Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-02 | implemented the location fully into entity | tom | |
2016-05-02 | spring cleaning, added framerate cap & started iterator replacement | tom | |
2015-05-26 | revamped the list and creatures | Tom | |
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target | |||
2015-05-08 | added removal of resources once eaten, from the L and R vector | tom | |
creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult** | |||
2015-05-08 | death now works properly | tom | |
2015-05-08 | all creatures should die now, and leave a body which is a resource. | Tom Barrett | |
they currently don't have a way to gain health so they live short sad lives. haven't compiled or tested, so more work needs to be done | |||
2015-05-08 | fixed some comments and cleaned around | tom | |
2015-05-07 | Some variable names changed and many comments made so I understand what the ↵ | dakjos | |
fuck is going on | |||
2015-05-05 | fleshed out list, locations of all creatures and resources are now within | tom | |
2015-05-05 | fixed list to make it easy to add more creatures/resources. | tom | |
need to figure out how to generate more random numbers after - implement resource amount and ability to eat | |||
2015-05-02 | fixed in file naming | tom | |
2015-04-30 | added creature and resource classes | tom | |