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2017-03-07-removed the Graphics Data classmajortom6
-replaced with already implemented Rectangle, and put color and side variables in dna (can potentially remove the side variable if it does nothing important)
2017-03-07-REMOVED ENTITY, RESOURCE, AND CREATURE !majortom6
-replaced them all with one class, organism (always subject to change) -the dna type now is what differs creatures and resources -removed dead constants -may be a rogue segfault -also weird artifacts start showing if running long
2017-03-07-began refractoring srcmajortom6
-reduced area creatures and resources spawn -everything should be on 8 spaces now -reorganized creatures action function to make more logical sense -stripped out unused parts of geoshader and spritebatch
2017-03-07-finished formatting all of the includes, at least for nowmajortom6
2017-03-07-removed rectdrawermajortom6
-removed unused shader -cleaned up main and window
2017-03-07-refractoring of includesmajortom6
2017-03-07-removed glm library, its in the debian reposmajortom6
-made opengl and sdl folders in includes, moved various *hpps to them
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed