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2017-03-07-added more detailed mutation function, eventually a normal distrobution will...majortom6
2017-03-07-little touchesmajortom6
2017-03-07-began refractoring srcmajortom6
2017-03-07touchingmajortom6
2017-03-07-speedcaps now working againmajortom6
2017-03-07-removed rectdrawermajortom6
2017-03-07-refractoring of includesmajortom6
2017-03-07-removed glm library, its in the debian reposmajortom6
2017-03-07-removed all references to sdl_rect and location and now everything now uses ...majortom6
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
2017-02-18general refractoringmajortom6
2017-02-18fixed stupid segfaultmajortom6
2017-02-12-added DNA combining, currently it just takes the average of the mother and f...tom
2017-02-12-removed groupingtom
2017-02-12-added pause functiontom
2017-02-12-minor constant changestom
2017-02-08-added quitting with qtom
2017-02-07-added agingtom
2017-01-21-took basic math functions and put it into functions.hpptom
2017-01-19-added entity growingtom
2017-01-14made it so resources spawn during simulationtom
2017-01-14completly remove location structure and replaced it with sdl_recttom
2017-01-11-removed all magic numbers and placed them in a constants headertom
2017-01-10-Replaced images with colored rectanglestom
2016-05-13created settarget function and refractored prioritytom
2016-05-02puuuuurfcttom
2016-05-02reimplemented wanderingtom
2016-05-02fixed issue, was related to erasing nodes within vectors while using iteratorstom
2016-05-02implementing better modularity, came into bad bug. All creatures seem to have...tom
2016-05-02done refractoring typetom
2016-05-02commiting before refractoring type out of location and into entitytom
2016-05-02made list all iteratorstom
2016-05-02spring cleaningtom
2016-05-02implemented the location fully into entitytom
2016-05-02spring cleaningtom
2016-05-02spring cleaning, added framerate cap & started iterator replacementtom
2015-08-01pushing before formatTom
2015-05-26revamped the list and creaturesTom
2015-05-08added removal of resources once eaten, from the L and R vectortom
2015-05-08they may eat if they can reach food in timetom
2015-05-08death now works properlytom
2015-05-08Update list.cppTom Barrett
2015-05-08all creatures should die now, and leave a body which is a resource.Tom Barrett
2015-05-08fixed some comments and cleaned aroundtom
2015-05-08mergingtom
2015-05-08Merge branch 'master' of https://github.com/MajorTom6/naturestom
2015-05-08mergingtom
2015-05-07Some variable names changed and many comments made so I understand what the f...dakjos
2015-05-07woo! detection is implemented albeit shittytom
2015-05-06made list vector not get infinitly bigTom Barrett