use ggez::filesystem::File; use ggez::graphics::Rect; use std::collections::HashMap; use crate::animations::{Animation, Frame}; use crate::constants; use crate::property::Property; use crate::xmlelements::XMLElements; pub struct Tileset { tiles: HashMap, properties: Vec, } impl Tileset { pub fn new(file: File) -> Tileset { let elements = XMLElements::new(file); let height = elements .get_element_attribute("image", "height") .unwrap() .parse::() .unwrap(); let columns = elements .get_element_attribute("tileset", "columns") .unwrap() .parse::() .unwrap(); let rows = height / (constants::TILE_HEIGHT as usize); let mut tiles = HashMap::new(); tiles.insert(0, Frame::default()); let w = 1.0 / columns as f32; let h = 1.0 / rows as f32; let mut key = 1; for r in 0..rows { for c in 0..columns { let x = c as f32 / columns as f32; let y = r as f32 / rows as f32; tiles.insert(key, Frame::new(Rect::new(x, y, w, h), None, 0.0)); key += 1; } } let mut properties = Vec::new(); for tile_element in elements.get_elements("tile") { let tile_id = XMLElements::get_attribute(&tile_element, "id") .unwrap() .parse::() .unwrap() + 1; let property_elements = elements.get_children(&tile_element, "property"); properties.push(Property::new(tile_id, property_elements)); } let invisible: Vec = properties .iter() .filter(|p| p.visible == Some(false)) .map(|p| p.tile_id) .collect(); for i in invisible { *tiles.get_mut(&i).unwrap() = Frame::default(); } for tile in &tiles {} Tileset { tiles, properties } } pub fn get_spawn_tiles(&self) -> Vec<(String, usize)> { self.properties .clone() .into_iter() .filter(|p| p.spawn.is_some()) .map(|p| (p.spawn.unwrap(), p.tile_id)) .collect() } /* pub fn get_frames(&self, tile_id: usize) -> Vec { if let Some(property) = self.properties.iter().find(|p| p.tile_id == tile_id) { self.properties .clone() .into_iter() .filter(|p| p.entity == property.entity && p.entity.is_some()) .map(|p| Frame::new(*self.tiles.get(&p.tile_id).unwrap(), p.delay, 0.0)) .collect() } else { Vec::new() } } */ pub fn get_animation(&self, tile_id: usize) -> Animation { Animation::default() } pub fn get_frame_by_entity_keyframe(&self, entity: &str, keyframe: usize) -> Frame { let tile_id = &self .properties .iter() .find(|p| p.entity == Some(entity.to_string()) && Some(keyframe) == p.keyframe) .unwrap() .tile_id; /* let delay = self .properties .iter() .find(|p| p.tile_id == *tile_id && p.delay.is_some()) .unwrap() .delay; Frame::new(*source, delay, 0.0) */ self.tiles.get(tile_id).unwrap().clone() } }