diff options
author | majortom6 <tombarrett@siu.edu> | 2017-02-26 11:14:31 -0600 |
---|---|---|
committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:42 -0600 |
commit | 7394b069537ed7a490a343381d62862eb22abdcf (patch) | |
tree | c8bff4f88cf962ec4148a2e133bf959035feedb7 /inc/opengl | |
parent | e54170cfb8c0fb99ecdc3b1e57e832dec58ee76e (diff) |
-REMOVED ENTITY, RESOURCE, AND CREATURE !
-replaced them all with one class, organism (always subject to change)
-the dna type now is what differs creatures and resources
-removed dead constants
-may be a rogue segfault
-also weird artifacts start showing if running long
Diffstat (limited to 'inc/opengl')
-rw-r--r-- | inc/opengl/spritebatch.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/inc/opengl/spritebatch.hpp b/inc/opengl/spritebatch.hpp index 2618054..63e45eb 100644 --- a/inc/opengl/spritebatch.hpp +++ b/inc/opengl/spritebatch.hpp @@ -1,12 +1,12 @@ #ifndef spritebatch_h
#define spritebatch_h
+#include <iostream>
+#include <vector>
#include <GL/glew.h>
+
#include "graphicsdata.hpp"
-#include <vector>
#include "geoshader.hpp"
-#include <iostream>
-
class RenderBatch {
public:
|