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-rw-r--r--src/main.rs83
-rw-r--r--src/tom.rs96
2 files changed, 114 insertions, 65 deletions
diff --git a/src/main.rs b/src/main.rs
index 07d3857..917bd64 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,4 +1,6 @@
pub mod constants;
+pub mod tom;
+
use luminance::context::GraphicsContext;
use luminance::pipeline::{PipelineState, Viewport};
use luminance::render_state::RenderState;
@@ -6,50 +8,7 @@ use luminance::shader::program::Program;
use luminance::tess::{Mode, TessBuilder, TessSliceIndex};
use luminance_derive::{Semantics, Vertex};
use luminance_glfw::{GlfwSurface, Surface, WindowDim, WindowEvent, WindowOpt};
-
-#[derive(Vertex)]
-#[vertex(sem = "VertexSemantics")]
-pub struct Vertex {
- position: VertexPosition,
- #[vertex(normalized = "true")]
- color: VertexRGB,
-}
-
-#[derive(Copy, Clone, Debug, Semantics)]
-pub enum VertexSemantics {
- #[sem(name = "position", repr = "[f32; 2]", wrapper = "VertexPosition")]
- Position,
- #[sem(name = "color", repr = "[u8; 3]", wrapper = "VertexRGB")]
- Color,
-}
-
-fn gen_vertices() -> Vec<Vertex> {
- let mut vertices: Vec<Vertex> = Vec::new();
-
- vertices.push(Vertex {
- position: VertexPosition::new([-0.5, -0.5]),
- color: VertexRGB::new([255, 0, 0]),
- });
- vertices.push(Vertex {
- position: VertexPosition::new([0.5, -0.5]),
- color: VertexRGB::new([0, 255, 0]),
- });
- vertices.push(Vertex {
- position: VertexPosition::new([0.0, 0.5]),
- color: VertexRGB::new([0, 0, 255]),
- });
-
- vertices
-}
-
-fn alter_vertices(vertices: &mut Vec<Vertex>) {
- for vertex in vertices {
- vertex.position[0] += 0.01;
- if vertex.color[1] < 255 {
- vertex.color[1] += 1;
- }
- }
-}
+use tom::{Tom, VertexSemantics};
fn gen_viewports() -> Vec<Viewport> {
let mut viewports = Vec::new();
@@ -63,7 +22,7 @@ fn gen_viewports() -> Vec<Viewport> {
viewports.push(Viewport::Specific {
x: 0,
- y: constants::WIDTH / 2,
+ y: constants::HEIGHT / 2,
width: constants::WIDTH / 2,
height: constants::HEIGHT / 2,
});
@@ -88,7 +47,7 @@ fn gen_viewports() -> Vec<Viewport> {
fn main() {
let mut surface = GlfwSurface::new(
WindowDim::Windowed(constants::WIDTH, constants::HEIGHT),
- "art",
+ "revision2020",
WindowOpt::default(),
)
.unwrap();
@@ -98,7 +57,7 @@ fn main() {
.unwrap()
.ignore_warnings();
- let mut vertices = gen_vertices();
+ let mut tom = Tom::new();
let viewports = gen_viewports();
let mut run = true;
@@ -109,29 +68,23 @@ fn main() {
}
}
let back_buffer = surface.back_buffer().unwrap();
- alter_vertices(&mut vertices);
- let triangle = TessBuilder::new(&mut surface)
- .add_vertices(&vertices)
- .set_mode(Mode::Triangle)
- .build()
- .unwrap();
+ tom.update();
let mut pipeline_state = PipelineState::default();
- for viewport in viewports.iter() {
+ surface
+ .pipeline_builder()
+ .pipeline(&back_buffer, &pipeline_state, |_, _| {});
+
+ for (i, viewport) in viewports.iter().enumerate() {
pipeline_state = pipeline_state.set_viewport(*viewport);
+ pipeline_state = pipeline_state.enable_clear_color(false);
- surface.pipeline_builder().pipeline(
- &back_buffer,
- &pipeline_state,
- |_pipeline, mut shd_gate| {
- shd_gate.shade(&program, |_, mut rdr_gate| {
- rdr_gate.render(&RenderState::default(), |mut tess_gate| {
- tess_gate.render(triangle.slice(..));
- });
- });
- },
- );
+ if i == 0 {
+ tom.draw();
+ } else if i == 1 {
+ // lowman.draw()
+ }
}
surface.swap_buffers();
diff --git a/src/tom.rs b/src/tom.rs
new file mode 100644
index 0000000..d1daa0a
--- /dev/null
+++ b/src/tom.rs
@@ -0,0 +1,96 @@
+use luminance::context::GraphicsContext;
+use luminance::pipeline::{PipelineState, Viewport};
+use luminance::render_state::RenderState;
+use luminance::shader::program::Program;
+use luminance::tess::{Mode, TessBuilder, TessSliceIndex};
+use luminance_derive::{Semantics, Vertex};
+use luminance_glfw::{GlfwSurface, Surface, WindowDim, WindowEvent, WindowOpt};
+
+#[derive(Vertex)]
+#[vertex(sem = "VertexSemantics")]
+pub struct Vertex {
+ position: VertexPosition,
+ #[vertex(normalized = "true")]
+ color: VertexRGB,
+}
+
+#[derive(Copy, Clone, Debug, Semantics)]
+pub enum VertexSemantics {
+ #[sem(name = "position", repr = "[f32; 2]", wrapper = "VertexPosition")]
+ Position,
+ #[sem(name = "color", repr = "[u8; 3]", wrapper = "VertexRGB")]
+ Color,
+}
+
+fn gen_vertices() -> Vec<Vertex> {
+ let mut vertices: Vec<Vertex> = Vec::new();
+
+ vertices.push(Vertex {
+ position: VertexPosition::new([-0.5, -0.5]),
+ color: VertexRGB::new([255, 0, 0]),
+ });
+ vertices.push(Vertex {
+ position: VertexPosition::new([0.5, -0.5]),
+ color: VertexRGB::new([0, 255, 0]),
+ });
+ vertices.push(Vertex {
+ position: VertexPosition::new([0.0, 0.5]),
+ color: VertexRGB::new([0, 0, 255]),
+ });
+
+ vertices
+}
+
+fn alter_vertices(vertices: &mut Vec<Vertex>) {
+ for vertex in vertices {
+ vertex.position[0] += 0.01;
+ if vertex.color[1] < 255 {
+ vertex.color[1] += 1;
+ }
+ }
+}
+
+pub struct Tom {
+ vertices: Vec<Vertex>,
+ //tessalation: Tess,
+}
+
+impl Tom {
+ pub fn new() -> Tom {
+ let mut vertices = gen_vertices();
+ //let tessalation = TessBuilder::new(&mut surface)
+ // .add_vertices(&vertices)
+ // .set_mode(Mode::Triangle)
+ // .build()
+ // .unwrap();
+ Tom {
+ vertices,
+ // tessalation,
+ }
+ }
+
+ pub fn update(&mut self) {
+ alter_vertices(&mut self.vertices);
+ //let tessalation = TessBuilder::new(&mut surface)
+ // .add_vertices(&self.vertices)
+ // .set_mode(Mode::Triangle)
+ // .build()
+ // .unwrap();
+ }
+
+ pub fn draw(&self) {
+ /*
+ surface.pipeline_builder().pipeline(
+ &back_buffer,
+ &pipeline_state,
+ |_pipeline, mut shd_gate| {
+ shd_gate.shade(&program, |_, mut rdr_gate| {
+ rdr_gate.render(&RenderState::default(), |mut tess_gate| {
+ //tess_gate.render(triangle.slice(..));
+ });
+ });
+ },
+ );
+ */
+ }
+}