespace glm
 -{
 -namespace detail
 -{
 -	template <typename T, precision P, template <typename, precision> class vecType, bool compute = false>
 -	struct compute_ceilShift
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T)
 -		{
 -			return v;
 -		}
 -	};
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	struct compute_ceilShift<T, P, vecType, true>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift)
 -		{
 -			return v | (v >> Shift);
 -		}
 -	};
 -
 -	template <typename T, precision P, template <typename, precision> class vecType, bool isSigned = true>
 -	struct compute_ceilPowerOfTwo
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
 -		{
 -			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 -
 -			vecType<T, P> const Sign(sign(x));
 -
 -			vecType<T, P> v(abs(x));
 -
 -			v = v - static_cast<T>(1);
 -			v = v | (v >> static_cast<T>(1));
 -			v = v | (v >> static_cast<T>(2));
 -			v = v | (v >> static_cast<T>(4));
 -			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
 -			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
 -			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
 -			return (v + static_cast<T>(1)) * Sign;
 -		}
 -	};
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	struct compute_ceilPowerOfTwo<T, P, vecType, false>
 -	{
 -		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
 -		{
 -			GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
 -
 -			vecType<T, P> v(x);
 -
 -			v = v - static_cast<T>(1);
 -			v = v | (v >> static_cast<T>(1));
 -			v = v | (v >> static_cast<T>(2));
 -			v = v | (v >> static_cast<T>(4));
 -			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
 -			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
 -			v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
 -			return v + static_cast<T>(1);
 -		}
 -	};
 -
 -	template <bool is_float, bool is_signed>
 -	struct compute_ceilMultiple{};
 -
 -	template <>
 -	struct compute_ceilMultiple<true, true>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source > genType(0))
 -			{
 -				genType Tmp = Source - genType(1);
 -				return Tmp + (Multiple - std::fmod(Tmp, Multiple));
 -			}
 -			else
 -				return Source + std::fmod(-Source, Multiple);
 -		}
 -	};
 -
 -	template <>
 -	struct compute_ceilMultiple<false, false>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			genType Tmp = Source - genType(1);
 -			return Tmp + (Multiple - (Tmp % Multiple));
 -		}
 -	};
 -
 -	template <>
 -	struct compute_ceilMultiple<false, true>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source > genType(0))
 -			{
 -				genType Tmp = Source - genType(1);
 -				return Tmp + (Multiple - (Tmp % Multiple));
 -			}
 -			else
 -				return Source + (-Source % Multiple);
 -		}
 -	};
 -
 -	template <bool is_float, bool is_signed>
 -	struct compute_floorMultiple{};
 -
 -	template <>
 -	struct compute_floorMultiple<true, true>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source >= genType(0))
 -				return Source - std::fmod(Source, Multiple);
 -			else
 -			{
 -				genType Tmp = Source + genType(1);
 -				return Tmp - std::fmod(Tmp, Multiple) - Multiple;
 -			}
 -		}
 -	};
 -
 -	template <>
 -	struct compute_floorMultiple<false, false>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source >= genType(0))
 -				return Source - Source % Multiple;
 -			else
 -			{
 -				genType Tmp = Source + genType(1);
 -				return Tmp - Tmp % Multiple - Multiple;
 -			}
 -		}
 -	};
 -
 -	template <>
 -	struct compute_floorMultiple<false, true>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source >= genType(0))
 -				return Source - Source % Multiple;
 -			else
 -			{
 -				genType Tmp = Source + genType(1);
 -				return Tmp - Tmp % Multiple - Multiple;
 -			}
 -		}
 -	};
 -
 -	template <bool is_float, bool is_signed>
 -	struct compute_roundMultiple{};
 -
 -	template <>
 -	struct compute_roundMultiple<true, true>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source >= genType(0))
 -				return Source - std::fmod(Source, Multiple);
 -			else
 -			{
 -				genType Tmp = Source + genType(1);
 -				return Tmp - std::fmod(Tmp, Multiple) - Multiple;
 -			}
 -		}
 -	};
 -
 -	template <>
 -	struct compute_roundMultiple<false, false>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source >= genType(0))
 -				return Source - Source % Multiple;
 -			else
 -			{
 -				genType Tmp = Source + genType(1);
 -				return Tmp - Tmp % Multiple - Multiple;
 -			}
 -		}
 -	};
 -
 -	template <>
 -	struct compute_roundMultiple<false, true>
 -	{
 -		template <typename genType>
 -		GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
 -		{
 -			if(Source >= genType(0))
 -				return Source - Source % Multiple;
 -			else
 -			{
 -				genType Tmp = Source + genType(1);
 -				return Tmp - Tmp % Multiple - Multiple;
 -			}
 -		}
 -	};
 -}//namespace detail
 -
 -	////////////////
 -	// isPowerOfTwo
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
 -	{
 -		genType const Result = glm::abs(Value);
 -		return !(Result & (Result - 1));
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
 -	{
 -		vecType<T, P> const Result(abs(Value));
 -		return equal(Result & (Result - 1), vecType<T, P>(0));
 -	}
 -
 -	//////////////////
 -	// ceilPowerOfTwo
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
 -	{
 -		return detail::compute_ceilPowerOfTwo<genType, defaultp, tvec1, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x;
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v)
 -	{
 -		return detail::compute_ceilPowerOfTwo<T, P, vecType, std::numeric_limits<T>::is_signed>::call(v);
 -	}
 -
 -	///////////////////
 -	// floorPowerOfTwo
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
 -	{
 -		return isPowerOfTwo(value) ? value : highestBitValue(value);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v)
 -	{
 -		return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v);
 -	}
 -
 -	///////////////////
 -	// roundPowerOfTwo
 -
 -	template <typename genIUType>
 -	GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
 -	{
 -		if(isPowerOfTwo(value))
 -			return value;
 -
 -		genIUType const prev = highestBitValue(value);
 -		genIUType const next = prev << 1;
 -		return (next - value) < (value - prev) ? next : prev;
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v)
 -	{
 -		return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v);
 -	}
 -
 -	////////////////
 -	// isMultiple
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple)
 -	{
 -		return isMultiple(tvec1<genType>(Value), tvec1<genType>(Multiple)).x;
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple)
 -	{
 -		return (Value % Multiple) == vecType<T, P>(0);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple)
 -	{
 -		return (Value % Multiple) == vecType<T, P>(0);
 -	}
 -
 -	//////////////////////
 -	// ceilMultiple
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
 -	{
 -		return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
 -	{
 -		return detail::functor2<T, P, vecType>::call(ceilMultiple, Source, Multiple);
 -	}
 -
 -	//////////////////////
 -	// floorMultiple
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
 -	{
 -		return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> floorMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
 -	{
 -		return detail::functor2<T, P, vecType>::call(floorMultiple, Source, Multiple);
 -	}
 -
 -	//////////////////////
 -	// roundMultiple
 -
 -	template <typename genType>
 -	GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
 -	{
 -		return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
 -	}
 -
 -	template <typename T, precision P, template <typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> roundMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
 -	{
 -		return detail::functor2<T, P, vecType>::call(roundMultiple, Source, Multiple);
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/type_precision.hpp b/inc/glm/gtc/type_precision.hpp deleted file mode 100644 index 744eb06..0000000 --- a/inc/glm/gtc/type_precision.hpp +++ /dev/null @@ -1,890 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -/// 
 -/// @ref gtc_type_precision
 -/// @file glm/gtc/type_precision.hpp
 -/// @date 2009-06-04 / 2011-12-07
 -/// @author Christophe Riccio
 -/// 
 -/// @see core (dependence)
 -/// @see gtc_half_float (dependence)
 -/// @see gtc_quaternion (dependence)
 -/// 
 -/// @defgroup gtc_type_precision GLM_GTC_type_precision
 -/// @ingroup gtc
 -/// 
 -/// @brief Defines specific C++-based precision types.
 -/// 
 -/// @ref core_precision defines types based on GLSL's precision qualifiers. This
 -/// extension defines types based on explicitly-sized C++ data types.
 -/// 
 -/// <glm/gtc/type_precision.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "../gtc/quaternion.hpp"
 -#include "../gtc/vec1.hpp"
 -#include "../vec2.hpp"
 -#include "../vec3.hpp"
 -#include "../vec4.hpp"
 -#include "../mat2x2.hpp"
 -#include "../mat2x3.hpp"
 -#include "../mat2x4.hpp"
 -#include "../mat3x2.hpp"
 -#include "../mat3x3.hpp"
 -#include "../mat3x4.hpp"
 -#include "../mat4x2.hpp"
 -#include "../mat4x3.hpp"
 -#include "../mat4x4.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_type_precision extension included")
 -#endif
 -
 -namespace glm
 -{
 -	///////////////////////////
 -	// Signed int vector types 
 -
 -	/// @addtogroup gtc_type_precision
 -	/// @{
 -
 -	/// Low precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 lowp_int8;
 -	
 -	/// Low precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 lowp_int16;
 -
 -	/// Low precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 lowp_int32;
 -
 -	/// Low precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 lowp_int64;
 -
 -	/// Low precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 lowp_int8_t;
 -	
 -	/// Low precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 lowp_int16_t;
 -
 -	/// Low precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 lowp_int32_t;
 -
 -	/// Low precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 lowp_int64_t;
 -
 -	/// Low precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 lowp_i8;
 -	
 -	/// Low precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 lowp_i16;
 -
 -	/// Low precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 lowp_i32;
 -
 -	/// Low precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 lowp_i64;
 -
 -	/// Medium precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 mediump_int8;
 -	
 -	/// Medium precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 mediump_int16;
 -
 -	/// Medium precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 mediump_int32;
 -
 -	/// Medium precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 mediump_int64;
 -
 -	/// Medium precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 mediump_int8_t;
 -	
 -	/// Medium precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 mediump_int16_t;
 -
 -	/// Medium precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 mediump_int32_t;
 -
 -	/// Medium precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 mediump_int64_t;
 -
 -	/// Medium precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 mediump_i8;
 -	
 -	/// Medium precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 mediump_i16;
 -
 -	/// Medium precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 mediump_i32;
 -
 -	/// Medium precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 mediump_i64;
 -
 -	/// High precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 highp_int8;
 -	
 -	/// High precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 highp_int16;
 -
 -	/// High precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 highp_int32;
 -
 -	/// High precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 highp_int64;
 -
 -	/// High precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 highp_int8_t;
 -	
 -	/// High precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 highp_int16_t;
 -
 -	/// 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 highp_int32_t;
 -
 -	/// High precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 highp_int64_t;
 -
 -	/// High precision 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 highp_i8;
 -	
 -	/// High precision 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 highp_i16;
 -
 -	/// High precision 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 highp_i32;
 -
 -	/// High precision 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 highp_i64;
 -	
 -
 -	/// 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 int8;
 -	
 -	/// 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 int16;
 -
 -	/// 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 int32;
 -
 -	/// 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 int64;
 -
 -#if GLM_HAS_EXTENDED_INTEGER_TYPE
 -	using std::int8_t;
 -	using std::int16_t;
 -	using std::int32_t;
 -	using std::int64_t;
 -#else
 -	/// 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 int8_t;
 -	
 -	/// 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 int16_t;
 -
 -	/// 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 int32_t;
 -
 -	/// 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 int64_t;
 -#endif
 -
 -	/// 8 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int8 i8;
 -	
 -	/// 16 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int16 i16;
 -
 -	/// 32 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int32 i32;
 -
 -	/// 64 bit signed integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::int64 i64;
 -
 -
 -	/// 8 bit signed integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<i8, defaultp> i8vec1;
 -	
 -	/// 8 bit signed integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<i8, defaultp> i8vec2;
 -
 -	/// 8 bit signed integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<i8, defaultp> i8vec3;
 -
 -	/// 8 bit signed integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<i8, defaultp> i8vec4;
 -
 -
 -	/// 16 bit signed integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<i16, defaultp> i16vec1;
 -	
 -	/// 16 bit signed integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<i16, defaultp> i16vec2;
 -
 -	/// 16 bit signed integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<i16, defaultp> i16vec3;
 -
 -	/// 16 bit signed integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<i16, defaultp> i16vec4;
 -
 -
 -	/// 32 bit signed integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<i32, defaultp> i32vec1;
 -	
 -	/// 32 bit signed integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<i32, defaultp> i32vec2;
 -
 -	/// 32 bit signed integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<i32, defaultp> i32vec3;
 -
 -	/// 32 bit signed integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<i32, defaultp> i32vec4;
 -
 -
 -	/// 64 bit signed integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<i64, defaultp> i64vec1;
 -	
 -	/// 64 bit signed integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<i64, defaultp> i64vec2;
 -
 -	/// 64 bit signed integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<i64, defaultp> i64vec3;
 -
 -	/// 64 bit signed integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<i64, defaultp> i64vec4;
 -
 -
 -	/////////////////////////////
 -	// Unsigned int vector types
 -
 -	/// Low precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 lowp_uint8;
 -	
 -	/// Low precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 lowp_uint16;
 -
 -	/// Low precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 lowp_uint32;
 -
 -	/// Low precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 lowp_uint64;
 -
 -	/// Low precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 lowp_uint8_t;
 -	
 -	/// Low precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 lowp_uint16_t;
 -
 -	/// Low precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 lowp_uint32_t;
 -
 -	/// Low precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 lowp_uint64_t;
 -
 -	/// Low precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 lowp_u8;
 -	
 -	/// Low precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 lowp_u16;
 -
 -	/// Low precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 lowp_u32;
 -
 -	/// Low precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 lowp_u64;
 -	
 -	/// Medium precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 mediump_uint8;
 -	
 -	/// Medium precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 mediump_uint16;
 -
 -	/// Medium precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 mediump_uint32;
 -
 -	/// Medium precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 mediump_uint64;
 -
 -	/// Medium precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 mediump_uint8_t;
 -	
 -	/// Medium precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 mediump_uint16_t;
 -
 -	/// Medium precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 mediump_uint32_t;
 -
 -	/// Medium precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 mediump_uint64_t;
 -
 -	/// Medium precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 mediump_u8;
 -	
 -	/// Medium precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 mediump_u16;
 -
 -	/// Medium precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 mediump_u32;
 -
 -	/// Medium precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 mediump_u64;
 -	
 -	/// High precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 highp_uint8;
 -	
 -	/// High precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 highp_uint16;
 -
 -	/// High precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 highp_uint32;
 -
 -	/// High precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 highp_uint64;
 -
 -	/// High precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 highp_uint8_t;
 -	
 -	/// High precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 highp_uint16_t;
 -
 -	/// High precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 highp_uint32_t;
 -
 -	/// High precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 highp_uint64_t;
 -
 -	/// High precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 highp_u8;
 -	
 -	/// High precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 highp_u16;
 -
 -	/// High precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 highp_u32;
 -
 -	/// High precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 highp_u64;
 -
 -	/// Default precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 uint8;
 -	
 -	/// Default precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 uint16;
 -
 -	/// Default precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 uint32;
 -
 -	/// Default precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 uint64;
 -
 -#if GLM_HAS_EXTENDED_INTEGER_TYPE
 -	using std::uint8_t;
 -	using std::uint16_t;
 -	using std::uint32_t;
 -	using std::uint64_t;
 -#else
 -	/// Default precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 uint8_t;
 -	
 -	/// Default precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 uint16_t;
 -
 -	/// Default precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 uint32_t;
 -
 -	/// Default precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 uint64_t;
 -#endif
 -
 -	/// Default precision 8 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint8 u8;
 -	
 -	/// Default precision 16 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint16 u16;
 -
 -	/// Default precision 32 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint32 u32;
 -
 -	/// Default precision 64 bit unsigned integer type.
 -	/// @see gtc_type_precision
 -	typedef detail::uint64 u64;
 -
 -
 -
 -	/// Default precision 8 bit unsigned integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<u8, defaultp> u8vec1;
 -	
 -	/// Default precision 8 bit unsigned integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<u8, defaultp> u8vec2;
 -
 -	/// Default precision 8 bit unsigned integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<u8, defaultp> u8vec3;
 -
 -	/// Default precision 8 bit unsigned integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<u8, defaultp> u8vec4;
 -
 -
 -	/// Default precision 16 bit unsigned integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<u16, defaultp> u16vec1;
 -	
 -	/// Default precision 16 bit unsigned integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<u16, defaultp> u16vec2;
 -
 -	/// Default precision 16 bit unsigned integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<u16, defaultp> u16vec3;
 -
 -	/// Default precision 16 bit unsigned integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<u16, defaultp> u16vec4;
 -
 -
 -	/// Default precision 32 bit unsigned integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<u32, defaultp> u32vec1;
 -	
 -	/// Default precision 32 bit unsigned integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<u32, defaultp> u32vec2;
 -
 -	/// Default precision 32 bit unsigned integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<u32, defaultp> u32vec3;
 -
 -	/// Default precision 32 bit unsigned integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<u32, defaultp> u32vec4;
 -
 -
 -	/// Default precision 64 bit unsigned integer scalar type.
 -	/// @see gtc_type_precision
 -	typedef tvec1<u64, defaultp> u64vec1;
 -	
 -	/// Default precision 64 bit unsigned integer vector of 2 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec2<u64, defaultp> u64vec2;
 -
 -	/// Default precision 64 bit unsigned integer vector of 3 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec3<u64, defaultp> u64vec3;
 -
 -	/// Default precision 64 bit unsigned integer vector of 4 components type.
 -	/// @see gtc_type_precision
 -	typedef tvec4<u64, defaultp> u64vec4;
 -
 -
 -	//////////////////////
 -	// Float vector types
 -
 -	/// 32 bit single-precision floating-point scalar.
 -	/// @see gtc_type_precision
 -	typedef detail::float32 float32;
 -
 -	/// 64 bit double-precision floating-point scalar.
 -	/// @see gtc_type_precision
 -	typedef detail::float64 float64;
 -
 -
 -	/// 32 bit single-precision floating-point scalar.
 -	/// @see gtc_type_precision
 -	typedef detail::float32 float32_t;
 -
 -	/// 64 bit double-precision floating-point scalar.
 -	/// @see gtc_type_precision
 -	typedef detail::float64 float64_t;
 -
 -
 -	/// 32 bit single-precision floating-point scalar.
 -	/// @see gtc_type_precision
 -	typedef float32 f32;
 -
 -	/// 64 bit double-precision floating-point scalar.
 -	/// @see gtc_type_precision
 -	typedef float64 f64;
 -
 -
 -	/// Single-precision floating-point vector of 1 component.
 -	/// @see gtc_type_precision
 -	typedef tvec1<float, defaultp> fvec1;
 -
 -	/// Single-precision floating-point vector of 2 components.
 -	/// @see gtc_type_precision
 -	typedef tvec2<float, defaultp> fvec2;
 -
 -	/// Single-precision floating-point vector of 3 components.
 -	/// @see gtc_type_precision
 -	typedef tvec3<float, defaultp> fvec3;
 -
 -	/// Single-precision floating-point vector of 4 components.
 -	/// @see gtc_type_precision
 -	typedef tvec4<float, defaultp> fvec4;
 -
 -	
 -	/// Single-precision floating-point vector of 1 component.
 -	/// @see gtc_type_precision
 -	typedef tvec1<f32, defaultp> f32vec1;
 -
 -	/// Single-precision floating-point vector of 2 components.
 -	/// @see gtc_type_precision
 -	typedef tvec2<f32, defaultp> f32vec2;
 -
 -	/// Single-precision floating-point vector of 3 components.
 -	/// @see gtc_type_precision
 -	typedef tvec3<f32, defaultp> f32vec3;
 -
 -	/// Single-precision floating-point vector of 4 components.
 -	/// @see gtc_type_precision
 -	typedef tvec4<f32, defaultp> f32vec4;
 -
 -
 -	/// Double-precision floating-point vector of 1 component.
 -	/// @see gtc_type_precision
 -	typedef tvec1<f64, defaultp> f64vec1;
 -
 -	/// Double-precision floating-point vector of 2 components.
 -	/// @see gtc_type_precision
 -	typedef tvec2<f64, defaultp> f64vec2;
 -
 -	/// Double-precision floating-point vector of 3 components.
 -	/// @see gtc_type_precision
 -	typedef tvec3<f64, defaultp> f64vec3;
 -
 -	/// Double-precision floating-point vector of 4 components.
 -	/// @see gtc_type_precision
 -	typedef tvec4<f64, defaultp> f64vec4;
 -
 -
 -	//////////////////////
 -	// Float matrix types 
 -
 -	/// Single-precision floating-point 1x1 matrix.
 -	/// @see gtc_type_precision
 -	//typedef detail::tmat1x1<f32> fmat1;
 -
 -	/// Single-precision floating-point 2x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x2<f32, defaultp> fmat2;
 -
 -	/// Single-precision floating-point 3x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x3<f32, defaultp> fmat3;
 -
 -	/// Single-precision floating-point 4x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x4<f32, defaultp> fmat4;
 -
 -
 -	/// Single-precision floating-point 1x1 matrix.
 -	/// @see gtc_type_precision
 -	//typedef f32 fmat1x1;
 -
 -	/// Single-precision floating-point 2x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x2<f32, defaultp> fmat2x2;
 -
 -	/// Single-precision floating-point 2x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x3<f32, defaultp> fmat2x3;
 -
 -	/// Single-precision floating-point 2x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x4<f32, defaultp> fmat2x4;
 -
 -	/// Single-precision floating-point 3x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x2<f32, defaultp> fmat3x2;
 -
 -	/// Single-precision floating-point 3x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x3<f32, defaultp> fmat3x3;
 -
 -	/// Single-precision floating-point 3x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x4<f32, defaultp> fmat3x4;
 -
 -	/// Single-precision floating-point 4x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x2<f32, defaultp> fmat4x2;
 -
 -	/// Single-precision floating-point 4x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x3<f32, defaultp> fmat4x3;
 -
 -	/// Single-precision floating-point 4x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x4<f32, defaultp> fmat4x4;
 -
 -
 -	/// Single-precision floating-point 1x1 matrix.
 -	/// @see gtc_type_precision
 -	//typedef detail::tmat1x1<f32, defaultp> f32mat1;
 -
 -	/// Single-precision floating-point 2x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x2<f32, defaultp> f32mat2;
 -
 -	/// Single-precision floating-point 3x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x3<f32, defaultp> f32mat3;
 -
 -	/// Single-precision floating-point 4x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x4<f32, defaultp> f32mat4;
 -
 -
 -	/// Single-precision floating-point 1x1 matrix.
 -	/// @see gtc_type_precision
 -	//typedef f32 f32mat1x1;
 -
 -	/// Single-precision floating-point 2x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x2<f32, defaultp> f32mat2x2;
 -
 -	/// Single-precision floating-point 2x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x3<f32, defaultp> f32mat2x3;
 -
 -	/// Single-precision floating-point 2x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x4<f32, defaultp> f32mat2x4;
 -
 -	/// Single-precision floating-point 3x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x2<f32, defaultp> f32mat3x2;
 -
 -	/// Single-precision floating-point 3x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x3<f32, defaultp> f32mat3x3;
 -
 -	/// Single-precision floating-point 3x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x4<f32, defaultp> f32mat3x4;
 -
 -	/// Single-precision floating-point 4x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x2<f32, defaultp> f32mat4x2;
 -
 -	/// Single-precision floating-point 4x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x3<f32, defaultp> f32mat4x3;
 -
 -	/// Single-precision floating-point 4x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x4<f32, defaultp> f32mat4x4;
 -
 -
 -	/// Double-precision floating-point 1x1 matrix.
 -	/// @see gtc_type_precision
 -	//typedef detail::tmat1x1<f64, defaultp> f64mat1;
 -
 -	/// Double-precision floating-point 2x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x2<f64, defaultp> f64mat2;
 -
 -	/// Double-precision floating-point 3x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x3<f64, defaultp> f64mat3;
 -
 -	/// Double-precision floating-point 4x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x4<f64, defaultp> f64mat4;
 -
 -
 -	/// Double-precision floating-point 1x1 matrix.
 -	/// @see gtc_type_precision
 -	//typedef f64 f64mat1x1;
 -
 -	/// Double-precision floating-point 2x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x2<f64, defaultp> f64mat2x2;
 -
 -	/// Double-precision floating-point 2x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x3<f64, defaultp> f64mat2x3;
 -
 -	/// Double-precision floating-point 2x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat2x4<f64, defaultp> f64mat2x4;
 -
 -	/// Double-precision floating-point 3x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x2<f64, defaultp> f64mat3x2;
 -
 -	/// Double-precision floating-point 3x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x3<f64, defaultp> f64mat3x3;
 -
 -	/// Double-precision floating-point 3x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat3x4<f64, defaultp> f64mat3x4;
 -
 -	/// Double-precision floating-point 4x2 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x2<f64, defaultp> f64mat4x2;
 -
 -	/// Double-precision floating-point 4x3 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x3<f64, defaultp> f64mat4x3;
 -
 -	/// Double-precision floating-point 4x4 matrix.
 -	/// @see gtc_type_precision
 -	typedef tmat4x4<f64, defaultp> f64mat4x4;
 -
 -
 -	//////////////////////////
 -	// Quaternion types
 -
 -	/// Single-precision floating-point quaternion.
 -	/// @see gtc_type_precision
 -	typedef tquat<f32, defaultp> f32quat;
 -
 -	/// Double-precision floating-point quaternion.
 -	/// @see gtc_type_precision
 -	typedef tquat<f64, defaultp> f64quat;
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "type_precision.inl"
 diff --git a/inc/glm/gtc/type_precision.inl b/inc/glm/gtc/type_precision.inl deleted file mode 100644 index 8a81782..0000000 --- a/inc/glm/gtc/type_precision.inl +++ /dev/null @@ -1,36 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_swizzle
 -/// @file glm/gtc/swizzle.inl
 -/// @date 2009-06-14 / 2011-06-15
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -namespace glm
 -{
 -
 -}
 diff --git a/inc/glm/gtc/type_ptr.hpp b/inc/glm/gtc/type_ptr.hpp deleted file mode 100644 index edb2bf3..0000000 --- a/inc/glm/gtc/type_ptr.hpp +++ /dev/null @@ -1,178 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_type_ptr
 -/// @file glm/gtc/type_ptr.hpp
 -/// @date 2009-05-06 / 2011-06-05
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -/// @see gtc_half_float (dependence)
 -/// @see gtc_quaternion (dependence)
 -///
 -/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
 -/// @ingroup gtc
 -///
 -/// @brief Handles the interaction between pointers and vector, matrix types.
 -/// 
 -/// This extension defines an overloaded function, glm::value_ptr, which
 -/// takes any of the \ref core_template "core template types". It returns
 -/// a pointer to the memory layout of the object. Matrix types store their values
 -/// in column-major order.
 -/// 
 -/// This is useful for uploading data to matrices or copying data to buffer objects.
 -///
 -/// Example:
 -/// @code
 -/// #include <glm/glm.hpp>
 -/// #include <glm/gtc/type_ptr.hpp>
 -/// 
 -/// glm::vec3 aVector(3);
 -/// glm::mat4 someMatrix(1.0);
 -/// 
 -/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
 -/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
 -/// @endcode
 -/// 
 -/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "../gtc/quaternion.hpp"
 -#include "../vec2.hpp"
 -#include "../vec3.hpp"
 -#include "../vec4.hpp"
 -#include "../mat2x2.hpp"
 -#include "../mat2x3.hpp"
 -#include "../mat2x4.hpp"
 -#include "../mat3x2.hpp"
 -#include "../mat3x3.hpp"
 -#include "../mat3x4.hpp"
 -#include "../mat4x2.hpp"
 -#include "../mat4x3.hpp"
 -#include "../mat4x4.hpp"
 -#include <cstring>
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_type_ptr extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_type_ptr
 -	/// @{
 -
 -	/// Return the constant address to the data of the input parameter.
 -	/// @see gtc_type_ptr
 -	template<typename genType>
 -	GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const & vec);
 -
 -	/// Build a vector from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tvec2<T, defaultp> make_vec2(T const * const ptr);
 -
 -	/// Build a vector from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tvec3<T, defaultp> make_vec3(T const * const ptr);
 -
 -	/// Build a vector from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tvec4<T, defaultp> make_vec4(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2x2(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat2x3<T, defaultp> make_mat2x3(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat2x4<T, defaultp> make_mat2x4(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat3x2<T, defaultp> make_mat3x2(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3x3(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat3x4<T, defaultp> make_mat3x4(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat4x2<T, defaultp> make_mat4x2(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat4x3<T, defaultp> make_mat4x3(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4x4(T const * const ptr);
 -	
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2(T const * const ptr);
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3(T const * const ptr);
 -		
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4(T const * const ptr);
 -
 -	/// Build a quaternion from a pointer.
 -	/// @see gtc_type_ptr
 -	template<typename T>
 -	GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr);
 -
 -	/// @}
 -}//namespace glm
 -
 -#include "type_ptr.inl"
 diff --git a/inc/glm/gtc/type_ptr.inl b/inc/glm/gtc/type_ptr.inl deleted file mode 100644 index a08ec54..0000000 --- a/inc/glm/gtc/type_ptr.inl +++ /dev/null @@ -1,479 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_type_ptr
 -/// @file glm/gtc/type_ptr.inl
 -/// @date 2011-06-15 / 2011-12-07
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include <cstring>
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_type_ptr
 -	/// @{
 -
 -	/// Return the constant address to the data of the vector input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tvec2<T, P> const & vec
 -	)
 -	{
 -		return &(vec.x);
 -	}
 -
 -	//! Return the address to the data of the vector input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tvec2<T, P> & vec
 -	)
 -	{
 -		return &(vec.x);
 -	}
 -
 -	/// Return the constant address to the data of the vector input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tvec3<T, P> const & vec
 -	)
 -	{
 -		return &(vec.x);
 -	}
 -
 -	//! Return the address to the data of the vector input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tvec3<T, P> & vec
 -	)
 -	{
 -		return &(vec.x);
 -	}
 -		
 -	/// Return the constant address to the data of the vector input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(	
 -		tvec4<T, P> const & vec
 -	)
 -	{
 -		return &(vec.x);
 -	}
 -
 -	//! Return the address to the data of the vector input.
 -	//! From GLM_GTC_type_ptr extension.
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(	
 -		tvec4<T, P> & vec
 -	)
 -	{
 -		return &(vec.x);
 -	}
 -
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat2x2<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tmat2x2<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -		
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat3x3<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tmat3x3<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -		
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat4x4<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	//! From GLM_GTC_type_ptr extension.
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tmat4x4<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat2x3<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tmat2x3<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -		
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat3x2<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tmat3x2<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -		
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat2x4<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tmat2x4<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -		
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat4x2<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(	
 -		tmat4x2<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -		
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat3x4<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	//! Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tmat3x4<T, P> & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -		
 -	/// Return the constant address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tmat4x3<T, P> const & mat
 -	)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	/// Return the address to the data of the matrix input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr(tmat4x3<T, P> & mat)
 -	{
 -		return &(mat[0].x);
 -	}
 -
 -	/// Return the constant address to the data of the input parameter.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T const * value_ptr
 -	(
 -		tquat<T, P> const & q
 -	)
 -	{
 -		return &(q[0]);
 -	}
 -
 -	/// Return the address to the data of the quaternion input.
 -	/// @see gtc_type_ptr
 -	template<typename T, precision P>
 -	GLM_FUNC_QUALIFIER T * value_ptr
 -	(
 -		tquat<T, P> & q
 -	)
 -	{
 -		return &(q[0]);
 -	}
 -
 -	/// Build a vector from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tvec2<T, defaultp> make_vec2(T const * const ptr)
 -	{
 -		tvec2<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tvec2<T, defaultp>));
 -		return Result;
 -	}
 -
 -	/// Build a vector from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tvec3<T, defaultp> make_vec3(T const * const ptr)
 -	{
 -		tvec3<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tvec3<T, defaultp>));
 -		return Result;
 -	}
 -
 -	/// Build a vector from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tvec4<T, defaultp> make_vec4(T const * const ptr)
 -	{
 -		tvec4<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tvec4<T, defaultp>));
 -		return Result;
 -	}
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> make_mat2x2(T const * const ptr)
 -	{
 -		tmat2x2<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat2x2<T, defaultp>));
 -		return Result;
 -	}
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat2x3<T, defaultp> make_mat2x3(T const * const ptr)
 -	{
 -		tmat2x3<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat2x3<T, defaultp>));
 -		return Result;
 -	}
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat2x4<T, defaultp> make_mat2x4(T const * const ptr)
 -	{
 -		tmat2x4<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat2x4<T, defaultp>));
 -		return Result;
 -	}
 -
 -	/// Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat3x2<T, defaultp> make_mat3x2(T const * const ptr)
 -	{
 -		tmat3x2<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat3x2<T, defaultp>));
 -		return Result;
 -	}
 -
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> make_mat3x3(T const * const ptr)
 -	{
 -		tmat3x3<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat3x3<T, defaultp>));
 -		return Result;
 -	}
 -
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat3x4<T, defaultp> make_mat3x4(T const * const ptr)
 -	{
 -		tmat3x4<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat3x4<T, defaultp>));
 -		return Result;
 -	}
 -
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x2<T, defaultp> make_mat4x2(T const * const ptr)
 -	{
 -		tmat4x2<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat4x2<T, defaultp>));
 -		return Result;
 -	}
 -
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x3<T, defaultp> make_mat4x3(T const * const ptr)
 -	{
 -		tmat4x3<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat4x3<T, defaultp>));
 -		return Result;
 -	}
 -
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> make_mat4x4(T const * const ptr)
 -	{
 -		tmat4x4<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tmat4x4<T, defaultp>));
 -		return Result;
 -	}
 -
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> make_mat2(T const * const ptr)
 -	{
 -		return make_mat2x2(ptr);
 -	}
 -
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> make_mat3(T const * const ptr)
 -	{
 -		return make_mat3x3(ptr);
 -	}
 -		
 -	//! Build a matrix from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> make_mat4(T const * const ptr)
 -	{
 -		return make_mat4x4(ptr);
 -	}
 -
 -	//! Build a quaternion from a pointer.
 -	/// @see gtc_type_ptr
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER tquat<T, defaultp> make_quat(T const * const ptr)
 -	{
 -		tquat<T, defaultp> Result;
 -		memcpy(value_ptr(Result), ptr, sizeof(tquat<T, defaultp>));
 -		return Result;
 -	}
 -
 -	/// @}
 -}//namespace glm
 -
 diff --git a/inc/glm/gtc/ulp.hpp b/inc/glm/gtc/ulp.hpp deleted file mode 100644 index 7228825..0000000 --- a/inc/glm/gtc/ulp.hpp +++ /dev/null @@ -1,92 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_ulp
 -/// @file glm/gtc/ulp.hpp
 -/// @date 2011-02-21 / 2011-12-12
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -///
 -/// @defgroup gtc_ulp GLM_GTC_ulp
 -/// @ingroup gtc
 -/// 
 -/// @brief Allow the measurement of the accuracy of a function against a reference 
 -/// implementation. This extension works on floating-point data and provide results 
 -/// in ULP.
 -/// <glm/gtc/ulp.hpp> need to be included to use these features.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependencies
 -#include "../detail/setup.hpp"
 -#include "../detail/precision.hpp"
 -#include "../detail/type_int.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_ulp extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// @addtogroup gtc_ulp
 -	/// @{
 -
 -	/// Return the next ULP value(s) after the input value(s).
 -	/// @see gtc_ulp
 -	template <typename genType>
 -	GLM_FUNC_DECL genType next_float(genType const & x);
 -
 -	/// Return the previous ULP value(s) before the input value(s).
 -	/// @see gtc_ulp
 -	template <typename genType>
 -	GLM_FUNC_DECL genType prev_float(genType const & x);
 -
 -	/// Return the value(s) ULP distance after the input value(s).
 -	/// @see gtc_ulp
 -	template <typename genType>
 -	GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
 -
 -	/// Return the value(s) ULP distance before the input value(s).
 -	/// @see gtc_ulp
 -	template <typename genType>
 -	GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance);
 -	
 -	/// Return the distance in the number of ULP between 2 scalars.
 -	/// @see gtc_ulp
 -	template <typename T>
 -	GLM_FUNC_DECL uint float_distance(T const & x, T const & y);
 -
 -	/// Return the distance in the number of ULP between 2 vectors.
 -	/// @see gtc_ulp
 -	template<typename T, template<typename> class vecType>
 -	GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
 -	
 -	/// @}
 -}// namespace glm
 -
 -#include "ulp.inl"
 diff --git a/inc/glm/gtc/ulp.inl b/inc/glm/gtc/ulp.inl deleted file mode 100644 index e91fee6..0000000 --- a/inc/glm/gtc/ulp.inl +++ /dev/null @@ -1,350 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_ulp
 -/// @file glm/gtc/ulp.inl
 -/// @date 2011-03-07 / 2012-04-07
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 -/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 -///
 -/// Developed at SunPro, a Sun Microsystems, Inc. business.
 -/// Permission to use, copy, modify, and distribute this
 -/// software is freely granted, provided that this notice
 -/// is preserved.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#include "../detail/type_int.hpp"
 -#include <cmath>
 -#include <cfloat>
 -#include <limits>
 -
 -#if(GLM_COMPILER & GLM_COMPILER_VC)
 -#	pragma warning(push)
 -#	pragma warning(disable : 4127)
 -#endif
 -
 -typedef union
 -{
 -	float value;
 -	/* FIXME: Assumes 32 bit int.  */
 -	unsigned int word;
 -} ieee_float_shape_type;
 -
 -typedef union
 -{
 -	double value;
 -	struct
 -	{
 -		glm::detail::int32 lsw;
 -		glm::detail::int32 msw;
 -	} parts;
 -} ieee_double_shape_type;
 -
 -#define GLM_EXTRACT_WORDS(ix0,ix1,d)		\
 -	do {									\
 -		ieee_double_shape_type ew_u;		\
 -		ew_u.value = (d);					\
 -		(ix0) = ew_u.parts.msw;				\
 -		(ix1) = ew_u.parts.lsw;				\
 -	} while (0)
 -
 -#define GLM_GET_FLOAT_WORD(i,d)				\
 -	do {									\
 -		ieee_float_shape_type gf_u;			\
 -		gf_u.value = (d);					\
 -		(i) = gf_u.word;					\
 -	} while (0)
 -
 -#define GLM_SET_FLOAT_WORD(d,i)				\
 -	do {									\
 -		ieee_float_shape_type sf_u;			\
 -		sf_u.word = (i);					\
 -		(d) = sf_u.value;					\
 -	} while (0)
 -
 -#define GLM_INSERT_WORDS(d,ix0,ix1)			\
 -	do {									\
 -		ieee_double_shape_type iw_u;		\
 -		iw_u.parts.msw = (ix0);				\
 -		iw_u.parts.lsw = (ix1);				\
 -		(d) = iw_u.value;					\
 -	} while (0)
 -
 -namespace glm{
 -namespace detail
 -{
 -	GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
 -	{
 -		volatile float t;
 -		glm::detail::int32 hx, hy, ix, iy;
 -
 -		GLM_GET_FLOAT_WORD(hx, x);
 -		GLM_GET_FLOAT_WORD(hy, y);
 -		ix = hx&0x7fffffff;		// |x|
 -		iy = hy&0x7fffffff;		// |y|
 -
 -		if((ix>0x7f800000) ||	// x is nan 
 -			(iy>0x7f800000))	// y is nan 
 -			return x+y;
 -		if(x==y) return y;		// x=y, return y
 -		if(ix==0) {				// x == 0
 -			GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
 -			t = x*x;
 -			if(t==x) return t; else return x;	// raise underflow flag
 -		}
 -		if(hx>=0) {				// x > 0 
 -			if(hx>hy) {			// x > y, x -= ulp
 -				hx -= 1;
 -			} else {			// x < y, x += ulp
 -				hx += 1;
 -			}
 -		} else {				// x < 0
 -			if(hy>=0||hx>hy){	// x < y, x -= ulp
 -				hx -= 1;
 -			} else {			// x > y, x += ulp
 -				hx += 1;
 -			}
 -		}
 -		hy = hx&0x7f800000;
 -		if(hy>=0x7f800000) return x+x;  // overflow
 -		if(hy<0x00800000) {             // underflow
 -			t = x*x;
 -			if(t!=x) {          // raise underflow flag
 -				GLM_SET_FLOAT_WORD(y,hx);
 -				return y;
 -			}
 -		}
 -		GLM_SET_FLOAT_WORD(x,hx);
 -		return x;
 -	}
 -
 -	GLM_FUNC_QUALIFIER double nextafter(double x, double y)
 -	{
 -		volatile double t;
 -		glm::detail::int32 hx, hy, ix, iy;
 -		glm::detail::uint32 lx, ly;
 -
 -		GLM_EXTRACT_WORDS(hx, lx, x);
 -		GLM_EXTRACT_WORDS(hy, ly, y);
 -		ix = hx & 0x7fffffff;             // |x| 
 -		iy = hy & 0x7fffffff;             // |y| 
 -
 -		if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) ||   // x is nan
 -			((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0))     // y is nan
 -			return x+y;
 -		if(x==y) return y;              // x=y, return y
 -		if((ix|lx)==0) {                        // x == 0 
 -			GLM_INSERT_WORDS(x, hy & 0x80000000, 1);    // return +-minsubnormal
 -			t = x*x;
 -			if(t==x) return t; else return x;   // raise underflow flag 
 -		}
 -		if(hx>=0) {                             // x > 0 
 -			if(hx>hy||((hx==hy)&&(lx>ly))) {    // x > y, x -= ulp 
 -				if(lx==0) hx -= 1;
 -				lx -= 1;
 -			} else {                            // x < y, x += ulp
 -				lx += 1;
 -				if(lx==0) hx += 1;
 -			}
 -		} else {                                // x < 0 
 -			if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
 -				if(lx==0) hx -= 1;
 -				lx -= 1;
 -			} else {                            // x > y, x += ulp
 -				lx += 1;
 -				if(lx==0) hx += 1;
 -			}
 -		}
 -		hy = hx&0x7ff00000;
 -		if(hy>=0x7ff00000) return x+x;  // overflow
 -		if(hy<0x00100000) {             // underflow
 -			t = x*x;
 -			if(t!=x) {          // raise underflow flag
 -				GLM_INSERT_WORDS(y,hx,lx);
 -				return y;
 -			}
 -		}
 -		GLM_INSERT_WORDS(x,hx,lx);
 -		return x;
 -	}
 -}//namespace detail
 -}//namespace glm
 -
 -#if(GLM_COMPILER & GLM_COMPILER_VC)
 -#	pragma warning(pop)
 -#endif
 -
 -namespace glm
 -{
 -	template <>
 -	GLM_FUNC_QUALIFIER float next_float(float const & x)
 -	{
 -#		if GLM_HAS_CXX11_STL
 -			return std::nextafter(x, std::numeric_limits<float>::max());
 -#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
 -			return detail::nextafterf(x, FLT_MAX);
 -#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
 -			return __builtin_nextafterf(x, FLT_MAX);
 -#		else
 -			return nextafterf(x, FLT_MAX);
 -#		endif
 -	}
 -
 -	template <>
 -	GLM_FUNC_QUALIFIER double next_float(double const & x)
 -	{
 -#		if GLM_HAS_CXX11_STL
 -			return std::nextafter(x, std::numeric_limits<double>::max());
 -#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
 -			return detail::nextafter(x, std::numeric_limits<double>::max());
 -#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
 -			return __builtin_nextafter(x, FLT_MAX);
 -#		else
 -			return nextafter(x, DBL_MAX);
 -#		endif
 -	}
 -
 -	template<typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x)
 -	{
 -		vecType<T, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
 -			Result[i] = next_float(x[i]);
 -		return Result;
 -	}
 -
 -	GLM_FUNC_QUALIFIER float prev_float(float const & x)
 -	{
 -#		if GLM_HAS_CXX11_STL
 -			return std::nextafter(x, std::numeric_limits<float>::min());
 -#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
 -			return detail::nextafterf(x, FLT_MIN);
 -#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
 -			return __builtin_nextafterf(x, FLT_MIN);
 -#		else
 -			return nextafterf(x, FLT_MIN);
 -#		endif
 -	}
 -
 -	GLM_FUNC_QUALIFIER double prev_float(double const & x)
 -	{
 -#		if GLM_HAS_CXX11_STL
 -			return std::nextafter(x, std::numeric_limits<double>::min());
 -#		elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
 -			return _nextafter(x, DBL_MIN);
 -#		elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
 -			return __builtin_nextafter(x, DBL_MIN);
 -#		else
 -			return nextafter(x, DBL_MIN);
 -#		endif
 -	}
 -
 -	template<typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x)
 -	{
 -		vecType<T, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
 -			Result[i] = prev_float(x[i]);
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
 -	{
 -		T temp = x;
 -		for(uint i = 0; i < ulps; ++i)
 -			temp = next_float(temp);
 -		return temp;
 -	}
 -
 -	template<typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
 -	{
 -		vecType<T, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
 -			Result[i] = next_float(x[i], ulps[i]);
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
 -	{
 -		T temp = x;
 -		for(uint i = 0; i < ulps; ++i)
 -			temp = prev_float(temp);
 -		return temp;
 -	}
 -
 -	template<typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
 -	{
 -		vecType<T, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
 -			Result[i] = prev_float(x[i], ulps[i]);
 -		return Result;
 -	}
 -
 -	template <typename T>
 -	GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
 -	{
 -		uint ulp = 0;
 -
 -		if(x < y)
 -		{
 -			T temp = x;
 -			while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
 -			{
 -				++ulp;
 -				temp = next_float(temp);
 -			}
 -		}
 -		else if(y < x)
 -		{
 -			T temp = y;
 -			while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
 -			{
 -				++ulp;
 -				temp = next_float(temp);
 -			}
 -		}
 -		else // ==
 -		{
 -
 -		}
 -
 -		return ulp;
 -	}
 -
 -	template<typename T, precision P, template<typename, precision> class vecType>
 -	GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y)
 -	{
 -		vecType<uint, P> Result(uninitialize);
 -		for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
 -			Result[i] = float_distance(x[i], y[i]);
 -		return Result;
 -	}
 -}//namespace glm
 diff --git a/inc/glm/gtc/vec1.hpp b/inc/glm/gtc/vec1.hpp deleted file mode 100644 index d893ad2..0000000 --- a/inc/glm/gtc/vec1.hpp +++ /dev/null @@ -1,193 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_vec1
 -/// @file glm/gtc/vec1.hpp
 -/// @date 2010-02-08 / 2011-06-07
 -/// @author Christophe Riccio
 -///
 -/// @see core (dependence)
 -///
 -/// @defgroup gtc_vec1 GLM_GTC_vec1
 -/// @ingroup gtc
 -/// 
 -/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
 -/// <glm/gtc/vec1.hpp> need to be included to use these functionalities.
 -///////////////////////////////////////////////////////////////////////////////////
 -
 -#pragma once
 -
 -// Dependency:
 -#include "../glm.hpp"
 -#include "../detail/type_vec1.hpp"
 -
 -#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
 -#	pragma message("GLM: GLM_GTC_vec1 extension included")
 -#endif
 -
 -namespace glm
 -{
 -	/// 1 component vector of high precision floating-point numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_vec1_t			highp_vec1;
 -
 -	/// 1 component vector of medium precision floating-point numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef mediump_vec1_t			mediump_vec1;
 -
 -	/// 1 component vector of low precision floating-point numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef lowp_vec1_t				lowp_vec1;
 -
 -	/// 1 component vector of high precision floating-point numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_dvec1_t			highp_dvec1;
 -
 -	/// 1 component vector of medium precision floating-point numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef mediump_dvec1_t			mediump_dvec1;
 -
 -	/// 1 component vector of low precision floating-point numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef lowp_dvec1_t			lowp_dvec1;
 -
 -	/// 1 component vector of high precision signed integer numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_ivec1_t			highp_ivec1;
 -
 -	/// 1 component vector of medium precision signed integer numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef mediump_ivec1_t			mediump_ivec1;
 -
 -	/// 1 component vector of low precision signed integer numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef lowp_ivec1_t			lowp_ivec1;
 -
 -	/// 1 component vector of high precision unsigned integer numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_uvec1_t			highp_uvec1;
 -
 -	/// 1 component vector of medium precision unsigned integer numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef mediump_uvec1_t			mediump_uvec1;
 -
 -	/// 1 component vector of low precision unsigned integer numbers. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef lowp_uvec1_t			lowp_uvec1;
 -
 -	/// 1 component vector of high precision boolean. 
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_bvec1_t			highp_bvec1;
 -
 -	/// 1 component vector of medium precision boolean.
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef mediump_bvec1_t			mediump_bvec1;
 -
 -	/// 1 component vector of low precision boolean.
 -	/// There is no guarantee on the actual precision.
 -	/// @see gtc_vec1 extension.
 -	typedef lowp_bvec1_t			lowp_bvec1;
 -
 -	//////////////////////////
 -	// vec1 definition
 -
 -#if(defined(GLM_PRECISION_HIGHP_BOOL))
 -	typedef highp_bvec1				bvec1;
 -#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
 -	typedef mediump_bvec1			bvec1;
 -#elif(defined(GLM_PRECISION_LOWP_BOOL))
 -	typedef lowp_bvec1				bvec1;
 -#else
 -	/// 1 component vector of boolean.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_bvec1				bvec1;
 -#endif//GLM_PRECISION
 -
 -#if(defined(GLM_PRECISION_HIGHP_FLOAT))
 -	typedef highp_vec1				vec1;
 -#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
 -	typedef mediump_vec1			vec1;
 -#elif(defined(GLM_PRECISION_LOWP_FLOAT))
 -	typedef lowp_vec1				vec1;
 -#else
 -	/// 1 component vector of floating-point numbers.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_vec1				vec1;
 -#endif//GLM_PRECISION
 -
 -#if(defined(GLM_PRECISION_HIGHP_DOUBLE))
 -	typedef highp_dvec1				dvec1;
 -#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
 -	typedef mediump_dvec1			dvec1;
 -#elif(defined(GLM_PRECISION_LOWP_DOUBLE))
 -	typedef lowp_dvec1				dvec1;
 -#else
 -	/// 1 component vector of floating-point numbers.
 -	/// @see gtc_vec1 extension.
 -	typedef highp_dvec1				dvec1;
 -#endif//GLM_PRECISION
 -
 -#if(defined(GLM_PRECISION_HIGHP_INT))
 -	typedef highp_ivec1			ivec1;
 -#elif(defined(GLM_PRECISION_MEDIUMP_INT))
 -	typedef mediump_ivec1		ivec1;
 -#elif(defined(GLM_PRECISION_LOWP_INT))
 -	typedef lowp_ivec1			ivec1;
 -#else
 -	/// 1 component vector of signed integer numbers. 
 -	/// @see gtc_vec1 extension.
 -	typedef highp_ivec1			ivec1;
 -#endif//GLM_PRECISION
 -
 -#if(defined(GLM_PRECISION_HIGHP_UINT))
 -	typedef highp_uvec1			uvec1;
 -#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
 -	typedef mediump_uvec1		uvec1;
 -#elif(defined(GLM_PRECISION_LOWP_UINT))
 -	typedef lowp_uvec1			uvec1;
 -#else
 -	/// 1 component vector of unsigned integer numbers. 
 -	/// @see gtc_vec1 extension.
 -	typedef highp_uvec1			uvec1;
 -#endif//GLM_PRECISION
 -
 -}// namespace glm
 -
 -#include "vec1.inl"
 diff --git a/inc/glm/gtc/vec1.inl b/inc/glm/gtc/vec1.inl deleted file mode 100644 index 06b614a..0000000 --- a/inc/glm/gtc/vec1.inl +++ /dev/null @@ -1,31 +0,0 @@ -///////////////////////////////////////////////////////////////////////////////////
 -/// OpenGL Mathematics (glm.g-truc.net)
 -///
 -/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
 -/// Permission is hereby granted, free of charge, to any person obtaining a copy
 -/// of this software and associated documentation files (the "Software"), to deal
 -/// in the Software without restriction, including without limitation the rights
 -/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 -/// copies of the Software, and to permit persons to whom the Software is
 -/// furnished to do so, subject to the following conditions:
 -/// 
 -/// The above copyright notice and this permission notice shall be included in
 -/// all copies or substantial portions of the Software.
 -/// 
 -/// Restrictions:
 -///		By making use of the Software for military purposes, you choose to make
 -///		a Bunny unhappy.
 -/// 
 -/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 -/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 -/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 -/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 -/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 -/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 -/// THE SOFTWARE.
 -///
 -/// @ref gtc_vec1
 -/// @file glm/gtc/vec1.inl
 -/// @date 2013-03-16 / 2013-03-16
 -/// @author Christophe Riccio
 -///////////////////////////////////////////////////////////////////////////////////
 | 
