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authortom barrett <spalf0@gmail.com>2019-06-19 04:45:46 -0500
committertom barrett <spalf0@gmail.com>2019-06-19 04:45:46 -0500
commit8693a266c2c9a8448b70d87d487ed211c439cbc4 (patch)
tree3330eeba26d6f5f65b7625c49215e54cd5394271
parent0567e86e184684ace269edad903a740e6f2f4024 (diff)
camera now doesnt display unused map
-rw-r--r--README.md1
-rw-r--r--src/camera.rs32
-rw-r--r--src/constants.rs3
-rw-r--r--src/lib.rs1
-rw-r--r--src/map.rs15
-rw-r--r--src/player.rs26
-rw-r--r--src/state.rs35
-rw-r--r--src/tileset.rs19
8 files changed, 85 insertions, 47 deletions
diff --git a/README.md b/README.md
index 77a2482..d4d212e 100644
--- a/README.md
+++ b/README.md
@@ -7,3 +7,4 @@
* collision
* sprites with movements (tile states)
* fat binary (include-bytes!)
+* textbox (with dialog options)
diff --git a/src/camera.rs b/src/camera.rs
index 4ae0153..ed5a20a 100644
--- a/src/camera.rs
+++ b/src/camera.rs
@@ -1,23 +1,41 @@
use ggez::nalgebra::Point2;
use ggez::Context;
+use crate::constants;
+
pub struct Camera {
pub draw: Point2<f32>,
- height: f32,
- width: f32,
+ window_height: f32,
+ window_width: f32,
+ map_height: f32,
+ map_width: f32,
}
impl Camera {
- pub fn new(context: &mut Context) -> Camera {
+ pub fn new(context: &mut Context, dimensions: (f32, f32)) -> Camera {
Camera {
draw: Point2::new(0.0, 0.0),
- height: context.conf.window_mode.height,
- width: context.conf.window_mode.width,
+ window_height: context.conf.window_mode.height,
+ window_width: context.conf.window_mode.width,
+ map_width: dimensions.0,
+ map_height: dimensions.1,
}
}
pub fn give_center(&mut self, center: Point2<f32>) {
- self.draw.x = (self.width / 2.0) - center.x;
- self.draw.y = (self.height / 2.0) - center.y;
+ self.draw.x = ((self.window_width / 2.0) - center.x) - (constants::TILE_WIDTH);
+ self.draw.y = ((self.window_height / 2.0) - center.y) - (constants::TILE_HEIGHT);
+
+ if self.draw.x > 0.0 {
+ self.draw.x = 0.0;
+ } else if self.draw.x - self.window_width < -1.0 * self.map_width {
+ self.draw.x = -1.0 * (self.map_width - self.window_width);
+ }
+
+ if self.draw.y > 0.0 {
+ self.draw.y = 0.0;
+ } else if self.draw.y - self.window_height < -1.0 * self.map_height {
+ self.draw.y = -1.0 * (self.map_height - self.window_height);
+ }
}
}
diff --git a/src/constants.rs b/src/constants.rs
index ceb6c7f..1af4324 100644
--- a/src/constants.rs
+++ b/src/constants.rs
@@ -1,2 +1,5 @@
+pub const TILE_WIDTH: f32 = 16.0;
+pub const TILE_HEIGHT: f32 = 16.0;
pub const TILE_SCALE: f32 = 3.0;
+
pub const PLAYER_SPEED: f32 = 5.0;
diff --git a/src/lib.rs b/src/lib.rs
index cdf9a50..583c6f7 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -1,6 +1,7 @@
pub mod camera;
pub mod constants;
pub mod map;
+pub mod player;
pub mod state;
pub mod tileset;
pub mod xmlelements;
diff --git a/src/map.rs b/src/map.rs
index 21ebc5c..57b39f5 100644
--- a/src/map.rs
+++ b/src/map.rs
@@ -18,9 +18,7 @@ impl Map {
let elements = XMLElements::new(file);
let width = elements.get_element_attribute("map", "width").unwrap();
-
let height = elements.get_element_attribute("map", "height").unwrap();
-
let layers = elements
.events
.iter()
@@ -40,15 +38,15 @@ impl Map {
}
}
- pub fn draw(&mut self, spritebatch: &mut SpriteBatch, tileset: &Tileset) {
+ pub fn draw(&self, spritebatch: &mut SpriteBatch, tileset: &Tileset) {
for layer in self.layers.iter() {
for x in 0..self.width {
for y in 0..self.height {
let draw_param = DrawParam::default()
.src(tileset.tiles[layer.data[x + (y * self.height)]])
.dest(Point2::new(
- tileset.tile_width * constants::TILE_SCALE * x as f32,
- tileset.tile_height * constants::TILE_SCALE * y as f32,
+ constants::TILE_WIDTH * constants::TILE_SCALE * x as f32,
+ constants::TILE_HEIGHT * constants::TILE_SCALE * y as f32,
))
.scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
@@ -57,6 +55,13 @@ impl Map {
}
}
}
+
+ pub fn get_dimensions(&self) -> (f32, f32) {
+ (
+ (constants::TILE_WIDTH * constants::TILE_SCALE) * self.width as f32,
+ (constants::TILE_HEIGHT * constants::TILE_SCALE) * self.height as f32,
+ )
+ }
}
pub struct Layer {
diff --git a/src/player.rs b/src/player.rs
new file mode 100644
index 0000000..66e7d28
--- /dev/null
+++ b/src/player.rs
@@ -0,0 +1,26 @@
+use ggez::graphics::{spritebatch::SpriteBatch, DrawParam};
+use ggez::nalgebra::{Point2, Vector2};
+
+use crate::constants;
+use crate::tileset::Tileset;
+
+pub struct Player {
+ pub position: Point2<f32>,
+}
+
+impl Player {
+ pub fn new() -> Player {
+ Player {
+ position: Point2::new(0.0, 0.0),
+ }
+ }
+
+ pub fn draw(&self, spritebatch: &mut SpriteBatch, tileset: &Tileset) {
+ let draw_param = DrawParam::default()
+ .src(tileset.tiles[1])
+ .dest(self.position)
+ .scale(Vector2::new(constants::TILE_SCALE, constants::TILE_SCALE));
+
+ spritebatch.add(draw_param);
+ }
+}
diff --git a/src/state.rs b/src/state.rs
index f335f49..d63a763 100644
--- a/src/state.rs
+++ b/src/state.rs
@@ -1,11 +1,11 @@
use ggez::event::{EventHandler, KeyCode, KeyMods};
-use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image, Text};
-use ggez::nalgebra::Point2;
+use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image};
use ggez::{filesystem, Context, GameResult};
use crate::camera::Camera;
use crate::constants;
use crate::map::Map;
+use crate::player::Player;
use crate::tileset::Tileset;
pub struct State {
@@ -13,7 +13,7 @@ pub struct State {
tileset: Tileset,
spritebatch: SpriteBatch,
camera: Camera,
- player_position: Point2<f32>,
+ player: Player,
}
impl State {
@@ -21,19 +21,22 @@ impl State {
let mut image = Image::new(context, "/tileset.png")?;
image.set_filter(FilterMode::Nearest);
+ let map = Map::new(filesystem::open(context, "/map.tmx")?);
+ let map_dimensions = map.get_dimensions();
+
Ok(State {
- map: Map::new(filesystem::open(context, "/map.tmx")?),
+ map,
tileset: Tileset::new(filesystem::open(context, "/tileset.tsx")?),
spritebatch: SpriteBatch::new(image),
- camera: Camera::new(context),
- player_position: Point2::new(0.0, 0.0),
+ camera: Camera::new(context, map_dimensions),
+ player: Player::new(),
})
}
}
impl EventHandler for State {
fn update(&mut self, _: &mut Context) -> GameResult {
- self.camera.give_center(self.player_position);
+ self.camera.give_center(self.player.position);
Ok(())
}
@@ -41,6 +44,7 @@ impl EventHandler for State {
graphics::clear(context, graphics::BLACK);
self.map.draw(&mut self.spritebatch, &self.tileset);
+ self.player.draw(&mut self.spritebatch, &self.tileset);
graphics::draw(
context,
@@ -50,15 +54,6 @@ impl EventHandler for State {
self.spritebatch.clear();
- graphics::draw(
- context,
- &Text::new("@"),
- DrawParam::default().dest(Point2::new(
- self.player_position.x + self.camera.draw.x,
- self.player_position.y + self.camera.draw.y,
- )),
- )?;
-
graphics::present(context)?;
Ok(())
@@ -66,10 +61,10 @@ impl EventHandler for State {
fn key_down_event(&mut self, context: &mut Context, keycode: KeyCode, _: KeyMods, _: bool) {
match keycode {
- KeyCode::W => self.player_position.y -= constants::PLAYER_SPEED,
- KeyCode::A => self.player_position.x -= constants::PLAYER_SPEED,
- KeyCode::S => self.player_position.y += constants::PLAYER_SPEED,
- KeyCode::D => self.player_position.x += constants::PLAYER_SPEED,
+ KeyCode::W => self.player.position.y -= constants::PLAYER_SPEED,
+ KeyCode::A => self.player.position.x -= constants::PLAYER_SPEED,
+ KeyCode::S => self.player.position.y += constants::PLAYER_SPEED,
+ KeyCode::D => self.player.position.x += constants::PLAYER_SPEED,
KeyCode::Q => context.continuing = false,
_ => (),
}
diff --git a/src/tileset.rs b/src/tileset.rs
index d4e652f..17f4f61 100644
--- a/src/tileset.rs
+++ b/src/tileset.rs
@@ -1,30 +1,23 @@
use ggez::filesystem::File;
use ggez::graphics::Rect;
+use crate::constants;
use crate::xmlelements::XMLElements;
pub struct Tileset {
pub tiles: Vec<Rect>,
- pub tile_width: f32,
- pub tile_height: f32,
}
impl Tileset {
pub fn new(file: File) -> Tileset {
let elements = XMLElements::new(file);
+ let height = elements.get_element_attribute("image", "height").unwrap();
let columns = elements
.get_element_attribute("tileset", "columns")
.unwrap();
- let height = elements.get_element_attribute("image", "height").unwrap();
- let tile_width = elements
- .get_element_attribute("tileset", "tilewidth")
- .unwrap() as f32;
- let tile_height = elements
- .get_element_attribute("tileset", "tileheight")
- .unwrap() as f32;
- let rows = height / (tile_height as usize);
+ let rows = height / (constants::TILE_HEIGHT as usize);
let mut tiles = Vec::new();
tiles.push(Rect::zero());
@@ -39,10 +32,6 @@ impl Tileset {
}
}
- Tileset {
- tiles,
- tile_height,
- tile_width,
- }
+ Tileset { tiles }
}
}