From ce6b35d717de85a7ac45fa98197edf13e1820c8a Mon Sep 17 00:00:00 2001 From: tom Date: Fri, 8 May 2015 17:41:48 -0500 Subject: added removal of resources once eaten, from the L and R vector creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult** --- inc/creature.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'inc/creature.hpp') diff --git a/inc/creature.hpp b/inc/creature.hpp index 90b0b17..7c5c8cb 100644 --- a/inc/creature.hpp +++ b/inc/creature.hpp @@ -8,7 +8,7 @@ class Creature: public Entity { public: Creature(Window m, std::string s); - void Behavior(); + int Behavior(); bool Action(); void Priority(); Location getLocation(); -- cgit v1.2.3