| Age | Commit message (Collapse) | Author | 
|---|
|  | -replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important) | 
|  | -replaced them all with one class, organism (always subject to change)
-the dna type now is what differs creatures and resources
-removed dead constants
-may be a rogue segfault
-also weird artifacts start showing if running long | 
|  | -reduced area creatures and resources spawn
-everything should be on 8 spaces now
-reorganized creatures action function to make more logical sense
-stripped out unused parts of geoshader and spritebatch | 
|  |  | 
|  | -removed unused shader
-cleaned up main and window | 
|  |  | 
|  | -made opengl and sdl folders in includes, moved various *hpps to them | 
|  | -using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location
-much, much refractoring is now needed |