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#include "sdl/window.hpp"
Window::Window(int width, int height, const std::string& title)
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
main = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,width,height,SDL_WINDOW_OPENGL);
glContext = SDL_GL_CreateContext(main);
SDL_GL_SetSwapInterval(0);
GLenum status = glewInit();
closed = false;
if(status != GLEW_OK)
std::cerr << "Failiure to init." << std::endl;
}
Window::~Window()
{
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(main);
SDL_Quit();
}
void Window::swapBuffers()
{
SDL_GL_SwapWindow(main);
}
void Window::Clear()
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
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