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path: root/inc/list.hpp
AgeCommit message (Collapse)Author
2016-05-02fixed issue, was related to erasing nodes within vectors while using iteratorstom
2016-05-02implementing better modularity, came into bad bug. All creatures seem to ↵tom
have same near vector.
2016-05-02made list all iteratorstom
2016-05-02spring cleaningtom
2015-05-26revamped the list and creaturesTom
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target
2015-05-08death now works properlytom
2015-05-08fixed some comments and cleaned aroundtom
2015-05-07Some variable names changed and many comments made so I understand what the ↵dakjos
fuck is going on
2015-05-07woo! detection is implemented albeit shittytom
2015-05-05fleshed out list, locations of all creatures and resources are now withintom
2015-05-05fixed list to make it easy to add more creatures/resources.tom
need to figure out how to generate more random numbers after - implement resource amount and ability to eat
2015-05-04process of implementing the unit list, have not compiled or testedTom Barrett