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authortom barrett <spalf0@gmail.com>2019-07-05 08:59:22 -0500
committertom barrett <spalf0@gmail.com>2019-07-05 08:59:22 -0500
commitbfdaef7850b6ac17bb88f1b314236fb5014aac8e (patch)
tree748ceca98138b5783655ec181ea905a25a690934
parent6589e5e3df63d5abf85313c4d21097432257f453 (diff)
now a cells struct whichs layers own, which takes from tileset tiles
-rw-r--r--README.md2
-rw-r--r--src/animations.rs89
-rw-r--r--src/camera.rs29
-rw-r--r--src/constants.rs8
-rw-r--r--src/layer.rs24
-rw-r--r--src/map.rs47
-rw-r--r--src/property.rs21
-rw-r--r--src/state.rs8
-rw-r--r--src/tile.rs42
-rw-r--r--src/tileset.rs174
10 files changed, 212 insertions, 232 deletions
diff --git a/README.md b/README.md
index f511a69..e074b21 100644
--- a/README.md
+++ b/README.md
@@ -5,6 +5,8 @@
* collision
* fat binary (include-bytes!)
* textbox (with dialog options)
+
* have tile use the animation struct
* have the tileset have the translated ids within the hashmap
* merge the Tile struct and the Frame struct?
+* rename property to properties
diff --git a/src/animations.rs b/src/animations.rs
index e308f1d..5e5740a 100644
--- a/src/animations.rs
+++ b/src/animations.rs
@@ -1,72 +1,42 @@
-use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect};
+use ggez::graphics::{spritebatch::SpriteBatch, DrawParam};
use ggez::nalgebra::{Point2, Vector2};
use std::collections::HashMap;
-use std::f32::consts::PI;
use std::time::Instant;
use crate::constants;
use crate::entity::Action;
-use crate::tileset::Tileset;
-
-#[derive(Debug, Clone, PartialEq)]
-pub struct Frame {
- pub source: Rect,
- pub delay: Option<usize>,
- pub rotation: f32,
-}
-
-impl Frame {
- pub fn new(source: Rect, delay: Option<usize>, rotation: f32) -> Frame {
- Frame {
- source,
- delay,
- rotation,
- }
- }
-}
-
-impl Default for Frame {
- fn default() -> Frame {
- Frame::new(Rect::zero(), None, 0.0)
- }
-}
+use crate::tileset::{Tile, Tileset};
#[derive(Debug, Clone, PartialEq)]
pub struct Animation {
- pub frames: Vec<Frame>,
+ pub frames: Vec<Tile>,
pub timer: Instant,
- pub current: Frame,
-}
-
-impl Default for Animation {
- fn default() -> Animation {
- Animation::new(Frame::default())
- }
+ pub current: Tile,
}
impl Animation {
- pub fn new(current: Frame) -> Animation {
+ pub fn new(frames: Vec<Tile>) -> Animation {
Animation {
- current,
+ current: frames[0].clone(),
timer: Instant::now(),
- frames: Vec::new(),
+ frames,
}
}
- pub fn give_frames(&mut self, frames: Vec<Frame>) {
+ pub fn give_frames(&mut self, frames: Vec<Tile>) {
self.frames = frames;
}
pub fn update(&mut self) {
if let Some(mut i) = self.frames.iter().position(|a| a == &self.current) {
- if let Some(delay) = self.current.delay {
+ if let Some(delay) = self.current.property.delay {
if self.timer.elapsed().as_millis() > delay as u128 {
i = if i == self.frames.len() - 1 { 0 } else { i + 1 };
self.current = self.frames[i].clone();
self.timer = Instant::now();
}
}
- } else if !self.frames.is_empty() {
+ } else {
self.current = self.frames[0].clone();
}
}
@@ -91,38 +61,34 @@ impl Animations {
pub fn new(tileset: &Tileset) -> Animations {
let mut available = HashMap::new();
- let mut idle = tileset.get_frame_by_entity_keyframe("player-top", 0);
- idle.source.h += tileset
- .get_frame_by_entity_keyframe("player-bottom", 0)
- .source
- .h;
+ let mut idle = tileset.get_tile_by_entity_keyframe("player-top", 0);
+ idle.source.h *= 2.0;
- let mut animation = Animation::new(idle.clone());
- animation.give_frames(vec![idle.clone()]);
+ let animation = Animation::new(vec![idle.clone()]);
available.insert(Action::IdleLeft, animation.clone());
- let mut moving = tileset.get_frame_by_entity_keyframe("player-top", 1);
- moving.source.h += tileset
- .get_frame_by_entity_keyframe("player-bottom", 1)
- .source
- .h;
+ let mut moving = tileset.get_tile_by_entity_keyframe("player-top", 1);
+ moving.source.h *= 2.0;
- animation.give_frames(vec![idle.clone(), moving.clone()]);
+ let animation = Animation::new(vec![idle.clone(), moving.clone()]);
available.insert(Action::MovingLeft, animation.clone());
available.insert(Action::MovingUpLeft, animation.clone());
available.insert(Action::MovingDownLeft, animation.clone());
- animation.give_frames(vec![flip(idle.clone())]);
+ idle.flip();
+ moving.flip();
+
+ let animation = Animation::new(vec![idle.clone()]);
available.insert(Action::IdleRight, animation.clone());
- animation.give_frames(vec![flip(idle.clone()), flip(moving.clone())]);
+ let animation = Animation::new(vec![idle.clone(), moving.clone()]);
available.insert(Action::MovingRight, animation.clone());
available.insert(Action::MovingUpRight, animation.clone());
available.insert(Action::MovingDownRight, animation.clone());
Animations {
available,
- current: Animation::default(),
+ current: animation,
}
}
@@ -137,14 +103,3 @@ impl Animations {
self.current.draw(spritebatch, position)
}
}
-
-pub fn flip(frame: Frame) -> Frame {
- let mut f = frame.clone();
- f.source.x *= -1.0;
- f.source.x -= frame.source.w;
- f
-}
-
-pub fn convert_angle_to_rad(angle: f32) -> f32 {
- angle * (PI / 180.0)
-}
diff --git a/src/camera.rs b/src/camera.rs
index ed5a20a..07745e5 100644
--- a/src/camera.rs
+++ b/src/camera.rs
@@ -5,37 +5,36 @@ use crate::constants;
pub struct Camera {
pub draw: Point2<f32>,
- window_height: f32,
- window_width: f32,
- map_height: f32,
- map_width: f32,
+ window_dimensions: (f32, f32),
+ map_dimensions: (f32, f32),
}
impl Camera {
- pub fn new(context: &mut Context, dimensions: (f32, f32)) -> Camera {
+ pub fn new(context: &mut Context, map_dimensions: (f32, f32)) -> Camera {
Camera {
draw: Point2::new(0.0, 0.0),
- window_height: context.conf.window_mode.height,
- window_width: context.conf.window_mode.width,
- map_width: dimensions.0,
- map_height: dimensions.1,
+ window_dimensions: (
+ context.conf.window_mode.width,
+ context.conf.window_mode.height,
+ ),
+ map_dimensions,
}
}
pub fn give_center(&mut self, center: Point2<f32>) {
- self.draw.x = ((self.window_width / 2.0) - center.x) - (constants::TILE_WIDTH);
- self.draw.y = ((self.window_height / 2.0) - center.y) - (constants::TILE_HEIGHT);
+ self.draw.x = ((self.window_dimensions.0 / 2.0) - center.x) - (constants::TILE_WIDTH);
+ self.draw.y = ((self.window_dimensions.1 / 2.0) - center.y) - (constants::TILE_HEIGHT);
if self.draw.x > 0.0 {
self.draw.x = 0.0;
- } else if self.draw.x - self.window_width < -1.0 * self.map_width {
- self.draw.x = -1.0 * (self.map_width - self.window_width);
+ } else if self.draw.x - self.window_dimensions.0 < -1.0 * self.map_dimensions.0 {
+ self.draw.x = -1.0 * (self.map_dimensions.0 - self.window_dimensions.0);
}
if self.draw.y > 0.0 {
self.draw.y = 0.0;
- } else if self.draw.y - self.window_height < -1.0 * self.map_height {
- self.draw.y = -1.0 * (self.map_height - self.window_height);
+ } else if self.draw.y - self.window_dimensions.1 < -1.0 * self.map_dimensions.1 {
+ self.draw.y = -1.0 * (self.map_dimensions.1 - self.window_dimensions.1);
}
}
}
diff --git a/src/constants.rs b/src/constants.rs
index 8767bb0..a1dd0eb 100644
--- a/src/constants.rs
+++ b/src/constants.rs
@@ -7,7 +7,7 @@ pub const ENTITY_SPEED: f32 = 2.5;
pub const WANDER_DISTANCE: f32 = 150.0;
pub const GOAL_DISTANCE: f32 = 6.0;
-pub const FLIP_HORIZONTAL_FLAG: usize = 0x8000_0000;
-pub const FLIP_VERTICAL_FLAG: usize = 0x4000_0000;
-pub const FLIP_DIAGONAL_FLAG: usize = 0x2000_0000;
-pub const ALL_FLIP_FLAGS: usize = FLIP_DIAGONAL_FLAG | FLIP_HORIZONTAL_FLAG | FLIP_VERTICAL_FLAG;
+pub const FLIP_H: usize = 0x8000_0000;
+pub const FLIP_V: usize = 0x4000_0000;
+pub const FLIP_D: usize = 0x2000_0000;
+pub const FLIP_A: usize = FLIP_D | FLIP_H | FLIP_V;
diff --git a/src/layer.rs b/src/layer.rs
index ef21059..2ae9dc2 100644
--- a/src/layer.rs
+++ b/src/layer.rs
@@ -1,41 +1,39 @@
use ggez::graphics::spritebatch::SpriteBatch;
use crate::entity::Operable;
-use crate::tile::Tile;
+use crate::tile::Cell;
use crate::tileset::Tileset;
#[derive(Debug, Clone)]
pub struct Layer {
- pub tiles: Vec<Tile>,
- width: usize,
- height: usize,
+ pub cells: Vec<Cell>,
+ dimensions: (usize, usize),
}
impl Operable for Layer {
fn update(&mut self) {
- for tile in self.tiles.iter_mut() {
- tile.update();
+ for cell in self.cells.iter_mut() {
+ cell.update();
}
}
fn draw(&self, spritebatch: &mut SpriteBatch) {
- for tile in self.tiles.iter() {
- tile.draw(spritebatch);
+ for cell in self.cells.iter() {
+ cell.draw(spritebatch);
}
}
}
impl Layer {
- pub fn new(text: &str, tileset: &Tileset, width: usize, height: usize) -> Layer {
+ pub fn new(text: &str, tileset: &Tileset, dimensions: (usize, usize)) -> Layer {
Layer {
- tiles: text
+ cells: text
.replace("\n", "")
.split(',')
.enumerate()
- .map(|(i, s)| Tile::new(s, i, tileset, width, height))
+ .map(|(i, s)| Cell::new(s, i, tileset, dimensions))
.collect(),
- width,
- height,
+ dimensions,
}
}
}
diff --git a/src/map.rs b/src/map.rs
index a3ddfb3..7042f58 100644
--- a/src/map.rs
+++ b/src/map.rs
@@ -1,18 +1,18 @@
use ggez::filesystem::File;
use ggez::graphics::spritebatch::SpriteBatch;
use ggez::nalgebra::Point2;
+use std::collections::HashMap;
use xml::reader::XmlEvent::Characters;
use crate::constants;
use crate::entity::Operable;
use crate::layer::Layer;
-use crate::tileset::Tileset;
+use crate::tileset::{Tile, Tileset};
use crate::xmlelements::XMLElements;
#[derive(Clone)]
pub struct Map {
- width: usize,
- height: usize,
+ dimensions: (usize, usize),
layers: Vec<Layer>,
spawns: Vec<(String, Point2<f32>)>,
}
@@ -35,23 +35,25 @@ impl Map {
pub fn new(file: File, tileset: &Tileset) -> Map {
let elements = XMLElements::new(file);
- let width = elements
- .get_element_attribute("map", "width")
- .unwrap()
- .parse()
- .unwrap();
- let height = elements
- .get_element_attribute("map", "height")
- .unwrap()
- .parse()
- .unwrap();
+ let dimensions = (
+ elements
+ .get_element_attribute("map", "width")
+ .unwrap()
+ .parse()
+ .unwrap(),
+ elements
+ .get_element_attribute("map", "height")
+ .unwrap()
+ .parse()
+ .unwrap(),
+ );
let layers: Vec<Layer> = elements
.events
.iter()
.filter_map(|e| {
if let Characters(text) = e {
- Some(Layer::new(text, tileset, width, height))
+ Some(Layer::new(text, tileset, dimensions))
} else {
None
}
@@ -62,23 +64,22 @@ impl Map {
Map {
layers,
- width,
- height,
+ dimensions,
spawns,
}
}
fn get_spawn_points(
layers: &[Layer],
- spawn_tiles: Vec<(String, usize)>,
+ spawn_tiles: HashMap<usize, Tile>,
) -> Vec<(String, Point2<f32>)> {
let mut spawn_points = Vec::new();
for layer in layers.iter() {
- for tile in layer.tiles.iter() {
- for spawn_tile in spawn_tiles.iter() {
- if spawn_tile.1 == tile.id {
- spawn_points.push((spawn_tile.0.clone(), tile.destination));
+ for cell in layer.cells.iter() {
+ for (id, tile) in spawn_tiles.iter() {
+ if id == &cell.id {
+ spawn_points.push((tile.property.spawn.clone().unwrap(), cell.destination));
}
}
}
@@ -93,8 +94,8 @@ impl Map {
pub fn get_dimensions(&self) -> (f32, f32) {
(
- (constants::TILE_WIDTH * constants::TILE_SCALE) * self.width as f32,
- (constants::TILE_HEIGHT * constants::TILE_SCALE) * self.height as f32,
+ (constants::TILE_WIDTH * constants::TILE_SCALE) * self.dimensions.0 as f32,
+ (constants::TILE_HEIGHT * constants::TILE_SCALE) * self.dimensions.1 as f32,
)
}
}
diff --git a/src/property.rs b/src/property.rs
index fb4e912..b57d54c 100644
--- a/src/property.rs
+++ b/src/property.rs
@@ -2,10 +2,10 @@ use xml::reader::XmlEvent;
use crate::xmlelements::XMLElements;
-#[derive(Debug, Clone)]
+#[derive(Debug, Clone, PartialEq)]
pub struct Property {
- pub tile_id: usize,
pub entity: Option<String>,
+ pub rotation: f32,
pub keyframe: Option<usize>,
pub delay: Option<usize>,
pub spawn: Option<String>,
@@ -13,7 +13,7 @@ pub struct Property {
}
impl Property {
- pub fn new(tile_id: usize, property_elements: Vec<XmlEvent>) -> Property {
+ pub fn new(property_elements: Vec<XmlEvent>) -> Property {
let entity = match XMLElements::get_attribute_value(&property_elements, "entity") {
Ok(entity) => entity.parse().ok(),
Err(_) => None,
@@ -33,7 +33,7 @@ impl Property {
};
Property {
- tile_id,
+ rotation: 0.0,
entity,
keyframe,
delay,
@@ -42,3 +42,16 @@ impl Property {
}
}
}
+
+impl Default for Property {
+ fn default() -> Property {
+ Property {
+ rotation: 0.0,
+ entity: None,
+ keyframe: None,
+ delay: None,
+ spawn: None,
+ visible: None,
+ }
+ }
+}
diff --git a/src/state.rs b/src/state.rs
index b705fd4..db72d10 100644
--- a/src/state.rs
+++ b/src/state.rs
@@ -72,6 +72,10 @@ impl EventHandler for State {
Ok(())
}
+ fn key_up_event(&mut self, _: &mut Context, keycode: KeyCode, _: KeyMods) {
+ self.player.give_key_up(keycode)
+ }
+
fn key_down_event(
&mut self,
context: &mut Context,
@@ -86,8 +90,4 @@ impl EventHandler for State {
}
}
}
-
- fn key_up_event(&mut self, _: &mut Context, keycode: KeyCode, _: KeyMods) {
- self.player.give_key_up(keycode)
- }
}
diff --git a/src/tile.rs b/src/tile.rs
index b00f55e..13d095f 100644
--- a/src/tile.rs
+++ b/src/tile.rs
@@ -1,52 +1,33 @@
use ggez::graphics::spritebatch::SpriteBatch;
use ggez::nalgebra::Point2;
-use crate::animations::{convert_angle_to_rad, flip, Animation, Frame};
+use crate::animations::Animation;
use crate::constants;
use crate::entity::Operable;
use crate::tileset::Tileset;
#[derive(Debug, Clone)]
-pub struct Tile {
+pub struct Cell {
pub id: usize,
pub animation: Animation,
pub destination: Point2<f32>,
}
-impl Operable for Tile {
+impl Operable for Cell {
fn update(&mut self) {
self.animation.update();
}
fn draw(&self, spritebatch: &mut SpriteBatch) {
self.animation.draw(spritebatch, self.destination);
- /*
- DrawParam::default()
- .src(self.animation.current.source)
- .dest(self.destination)
- .offset(Point2::new(0.5, 0.5))
- //.rotation(self.rotation)
- .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE)),
- );
- */
}
}
-impl Tile {
- pub fn new(text: &str, i: usize, tileset: &Tileset, width: usize, height: usize) -> Tile {
+impl Cell {
+ pub fn new(text: &str, i: usize, tileset: &Tileset, dimensions: (usize, usize)) -> Cell {
let id = text.parse::<usize>().unwrap();
/*
- let flip_d = (id & constants::FLIP_DIAGONAL_FLAG) == constants::FLIP_DIAGONAL_FLAG;
- let flip_h = (id & constants::FLIP_HORIZONTAL_FLAG) == constants::FLIP_HORIZONTAL_FLAG;
- let flip_v = (id & constants::FLIP_VERTICAL_FLAG) == constants::FLIP_VERTICAL_FLAG;
-
- let id = if flip_h | flip_v | flip_d {
- id & !constants::ALL_FLIP_FLAGS
- } else {
- id
- };
-
let (source, rotation) = match (flip_d, flip_h, flip_v) {
(true, true, true) => (flip(tileset.get(id)), convert_angle_to_rad(90.0)),
(true, true, false) => (tileset.get(id), convert_angle_to_rad(90.0)),
@@ -60,8 +41,8 @@ impl Tile {
};
*/
- let x = i as f32 % width as f32;
- let y = (i as f32 / height as f32).floor();
+ let x = i as f32 % dimensions.0 as f32;
+ let y = (i as f32 / dimensions.1 as f32).floor();
//let offset = (constants::TILE_WIDTH / 2.0) * constants::TILE_SCALE;
let destination = Point2::new(
@@ -69,14 +50,7 @@ impl Tile {
constants::TILE_HEIGHT * constants::TILE_SCALE * y, //+ offset,
);
- //let mut animation = Animation::new(Frame::new(source, None, rotation));
- /*
- let frame = tileset.get_frame(id);
- let mut animation = Animation::default();
- animation.give_frames(tileset.get_frames(id));
- */
-
- Tile {
+ Cell {
id,
animation: tileset.get_animation(id),
destination,
diff --git a/src/tileset.rs b/src/tileset.rs
index 70095b8..f576e08 100644
--- a/src/tileset.rs
+++ b/src/tileset.rs
@@ -1,15 +1,45 @@
use ggez::filesystem::File;
use ggez::graphics::Rect;
use std::collections::HashMap;
+use std::f32::consts::PI;
-use crate::animations::{Animation, Frame};
-use crate::constants;
+use crate::animations::Animation;
+use crate::constants::{self, FLIP_A, FLIP_D, FLIP_H, FLIP_V};
use crate::property::Property;
use crate::xmlelements::XMLElements;
+#[derive(Clone, Debug, PartialEq)]
+pub struct Tile {
+ pub source: Rect,
+ pub property: Property,
+}
+
+impl Tile {
+ pub fn new(source: Rect, property: Property) -> Tile {
+ Tile { source, property }
+ }
+
+ pub fn flip(&mut self) {
+ self.source.x *= -1.0;
+ self.source.x -= self.source.w;
+ }
+}
+
+fn flip(tile: Tile) -> Tile {
+ let mut t = tile.clone();
+ t.source.x *= -1.0;
+ t.source.x -= t.source.w;
+ t
+}
+
+impl Default for Tile {
+ fn default() -> Tile {
+ Tile::new(Rect::zero(), Property::default())
+ }
+}
+
pub struct Tileset {
- tiles: HashMap<usize, Frame>,
- properties: Vec<Property>,
+ tiles: HashMap<usize, Tile>,
}
impl Tileset {
@@ -30,96 +60,104 @@ impl Tileset {
let rows = height / (constants::TILE_HEIGHT as usize);
let mut tiles = HashMap::new();
- tiles.insert(0, Frame::default());
+ tiles.insert(0, Tile::default());
let w = 1.0 / columns as f32;
let h = 1.0 / rows as f32;
- let mut key = 1;
+ let mut id = 1;
for r in 0..rows {
for c in 0..columns {
let x = c as f32 / columns as f32;
let y = r as f32 / rows as f32;
- tiles.insert(key, Frame::new(Rect::new(x, y, w, h), None, 0.0));
- key += 1;
- }
- }
-
- let mut properties = Vec::new();
-
- for tile_element in elements.get_elements("tile") {
- let tile_id = XMLElements::get_attribute(&tile_element, "id")
- .unwrap()
- .parse::<usize>()
- .unwrap()
- + 1;
-
- let property_elements = elements.get_children(&tile_element, "property");
- properties.push(Property::new(tile_id, property_elements));
+ let tile_element = elements.get_elements("tile").into_iter().find(|e| {
+ XMLElements::get_attribute(e, "id")
+ .unwrap()
+ .parse::<usize>()
+ .unwrap()
+ + 1
+ == id
+ });
+
+ let property = match tile_element {
+ Some(tile_element) => {
+ Property::new(elements.get_children(&tile_element, "property"))
+ }
+ None => Property::default(),
+ };
+
+ tiles.insert(id, Tile::new(Rect::new(x, y, w, h), property));
+ id += 1;
+ }
}
- let invisible: Vec<usize> = properties
- .iter()
- .filter(|p| p.visible == Some(false))
- .map(|p| p.tile_id)
- .collect();
-
- for i in invisible {
- *tiles.get_mut(&i).unwrap() = Frame::default();
+ for (id, tile) in tiles.clone().into_iter() {
+ for i in 1..8 {
+ let (new_id, new_tile) = match i {
+ 1 => ((id | FLIP_H), tile.clone()),
+ 2 => ((id | FLIP_V), flip(tile.clone())),
+ 3 => ((id | FLIP_D), tile.clone()),
+ 4 => ((id | FLIP_D | FLIP_H), tile.clone()),
+ 5 => ((id | FLIP_D | FLIP_V), tile.clone()),
+ 6 => ((id | FLIP_H | FLIP_V), tile.clone()),
+ 7 => ((id | FLIP_A), tile.clone()),
+ _ => (0, Tile::default()),
+ };
+
+ if new_id != 0 {
+ tiles.insert(new_id, new_tile);
+ }
+ }
}
- for tile in &tiles {}
-
- Tileset { tiles, properties }
+ Tileset { tiles }
}
- pub fn get_spawn_tiles(&self) -> Vec<(String, usize)> {
- self.properties
+ pub fn get_spawn_tiles(&self) -> HashMap<usize, Tile> {
+ self.tiles
.clone()
.into_iter()
- .filter(|p| p.spawn.is_some())
- .map(|p| (p.spawn.unwrap(), p.tile_id))
+ .filter(|(_, t)| t.property.spawn.is_some())
.collect()
}
- /*
- pub fn get_frames(&self, tile_id: usize) -> Vec<Frame> {
- if let Some(property) = self.properties.iter().find(|p| p.tile_id == tile_id) {
- self.properties
- .clone()
- .into_iter()
- .filter(|p| p.entity == property.entity && p.entity.is_some())
- .map(|p| Frame::new(*self.tiles.get(&p.tile_id).unwrap(), p.delay, 0.0))
- .collect()
- } else {
- Vec::new()
- }
- }
- */
-
pub fn get_animation(&self, tile_id: usize) -> Animation {
- Animation::default()
- }
-
- pub fn get_frame_by_entity_keyframe(&self, entity: &str, keyframe: usize) -> Frame {
- let tile_id = &self
- .properties
+ let first_tile = self
+ .tiles
.iter()
- .find(|p| p.entity == Some(entity.to_string()) && Some(keyframe) == p.keyframe)
+ .find(|(id, _)| id == &&tile_id)
.unwrap()
- .tile_id;
+ .1
+ .clone();
+
+ if first_tile.property.entity.is_some() {
+ Animation::new(
+ self.tiles
+ .values()
+ .cloned()
+ .filter(|t| t.property.entity == first_tile.property.entity)
+ .collect(),
+ )
+ } else {
+ Animation::new(vec![first_tile])
+ }
+ }
- /*
- let delay = self
- .properties
+ pub fn get_tile_by_entity_keyframe(&self, entity: &str, keyframe: usize) -> Tile {
+ let tile_id = self
+ .tiles
.iter()
- .find(|p| p.tile_id == *tile_id && p.delay.is_some())
+ .find(|(_, t)| {
+ t.property.entity == Some(entity.to_string())
+ && Some(keyframe) == t.property.keyframe
+ })
.unwrap()
- .delay;
-
- Frame::new(*source, delay, 0.0)
- */
+ .0;
self.tiles.get(tile_id).unwrap().clone()
}
}
+
+pub fn convert_angle_to_rad(angle: f32) -> f32 {
+ angle * (PI / 180.0)
+}