Age | Commit message (Expand) | Author |
2022-02-02 | 2022 updateHEADmaster | Tom Barrett |
2020-03-25 | cargo update & lint | Tom Barrett |
2019-08-27 | can cycle and select responses and go through the tree | tom barrett |
2019-08-27 | cargo update and dialogbox now disappears and npc resumes wandering | tom barrett |
2019-08-19 | created abstraction between world and game, added temlate for dialogtrees | tom barrett |
2019-07-24 | dialog box | tom barrett |
2019-07-23 | update deps | tom barrett |
2019-07-23 | state -> world, moved struct members to private | tom barrett |
2019-07-22 | cleanup | tom barrett |
2019-07-22 | wandering enabled | tom barrett |
2019-07-13 | frame delay can now be randomized | tom barrett |
2019-07-13 | fmt | tom barrett |
2019-07-13 | cargo update | tom barrett |
2019-07-13 | less code | tom barrett |
2019-07-13 | fmt | tom barrett |
2019-07-10 | animation now always works, added player spawn | tom barrett |
2019-07-08 | rotation now works | tom barrett |
2019-07-07 | reorganized | tom barrett |
2019-07-05 | now a cells struct whichs layers own, which takes from tileset tiles | tom barrett |
2019-07-05 | removed math, operable to map and layers, on the way to merging tile and frame | tom barrett |
2019-07-04 | moved animation file, moved player function to enitity, tile now uses animati... | tom barrett |
2019-07-04 | better naming | tom barrett |
2019-07-03 | refactored how entities work | tom barrett |
2019-07-02 | cargo updated | tom barrett |
2019-07-02 | entities now spawn on points | tom barrett |
2019-07-01 | invisible property now works | tom barrett |
2019-07-01 | simpilfied interfaces and added new xml properties | tom barrett |
2019-07-01 | having idle states for each direction | tom barrett |
2019-06-28 | animation working | tom barrett |
2019-06-28 | unified interfaces | tom barrett |
2019-06-27 | Merge branch 'master' into feature/dude | tom barrett |
2019-06-27 | tiles can now animate | tom barrett |
2019-06-26 | clippy and fmt | tom barrett |
2019-06-26 | now can parse tile properties | tom barrett |
2019-06-25 | second person sprite | Lucy Veron |
2019-06-24 | now draws accurately depending on flip | tom barrett |
2019-06-22 | now draw at the tile level | tom barrett |
2019-06-22 | added animated tiles with attributes | Lucy Veron |
2019-06-22 | added animated tiles with attributes | Lucy Veron |
2019-06-22 | reordered layers, now added rotation of tiles, fixed tileset mapping bug | tom barrett |
2019-06-21 | Added rotated tiles, also angled | Lucy Veron |
2019-06-21 | cannot leave map boundry | tom barrett |
2019-06-20 | now goes through animation vectors | tom barrett |
2019-06-19 | can now move in angles | tom barrett |
2019-06-19 | camera now doesnt display unused map | tom barrett |
2019-06-18 | sampling test | tom barrett |
2019-06-18 | got drawing of character | tom barrett |
2019-06-18 | much better way of receiving xml | tom barrett |
2019-06-18 | added camera struct, moved map drawing to map struct, now draws a character t... | tom barrett |
2019-06-17 | moved state file | tom barrett |