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authortom barrett <spalf0@gmail.com>2019-07-04 07:39:51 -0500
committertom barrett <spalf0@gmail.com>2019-07-04 07:39:51 -0500
commit83ff2ad49e6d3bf83fd85fcfee68a454372bf22a (patch)
tree029ab8bd9d73652f1fabd9e34e970f16f93116b5 /src/tile.rs
parentc9ce92e1830505269b631ba1fdd864a173bacf48 (diff)
moved animation file, moved player function to enitity, tile now uses animation, move drawing from npc tile player to animation
Diffstat (limited to 'src/tile.rs')
-rw-r--r--src/tile.rs66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/tile.rs b/src/tile.rs
index 1f3c2f7..144e764 100644
--- a/src/tile.rs
+++ b/src/tile.rs
@@ -1,19 +1,36 @@
-use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect};
-use ggez::nalgebra::{Point2, Vector2};
-use std::time::Instant;
+use ggez::graphics::spritebatch::SpriteBatch;
+use ggez::nalgebra::Point2;
+use crate::animations::{Animation, Frame};
use crate::constants;
-use crate::math::{convert_angle_to_rad, flip, next_source};
+use crate::entity::Operable;
+use crate::math::{convert_angle_to_rad, flip};
use crate::tileset::Tileset;
-#[derive(Clone, Debug)]
+#[derive(Debug, Clone)]
pub struct Tile {
pub id: usize,
- source: Rect,
- animation: Vec<(usize, Rect)>,
- timer: Instant,
+ pub animation: Animation,
pub destination: Point2<f32>,
- rotation: f32,
+}
+
+impl Operable for Tile {
+ fn update(&mut self) {
+ self.animation.update();
+ }
+
+ fn draw(&self, spritebatch: &mut SpriteBatch) {
+ self.animation.draw(spritebatch, self.destination);
+ /*
+ DrawParam::default()
+ .src(self.animation.current.source)
+ .dest(self.destination)
+ .offset(Point2::new(0.5, 0.5))
+ //.rotation(self.rotation)
+ .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)),
+ );
+ */
+ }
}
impl Tile {
@@ -44,37 +61,20 @@ impl Tile {
let x = i as f32 % width as f32;
let y = (i as f32 / height as f32).floor();
- let offset = (constants::TILE_WIDTH / 2.0) * constants::TILE_SCALE;
+ //let offset = (constants::TILE_WIDTH / 2.0) * constants::TILE_SCALE;
let destination = Point2::new(
- (constants::TILE_WIDTH * constants::TILE_SCALE * x) + offset,
- (constants::TILE_HEIGHT * constants::TILE_SCALE * y) + offset,
+ constants::TILE_WIDTH * constants::TILE_SCALE * x, //+ offset,
+ constants::TILE_HEIGHT * constants::TILE_SCALE * y, //+ offset,
);
+ let mut animation = Animation::new(Frame::new(source, None, rotation));
+ animation.give_frames(tileset.get_frames(id));
+
Tile {
id,
- source,
- animation: tileset.get_animation(id),
- timer: Instant::now(),
+ animation,
destination,
- rotation,
}
}
-
- pub fn update(&mut self) {
- let (source, timer) = next_source(self.source, &self.animation, self.timer);
- self.source = source;
- self.timer = timer;
- }
-
- pub fn draw(&self, spritebatch: &mut SpriteBatch) {
- let draw_param = DrawParam::default()
- .src(self.source)
- .dest(self.destination)
- .offset(Point2::new(0.5, 0.5))
- .rotation(self.rotation)
- .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
-
- spritebatch.add(draw_param);
- }
}