diff options
author | majortom6 <tombarrett@siu.edu> | 2017-02-19 10:41:00 -0600 |
---|---|---|
committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:41 -0600 |
commit | fcf6abaccec7c7ed2fd306a9cf1ec378f303297c (patch) | |
tree | 75d4df2b09346014e4784c2b597f0110a6b82e5b /inc/opengl | |
parent | 5c46e0f0a924989201c6784b0f956bc442f14a7e (diff) |
-refractoring of includes
Diffstat (limited to 'inc/opengl')
-rw-r--r-- | inc/opengl/camera.hpp | 39 | ||||
-rw-r--r-- | inc/opengl/geoshader.hpp | 9 | ||||
-rw-r--r-- | inc/opengl/graphicsdata.hpp | 66 |
3 files changed, 49 insertions, 65 deletions
diff --git a/inc/opengl/camera.hpp b/inc/opengl/camera.hpp index 62ae837..06a5a88 100644 --- a/inc/opengl/camera.hpp +++ b/inc/opengl/camera.hpp @@ -1,57 +1,58 @@ #ifndef camera_h #define camera_h +#include "constants.hpp" + struct Camera { public: Camera(const glm::vec3& pos, float fov, float aspect, float zNear, float zFar){ - this->pos = pos; - this->forward = glm::vec3(0.0f, 0.0f, -1.0f); - this->up = glm::vec3(0.0f, 1.0f, 0.0f); - this->projection = glm::perspective(fov, aspect, zNear, zFar); + this->pos = pos; + this->forward = glm::vec3(0.0f, 0.0f, -1.0f); + this->up = glm::vec3(0.0f, 1.0f, 0.0f); + this->projection = glm::perspective(fov, aspect, zNear, zFar); } inline glm::mat4 GetViewProjection() const { - return projection * glm::lookAt(pos, pos + forward, up); + return projection * glm::lookAt(pos, pos + forward, up); } void MoveForward(){ - pos += forward * amt; + pos += forward * MOVE_AMOUNT; } void MoveBackward(){ - pos += forward * -amt; + pos += forward * -MOVE_AMOUNT; } void MoveRight(){ - pos += -glm::cross(up, forward) * amt; + pos += -glm::cross(up, forward) * MOVE_AMOUNT; } void MoveLeft(){ - pos += glm::cross(up, forward) * amt; + pos += glm::cross(up, forward) * MOVE_AMOUNT; } void MoveUp(){ - pos += glm::vec3(0,.2,0); + pos += glm::vec3(0,MOVE_AMOUNT,0); } void MoveDown(){ - pos -= glm::vec3(0,.2,0); + pos -= glm::vec3(0,MOVE_AMOUNT,0); } void Pitch(float angle){ - glm::vec3 right = glm::normalize(glm::cross(up, forward)); + glm::vec3 right = glm::normalize(glm::cross(up, forward)); - forward = glm::vec3(glm::normalize(glm::rotate(angle, right) * glm::vec4(forward, 0.0))); - up = glm::normalize(glm::cross(forward, right)); + forward = glm::vec3(glm::normalize(glm::rotate(angle, right) * glm::vec4(forward, 0.0))); + up = glm::normalize(glm::cross(forward, right)); } private: - float amt = .2; - glm::mat4 projection; - glm::vec3 pos; - glm::vec3 forward; - glm::vec3 up; + glm::mat4 projection; + glm::vec3 pos; + glm::vec3 forward; + glm::vec3 up; }; #endif diff --git a/inc/opengl/geoshader.hpp b/inc/opengl/geoshader.hpp index 2619a92..d068a55 100644 --- a/inc/opengl/geoshader.hpp +++ b/inc/opengl/geoshader.hpp @@ -5,7 +5,6 @@ #include <GL/glew.h>
#include "constants.hpp"
-#include "graphicsdata.hpp"
#include "transform.hpp"
class GeoShader
@@ -13,10 +12,10 @@ class GeoShader public:
GeoShader(const std::string& fileName);
- void Bind();
- void Update(const Transform& transform, const Camera& camera);
- virtual ~GeoShader();
- GLuint m_program;
+ void Bind();
+ void Update(const Transform& transform, const Camera& camera);
+ virtual ~GeoShader();
+ GLuint m_program;
private:
std::string LoadShader(const std::string& fileName);
diff --git a/inc/opengl/graphicsdata.hpp b/inc/opengl/graphicsdata.hpp index df8d76e..a0398dc 100644 --- a/inc/opengl/graphicsdata.hpp +++ b/inc/opengl/graphicsdata.hpp @@ -1,49 +1,33 @@ #ifndef graphicsdata_h
#define graphicsdata_h
-#include <glm/glm.hpp>
-#include <glm/gtx/transform.hpp>
-
-#include "camera.hpp"
-
class GraphicsData
{
- public:
-
- float x;
- float y;
- float r;
- float g;
- float b;
- float sides;
-
- GraphicsData(){
- this->x = 0;
- this->y = 0;
- this->r = 0;
- this->g = 0;
- this->b = 0;
- this->sides = 0;
- }
-
-
- GraphicsData(float x,float y,float r,float g,float b,float sides){
- this->x = 0;
- this->y = 0;
- this->r = 0;
- this->g = 0;
- this->b = 0;
- this->sides = 0;
- }
-
- float getX(){
- return x;
- }
-
- float getY(){
- return y;
- }
-
+ public:
+ GraphicsData(){
+ this->x = 0;
+ this->y = 0;
+ this->r = 0;
+ this->g = 0;
+ this->b = 0;
+ this->sides = 0;
+ }
+
+ GraphicsData(float x1, float y1, float r1, float g1, float b1, float sides1){
+ this->x = x1;
+ this->y = y1;
+ this->r = r1;
+ this->g = g1;
+ this->b = b1;
+ this->sides = sides1;
+ }
+
+ float x;
+ float y;
+ float r;
+ float g;
+ float b;
+ float sides;
};
#endif
|