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pub mod constants;
pub mod tom;
use luminance::context::GraphicsContext;
use luminance::pipeline::{PipelineState, Viewport};
use luminance::render_state::RenderState;
use luminance::shader::program::Program;
use luminance::tess::{Mode, TessBuilder, TessSliceIndex};
use luminance_derive::{Semantics, Vertex};
use luminance_glfw::{GlfwSurface, Surface, WindowDim, WindowEvent, WindowOpt};
use tom::{Tom, VertexSemantics};
fn gen_viewports() -> Vec<Viewport> {
let mut viewports = Vec::new();
viewports.push(Viewport::Specific {
x: 0,
y: 0,
width: constants::WIDTH / 2,
height: constants::HEIGHT / 2,
});
viewports.push(Viewport::Specific {
x: 0,
y: constants::HEIGHT / 2,
width: constants::WIDTH / 2,
height: constants::HEIGHT / 2,
});
viewports.push(Viewport::Specific {
x: constants::WIDTH / 2,
y: 0,
width: constants::WIDTH / 2,
height: constants::HEIGHT / 2,
});
viewports.push(Viewport::Specific {
x: constants::WIDTH / 2,
y: constants::HEIGHT / 2,
width: constants::WIDTH / 2,
height: constants::HEIGHT / 2,
});
viewports
}
fn main() {
let mut surface = GlfwSurface::new(
WindowDim::Windowed(constants::WIDTH, constants::HEIGHT),
"revision2020",
WindowOpt::default(),
)
.unwrap();
let program: Program<VertexSemantics, (), ()> =
Program::from_strings(None, include_str!("vs.glsl"), None, include_str!("fs.glsl"))
.unwrap()
.ignore_warnings();
let mut tom = Tom::new();
let viewports = gen_viewports();
let mut run = true;
while run {
for event in surface.poll_events() {
if let WindowEvent::Close = event {
run = false;
}
}
let back_buffer = surface.back_buffer().unwrap();
tom.update();
let mut pipeline_state = PipelineState::default();
surface
.pipeline_builder()
.pipeline(&back_buffer, &pipeline_state, |_, _| {});
for (i, viewport) in viewports.iter().enumerate() {
pipeline_state = pipeline_state.set_viewport(*viewport);
pipeline_state = pipeline_state.enable_clear_color(false);
if i == 0 {
tom.draw();
} else if i == 1 {
// lowman.draw()
}
}
surface.swap_buffers();
}
}
|