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AgeCommit message (Collapse)Author
2017-03-07-speedcaps now working againmajortom6
-creatures now randomize target better again -thats enough for today, src is still a mess and main can be cleaned a bit
2017-03-07-removed rectdrawermajortom6
-removed unused shader -cleaned up main and window
2017-03-07-removed glm library, its in the debian reposmajortom6
-made opengl and sdl folders in includes, moved various *hpps to them
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
2017-01-11-removed all magic numbers and placed them in a constants headertom
-removed unused libraries and redid all header files
2017-01-10-Replaced images with colored rectanglestom
-Removed various functions and variables pertaining to such images -Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp) -Scaled down resolution to 1080x640 (I would like to make these global constants)
2016-05-02spring cleaning, added framerate cap & started iterator replacementtom
2015-05-07Some variable names changed and many comments made so I understand what the ↵dakjos
fuck is going on
2015-05-05fleshed out list, locations of all creatures and resources are now withintom
2015-05-02fixed in file namingtom
2015-04-30first committom