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authortom <tom@ground-control>2015-05-08 17:41:48 -0500
committertom <tom@ground-control>2015-05-08 17:41:48 -0500
commitce6b35d717de85a7ac45fa98197edf13e1820c8a (patch)
treedaca5dfebdb2c3de0ec851caf13c833cdee43c64 /src/resource.cpp
parent95fb44dd7009ddbb157fa4c54ddbab88a0af0c0b (diff)
added removal of resources once eaten, from the L and R vector
creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult**
Diffstat (limited to 'src/resource.cpp')
-rw-r--r--src/resource.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/resource.cpp b/src/resource.cpp
index 6a228fe..4f12e2d 100644
--- a/src/resource.cpp
+++ b/src/resource.cpp
@@ -8,6 +8,8 @@ Resource::Resource(Window m, std::string s) //Constructor
//Initialized random position coordinates
yPosition = rand()%800;
xPosition = rand()%1200;
+
+ amount = 100;
}
Resource::Resource(Window m, std::string s, Location z)
@@ -17,6 +19,8 @@ Resource::Resource(Window m, std::string s, Location z)
yPosition = z.y;
xPosition = z.x;
+
+ amount = 100;
}
Location Resource::getLocation() //Returns resource object