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authormajortom6 <tombarrett@siu.edu>2017-02-26 11:14:31 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:42 -0600
commit7394b069537ed7a490a343381d62862eb22abdcf (patch)
treec8bff4f88cf962ec4148a2e133bf959035feedb7 /inc/opengl
parente54170cfb8c0fb99ecdc3b1e57e832dec58ee76e (diff)
-REMOVED ENTITY, RESOURCE, AND CREATURE !
-replaced them all with one class, organism (always subject to change) -the dna type now is what differs creatures and resources -removed dead constants -may be a rogue segfault -also weird artifacts start showing if running long
Diffstat (limited to 'inc/opengl')
-rw-r--r--inc/opengl/spritebatch.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/inc/opengl/spritebatch.hpp b/inc/opengl/spritebatch.hpp
index 2618054..63e45eb 100644
--- a/inc/opengl/spritebatch.hpp
+++ b/inc/opengl/spritebatch.hpp
@@ -1,12 +1,12 @@
#ifndef spritebatch_h
#define spritebatch_h
+#include <iostream>
+#include <vector>
#include <GL/glew.h>
+
#include "graphicsdata.hpp"
-#include <vector>
#include "geoshader.hpp"
-#include <iostream>
-
class RenderBatch {
public: