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authortom <tom@ground-control>2015-05-05 15:25:32 -0500
committertom <tom@ground-control>2015-05-05 15:25:32 -0500
commit22cd24a1fe33b6bc9f52a600feb5cdb8d868d50f (patch)
treea2c854b5ed2b746017bd975a241f85b7080ffa4c /src/resource.cpp
parentafcf5f509a318ee66a16690f204f03dee701722e (diff)
fixed list to make it easy to add more creatures/resources.
need to figure out how to generate more random numbers after - implement resource amount and ability to eat
Diffstat (limited to 'src/resource.cpp')
-rw-r--r--src/resource.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/resource.cpp b/src/resource.cpp
index 7f39493..ac89e4b 100644
--- a/src/resource.cpp
+++ b/src/resource.cpp
@@ -4,5 +4,6 @@ Resource::Resource(Window m, std::string s)
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
+ //int z = %
x=y=300;
}