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#include "creature.hpp"
Creature::Creature(Window m, SDL_Rect R)
{
renderer = m.getRenderer();
type = 1;
rect = R;
if(rect.x == 0 && rect.y == 0){
rect.x = rand()%WINDOW_X;
rect.y = rand()%WINDOW_Y;
}
health = CREATURE_START_HEALTH;
maxHealth = CREATURE_MAX_HEALTH;
reach = CREATURE_REACH;
speed = CREATURE_SPEED;
bestSense = CREATURE_BEST_SENSE;
hungry = false;
hasTarget = false;
wander = false;
able = true;
}
void Creature::Behavior()
{
health-=1;
this->Priority();
this->setTarget();
this->Action();
}
void Creature::Priority()
{
if(health < maxHealth/2){
hungry = true;
able = false;
}
else{
hungry = false;
able = true;
}
}
void Creature::setTarget()
{
if(hasTarget)
return;
for(list <Entity*>::iterator it = N.begin(); it!=N.end(); it++){
if((*it)->getType() == 2 && hungry){
if(!hasTarget){
target = *it;
hasTarget = true;
wander = false;
}
else
break;
}
}
if(!hasTarget&&!wander){
wander = true;
SDL_Rect r = {rand()%WINDOW_X, rand()%WINDOW_Y, 0, 0};
wTarget = r;
}
}
void Creature::Action()
{
if(hasTarget){
if(Distance(rect,target->getRect())<reach){
target->eat();
health+=10;
}
else
Move(target->getRect());
if(target->getAmount()<=0){
hasTarget = false;
}
}
else{
if(Distance(rect,wTarget)<5)
wander = false;
else
Move(wTarget);
}
}
void Creature::Move(SDL_Rect R)
{
if( rect.x == R.x ){
if( rect.y < R.y )
rect.y+=speed;
else
rect.y-=speed;
}
else if( rect.y == R.y ){
if( rect.x < R.x )
rect.x+=speed;
else
rect.x-=speed;
}
else if( rect.x < R.x ){
if( rect.y < R.y ){
rect.x+=speed;
rect.y+=speed;
}
else{
rect.x+=speed;
rect.y-=speed;
}
}
else if ( rect.x > R.x ){
if( rect.y < R.y ){
rect.x-=speed;
rect.y+=speed;
}
else{
rect.x-=speed;
rect.y-=speed;
}
}
}
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