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use ggez::filesystem::File;
use ggez::graphics::Rect;
use std::collections::HashMap;
use crate::animations::{Animation, Frame};
use crate::constants;
use crate::property::Property;
use crate::xmlelements::XMLElements;
pub struct Tileset {
tiles: HashMap<usize, Frame>,
properties: Vec<Property>,
}
impl Tileset {
pub fn new(file: File) -> Tileset {
let elements = XMLElements::new(file);
let height = elements
.get_element_attribute("image", "height")
.unwrap()
.parse::<usize>()
.unwrap();
let columns = elements
.get_element_attribute("tileset", "columns")
.unwrap()
.parse::<usize>()
.unwrap();
let rows = height / (constants::TILE_HEIGHT as usize);
let mut tiles = HashMap::new();
tiles.insert(0, Frame::default());
let w = 1.0 / columns as f32;
let h = 1.0 / rows as f32;
let mut key = 1;
for r in 0..rows {
for c in 0..columns {
let x = c as f32 / columns as f32;
let y = r as f32 / rows as f32;
tiles.insert(key, Frame::new(Rect::new(x, y, w, h), None, 0.0));
key += 1;
}
}
let mut properties = Vec::new();
for tile_element in elements.get_elements("tile") {
let tile_id = XMLElements::get_attribute(&tile_element, "id")
.unwrap()
.parse::<usize>()
.unwrap()
+ 1;
let property_elements = elements.get_children(&tile_element, "property");
properties.push(Property::new(tile_id, property_elements));
}
let invisible: Vec<usize> = properties
.iter()
.filter(|p| p.visible == Some(false))
.map(|p| p.tile_id)
.collect();
for i in invisible {
*tiles.get_mut(&i).unwrap() = Frame::default();
}
for tile in &tiles {}
Tileset { tiles, properties }
}
pub fn get_spawn_tiles(&self) -> Vec<(String, usize)> {
self.properties
.clone()
.into_iter()
.filter(|p| p.spawn.is_some())
.map(|p| (p.spawn.unwrap(), p.tile_id))
.collect()
}
/*
pub fn get_frames(&self, tile_id: usize) -> Vec<Frame> {
if let Some(property) = self.properties.iter().find(|p| p.tile_id == tile_id) {
self.properties
.clone()
.into_iter()
.filter(|p| p.entity == property.entity && p.entity.is_some())
.map(|p| Frame::new(*self.tiles.get(&p.tile_id).unwrap(), p.delay, 0.0))
.collect()
} else {
Vec::new()
}
}
*/
pub fn get_animation(&self, tile_id: usize) -> Animation {
Animation::default()
}
pub fn get_frame_by_entity_keyframe(&self, entity: &str, keyframe: usize) -> Frame {
let tile_id = &self
.properties
.iter()
.find(|p| p.entity == Some(entity.to_string()) && Some(keyframe) == p.keyframe)
.unwrap()
.tile_id;
/*
let delay = self
.properties
.iter()
.find(|p| p.tile_id == *tile_id && p.delay.is_some())
.unwrap()
.delay;
Frame::new(*source, delay, 0.0)
*/
self.tiles.get(tile_id).unwrap().clone()
}
}
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