Age | Commit message (Expand) | Author |
---|---|---|
2019-07-23 | state -> world, moved struct members to private | tom barrett |
2019-07-10 | animation now always works, added player spawn | tom barrett |
2019-07-05 | now a cells struct whichs layers own, which takes from tileset tiles | tom barrett |
2019-07-03 | refactored how entities work | tom barrett |
2019-07-02 | cargo updated | tom barrett |
2019-07-02 | entities now spawn on points | tom barrett |
2019-06-28 | unified interfaces | tom barrett |
2019-06-27 | tiles can now animate | tom barrett |
2019-06-24 | now draws accurately depending on flip | tom barrett |
2019-06-22 | now draw at the tile level | tom barrett |
2019-06-21 | cannot leave map boundry | tom barrett |
2019-06-20 | now goes through animation vectors | tom barrett |
2019-06-19 | can now move in angles | tom barrett |
2019-06-19 | camera now doesnt display unused map | tom barrett |
2019-06-18 | got drawing of character | tom barrett |
2019-06-18 | added camera struct, moved map drawing to map struct, now draws a character t... | tom barrett |
2019-06-17 | moved state file | tom barrett |