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2019-07-03
refactored how entities work
tom barrett
2019-07-02
cargo updated
tom barrett
2019-07-02
entities now spawn on points
tom barrett
2019-07-01
invisible property now works
tom barrett
2019-07-01
simpilfied interfaces and added new xml properties
tom barrett
2019-07-01
having idle states for each direction
tom barrett
2019-06-28
animation working
tom barrett
2019-06-28
unified interfaces
tom barrett
2019-06-27
Merge branch 'master' into feature/dude
tom barrett
2019-06-27
tiles can now animate
tom barrett
2019-06-26
clippy and fmt
tom barrett
2019-06-26
now can parse tile properties
tom barrett
2019-06-24
now draws accurately depending on flip
tom barrett
2019-06-22
now draw at the tile level
tom barrett
2019-06-22
reordered layers, now added rotation of tiles, fixed tileset mapping bug
tom barrett
2019-06-21
cannot leave map boundry
tom barrett
2019-06-20
now goes through animation vectors
tom barrett
2019-06-19
can now move in angles
tom barrett
2019-06-19
camera now doesnt display unused map
tom barrett
2019-06-18
sampling test
tom barrett
2019-06-18
got drawing of character
tom barrett
2019-06-18
much better way of receiving xml
tom barrett
2019-06-18
added camera struct, moved map drawing to map struct, now draws a character t...
tom barrett
2019-06-17
moved state file
tom barrett
2019-06-16
movement of camera
tom barrett
2019-06-16
layers now supported
tom barrett
2019-06-16
created new parser
tom barrett
2019-06-15
using rs-tiled, maybe will just go to personal parsing, also joined the tsx a...
tom barrett
2019-06-15
starting out
tom barrett