diff options
author | majortom6 <tombarrett@siu.edu> | 2017-02-25 12:42:41 -0600 |
---|---|---|
committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:41 -0600 |
commit | d10f3df359cbccd1d7ee13b7981fee575a90637f (patch) | |
tree | c6faefd9c6f24663b0ae4bdee505d6456e8208a1 /inc/opengl | |
parent | 86fba51a32de6528cead5fdf24846d1e0540cad9 (diff) |
-began refractoring src
-reduced area creatures and resources spawn
-everything should be on 8 spaces now
-reorganized creatures action function to make more logical sense
-stripped out unused parts of geoshader and spritebatch
Diffstat (limited to 'inc/opengl')
-rw-r--r-- | inc/opengl/spritebatch.hpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/inc/opengl/spritebatch.hpp b/inc/opengl/spritebatch.hpp index 94ca97c..2618054 100644 --- a/inc/opengl/spritebatch.hpp +++ b/inc/opengl/spritebatch.hpp @@ -20,7 +20,6 @@ class SpriteBatch {
public:
SpriteBatch(GeoShader theshader);
- ~SpriteBatch();
void init();
void begin();
@@ -35,8 +34,8 @@ class SpriteBatch GLuint _vbo;
GLuint _vao;
- std::vector<GraphicsData*> _gfxPtr; ///< This is for sorting
- std::vector<GraphicsData> _gfx; ///< These are the actual glyphs
+ std::vector<GraphicsData*> _gfxPtr;
+ std::vector<GraphicsData> _gfx;
std::vector<RenderBatch> _renderBatches;
GeoShader shader;
|