Age | Commit message (Collapse) | Author |
|
-replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important)
|
|
-replaced them all with one class, organism (always subject to change)
-the dna type now is what differs creatures and resources
-removed dead constants
-may be a rogue segfault
-also weird artifacts start showing if running long
|
|
-reduced area creatures and resources spawn
-everything should be on 8 spaces now
-reorganized creatures action function to make more logical sense
-stripped out unused parts of geoshader and spritebatch
|
|
|
|
-removed unused shader
-cleaned up main and window
|
|
|
|
-made opengl and sdl folders in includes, moved various *hpps to them
|
|
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location
-much, much refractoring is now needed
|