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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref gtc_random
-/// @file glm/gtc/random.hpp
-/// @date 2011-09-18 / 2011-09-18
-/// @author Christophe Riccio
-///
-/// @see core (dependence)
-/// @see gtc_half_float (dependence)
-/// @see gtx_random (extended)
-///
-/// @defgroup gtc_random GLM_GTC_random
-/// @ingroup gtc
-///
-/// @brief Generate random number from various distribution methods.
-///
-/// <glm/gtc/random.hpp> need to be included to use these functionalities.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-// Dependency:
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-
-#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
-# pragma message("GLM: GLM_GTC_random extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_random
- /// @{
-
- /// Generate random numbers in the interval [Min, Max], according a linear distribution
- ///
- /// @param Min
- /// @param Max
- /// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
- /// @see gtc_random
- template <typename genTYpe>
- GLM_FUNC_DECL genTYpe linearRand(
- genTYpe Min,
- genTYpe Max);
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> linearRand(
- vecType<T, P> const & Min,
- vecType<T, P> const & Max);
-
- /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
- ///
- /// @param Mean
- /// @param Deviation
- /// @see gtc_random
- template <typename genType>
- GLM_FUNC_DECL genType gaussRand(
- genType Mean,
- genType Deviation);
-
- /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
- T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
- T Radius);
-
- /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
- T Radius);
-
- /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
- ///
- /// @param Radius
- /// @see gtc_random
- template <typename T>
- GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
- T Radius);
-
- /// @}
-}//namespace glm
-
-#include "random.inl"