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-rw-r--r--src/tom.rs96
1 files changed, 96 insertions, 0 deletions
diff --git a/src/tom.rs b/src/tom.rs
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index 0000000..d1daa0a
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+++ b/src/tom.rs
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+use luminance::context::GraphicsContext;
+use luminance::pipeline::{PipelineState, Viewport};
+use luminance::render_state::RenderState;
+use luminance::shader::program::Program;
+use luminance::tess::{Mode, TessBuilder, TessSliceIndex};
+use luminance_derive::{Semantics, Vertex};
+use luminance_glfw::{GlfwSurface, Surface, WindowDim, WindowEvent, WindowOpt};
+
+#[derive(Vertex)]
+#[vertex(sem = "VertexSemantics")]
+pub struct Vertex {
+ position: VertexPosition,
+ #[vertex(normalized = "true")]
+ color: VertexRGB,
+}
+
+#[derive(Copy, Clone, Debug, Semantics)]
+pub enum VertexSemantics {
+ #[sem(name = "position", repr = "[f32; 2]", wrapper = "VertexPosition")]
+ Position,
+ #[sem(name = "color", repr = "[u8; 3]", wrapper = "VertexRGB")]
+ Color,
+}
+
+fn gen_vertices() -> Vec<Vertex> {
+ let mut vertices: Vec<Vertex> = Vec::new();
+
+ vertices.push(Vertex {
+ position: VertexPosition::new([-0.5, -0.5]),
+ color: VertexRGB::new([255, 0, 0]),
+ });
+ vertices.push(Vertex {
+ position: VertexPosition::new([0.5, -0.5]),
+ color: VertexRGB::new([0, 255, 0]),
+ });
+ vertices.push(Vertex {
+ position: VertexPosition::new([0.0, 0.5]),
+ color: VertexRGB::new([0, 0, 255]),
+ });
+
+ vertices
+}
+
+fn alter_vertices(vertices: &mut Vec<Vertex>) {
+ for vertex in vertices {
+ vertex.position[0] += 0.01;
+ if vertex.color[1] < 255 {
+ vertex.color[1] += 1;
+ }
+ }
+}
+
+pub struct Tom {
+ vertices: Vec<Vertex>,
+ //tessalation: Tess,
+}
+
+impl Tom {
+ pub fn new() -> Tom {
+ let mut vertices = gen_vertices();
+ //let tessalation = TessBuilder::new(&mut surface)
+ // .add_vertices(&vertices)
+ // .set_mode(Mode::Triangle)
+ // .build()
+ // .unwrap();
+ Tom {
+ vertices,
+ // tessalation,
+ }
+ }
+
+ pub fn update(&mut self) {
+ alter_vertices(&mut self.vertices);
+ //let tessalation = TessBuilder::new(&mut surface)
+ // .add_vertices(&self.vertices)
+ // .set_mode(Mode::Triangle)
+ // .build()
+ // .unwrap();
+ }
+
+ pub fn draw(&self) {
+ /*
+ surface.pipeline_builder().pipeline(
+ &back_buffer,
+ &pipeline_state,
+ |_pipeline, mut shd_gate| {
+ shd_gate.shade(&program, |_, mut rdr_gate| {
+ rdr_gate.render(&RenderState::default(), |mut tess_gate| {
+ //tess_gate.render(triangle.slice(..));
+ });
+ });
+ },
+ );
+ */
+ }
+}