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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtc_epsilon
-/// @file glm/gtc/epsilon.inl
-/// @date 2012-04-07 / 2012-04-07
-/// @author Christophe Riccio
-///////////////////////////////////////////////////////////////////////////////////
-
-// Dependency:
-#include "quaternion.hpp"
-#include "../vector_relational.hpp"
-#include "../common.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-
-namespace glm
-{
- template <>
- GLM_FUNC_QUALIFIER bool epsilonEqual
- (
- float const & x,
- float const & y,
- float const & epsilon
- )
- {
- return abs(x - y) < epsilon;
- }
-
- template <>
- GLM_FUNC_QUALIFIER bool epsilonEqual
- (
- double const & x,
- double const & y,
- double const & epsilon
- )
- {
- return abs(x - y) < epsilon;
- }
-
- template <>
- GLM_FUNC_QUALIFIER bool epsilonNotEqual
- (
- float const & x,
- float const & y,
- float const & epsilon
- )
- {
- return abs(x - y) >= epsilon;
- }
-
- template <>
- GLM_FUNC_QUALIFIER bool epsilonNotEqual
- (
- double const & x,
- double const & y,
- double const & epsilon
- )
- {
- return abs(x - y) >= epsilon;
- }
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
- (
- vecType<T, P> const & x,
- vecType<T, P> const & y,
- T const & epsilon
- )
- {
- return lessThan(abs(x - y), vecType<T, P>(epsilon));
- }
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
- (
- vecType<T, P> const & x,
- vecType<T, P> const & y,
- vecType<T, P> const & epsilon
- )
- {
- return lessThan(abs(x - y), vecType<T, P>(epsilon));
- }
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
- (
- vecType<T, P> const & x,
- vecType<T, P> const & y,
- T const & epsilon
- )
- {
- return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
- }
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
- (
- vecType<T, P> const & x,
- vecType<T, P> const & y,
- vecType<T, P> const & epsilon
- )
- {
- return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonEqual
- (
- tquat<T, P> const & x,
- tquat<T, P> const & y,
- T const & epsilon
- )
- {
- tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
- return lessThan(abs(v), tvec4<T, P>(epsilon));
- }
-
- template <typename T, precision P>
- GLM_FUNC_QUALIFIER tvec4<bool, P> epsilonNotEqual
- (
- tquat<T, P> const & x,
- tquat<T, P> const & y,
- T const & epsilon
- )
- {
- tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
- return greaterThanEqual(abs(v), tvec4<T, P>(epsilon));
- }
-}//namespace glm