diff options
author | tom barrett <spalf0@gmail.com> | 2019-06-27 10:00:42 -0500 |
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committer | tom barrett <spalf0@gmail.com> | 2019-06-27 10:00:42 -0500 |
commit | a76efb8444af9d4a0ee558e72903c67bc2cff5d3 (patch) | |
tree | b93849385e23e51466658502fe0a8a3064405ba5 /src/state.rs | |
parent | 93d0a0eb6a5c35ad8b82f368c5251d9690c508f9 (diff) | |
parent | ee8d055be8326eb1561900bcca6acd9e38071f4a (diff) |
Merge branch 'master' into feature/dude
Diffstat (limited to 'src/state.rs')
-rw-r--r-- | src/state.rs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/state.rs b/src/state.rs index b0a497c..a981924 100644 --- a/src/state.rs +++ b/src/state.rs @@ -1,5 +1,5 @@ use ggez::event::{EventHandler, KeyCode, KeyMods}; -use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image}; +use ggez::graphics::{self, spritebatch::SpriteBatch, DrawParam, FilterMode, Image, WrapMode}; use ggez::{filesystem, Context, GameResult}; use crate::camera::Camera; @@ -9,7 +9,6 @@ use crate::tileset::Tileset; pub struct State { map: Map, - tileset: Tileset, spritebatch: SpriteBatch, camera: Camera, player: Player, @@ -19,13 +18,15 @@ impl State { pub fn new(context: &mut Context) -> GameResult<State> { let mut image = Image::new(context, "/tileset.png")?; image.set_filter(FilterMode::Nearest); + image.set_wrap(WrapMode::Mirror, WrapMode::Mirror); - let map = Map::new(filesystem::open(context, "/map.tmx")?); + let tileset = Tileset::new(filesystem::open(context, "/tileset.tsx")?); + + let map = Map::new(filesystem::open(context, "/map.tmx")?, &tileset); let map_dimensions = map.get_dimensions(); Ok(State { map, - tileset: Tileset::new(filesystem::open(context, "/tileset.tsx")?), spritebatch: SpriteBatch::new(image), camera: Camera::new(context, map_dimensions), player: Player::new(map_dimensions), @@ -35,6 +36,7 @@ impl State { impl EventHandler for State { fn update(&mut self, context: &mut Context) -> GameResult { + self.map.update(); self.player.update(context); self.camera.give_center(self.player.position); Ok(()) @@ -43,7 +45,7 @@ impl EventHandler for State { fn draw(&mut self, context: &mut Context) -> GameResult { graphics::clear(context, graphics::BLACK); - self.map.draw(&mut self.spritebatch, &self.tileset); + self.map.draw(&mut self.spritebatch); self.player.draw(&mut self.spritebatch); graphics::draw( |