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author | Tom Barrett <tombarrett@cornell.engr.siu.edu> | 2015-05-08 14:25:47 -0500 |
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committer | Tom Barrett <tombarrett@cornell.engr.siu.edu> | 2015-05-08 14:25:47 -0500 |
commit | 88579e8ab934e1ec50ee4c1a5e2d39b1308c1db9 (patch) | |
tree | 93deb6db9cc318e903b7c9b47d5cfee21f323741 /src/resource.cpp | |
parent | 39d7fe95633baafe4539f604186b151f30401a39 (diff) |
all creatures should die now, and leave a body which is a resource.
they currently don't have a way to gain health so they live short sad lives.
haven't compiled or tested, so more work needs to be done
Diffstat (limited to 'src/resource.cpp')
-rw-r--r-- | src/resource.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/resource.cpp b/src/resource.cpp index 5044760..e549214 100644 --- a/src/resource.cpp +++ b/src/resource.cpp @@ -12,6 +12,15 @@ Resource::Resource(Window m, std::string s) //Constructor xPosition = xStart; } +Resource::Resource(Window m, std::string s, Location z) +{ + texture = loadTexture(s, m); + renderer = m.getRenderer(); + + yPosition = z.y; + xPosition = z.x; +} + Location Resource::getLocation() //Returns resource object { Location L(xPosition,yPosition,2); |