Age | Commit message (Expand) | Author |
---|---|---|
2019-07-22 | cleanup | tom barrett |
2019-07-13 | frame delay can now be randomized | tom barrett |
2019-07-13 | fmt | tom barrett |
2019-07-13 | less code | tom barrett |
2019-07-07 | reorganized | tom barrett |
2019-07-05 | now a cells struct whichs layers own, which takes from tileset tiles | tom barrett |
2019-07-05 | removed math, operable to map and layers, on the way to merging tile and frame | tom barrett |
2019-07-04 | moved animation file, moved player function to enitity, tile now uses animati... | tom barrett |
2019-07-02 | entities now spawn on points | tom barrett |
2019-07-01 | simpilfied interfaces and added new xml properties | tom barrett |
2019-06-28 | animation working | tom barrett |
2019-06-28 | unified interfaces | tom barrett |
2019-06-27 | Merge branch 'master' into feature/dude | tom barrett |
2019-06-27 | tiles can now animate | tom barrett |
2019-06-26 | now can parse tile properties | tom barrett |
2019-06-24 | now draws accurately depending on flip | tom barrett |
2019-06-22 | now draw at the tile level | tom barrett |