summaryrefslogtreecommitdiff
path: root/src/animations.rs
diff options
context:
space:
mode:
authortom barrett <spalf0@gmail.com>2019-07-05 08:59:22 -0500
committertom barrett <spalf0@gmail.com>2019-07-05 08:59:22 -0500
commitbfdaef7850b6ac17bb88f1b314236fb5014aac8e (patch)
tree748ceca98138b5783655ec181ea905a25a690934 /src/animations.rs
parent6589e5e3df63d5abf85313c4d21097432257f453 (diff)
now a cells struct whichs layers own, which takes from tileset tiles
Diffstat (limited to 'src/animations.rs')
-rw-r--r--src/animations.rs89
1 files changed, 22 insertions, 67 deletions
diff --git a/src/animations.rs b/src/animations.rs
index e308f1d..5e5740a 100644
--- a/src/animations.rs
+++ b/src/animations.rs
@@ -1,72 +1,42 @@
-use ggez::graphics::{spritebatch::SpriteBatch, DrawParam, Rect};
+use ggez::graphics::{spritebatch::SpriteBatch, DrawParam};
use ggez::nalgebra::{Point2, Vector2};
use std::collections::HashMap;
-use std::f32::consts::PI;
use std::time::Instant;
use crate::constants;
use crate::entity::Action;
-use crate::tileset::Tileset;
-
-#[derive(Debug, Clone, PartialEq)]
-pub struct Frame {
- pub source: Rect,
- pub delay: Option<usize>,
- pub rotation: f32,
-}
-
-impl Frame {
- pub fn new(source: Rect, delay: Option<usize>, rotation: f32) -> Frame {
- Frame {
- source,
- delay,
- rotation,
- }
- }
-}
-
-impl Default for Frame {
- fn default() -> Frame {
- Frame::new(Rect::zero(), None, 0.0)
- }
-}
+use crate::tileset::{Tile, Tileset};
#[derive(Debug, Clone, PartialEq)]
pub struct Animation {
- pub frames: Vec<Frame>,
+ pub frames: Vec<Tile>,
pub timer: Instant,
- pub current: Frame,
-}
-
-impl Default for Animation {
- fn default() -> Animation {
- Animation::new(Frame::default())
- }
+ pub current: Tile,
}
impl Animation {
- pub fn new(current: Frame) -> Animation {
+ pub fn new(frames: Vec<Tile>) -> Animation {
Animation {
- current,
+ current: frames[0].clone(),
timer: Instant::now(),
- frames: Vec::new(),
+ frames,
}
}
- pub fn give_frames(&mut self, frames: Vec<Frame>) {
+ pub fn give_frames(&mut self, frames: Vec<Tile>) {
self.frames = frames;
}
pub fn update(&mut self) {
if let Some(mut i) = self.frames.iter().position(|a| a == &self.current) {
- if let Some(delay) = self.current.delay {
+ if let Some(delay) = self.current.property.delay {
if self.timer.elapsed().as_millis() > delay as u128 {
i = if i == self.frames.len() - 1 { 0 } else { i + 1 };
self.current = self.frames[i].clone();
self.timer = Instant::now();
}
}
- } else if !self.frames.is_empty() {
+ } else {
self.current = self.frames[0].clone();
}
}
@@ -91,38 +61,34 @@ impl Animations {
pub fn new(tileset: &Tileset) -> Animations {
let mut available = HashMap::new();
- let mut idle = tileset.get_frame_by_entity_keyframe("player-top", 0);
- idle.source.h += tileset
- .get_frame_by_entity_keyframe("player-bottom", 0)
- .source
- .h;
+ let mut idle = tileset.get_tile_by_entity_keyframe("player-top", 0);
+ idle.source.h *= 2.0;
- let mut animation = Animation::new(idle.clone());
- animation.give_frames(vec![idle.clone()]);
+ let animation = Animation::new(vec![idle.clone()]);
available.insert(Action::IdleLeft, animation.clone());
- let mut moving = tileset.get_frame_by_entity_keyframe("player-top", 1);
- moving.source.h += tileset
- .get_frame_by_entity_keyframe("player-bottom", 1)
- .source
- .h;
+ let mut moving = tileset.get_tile_by_entity_keyframe("player-top", 1);
+ moving.source.h *= 2.0;
- animation.give_frames(vec![idle.clone(), moving.clone()]);
+ let animation = Animation::new(vec![idle.clone(), moving.clone()]);
available.insert(Action::MovingLeft, animation.clone());
available.insert(Action::MovingUpLeft, animation.clone());
available.insert(Action::MovingDownLeft, animation.clone());
- animation.give_frames(vec![flip(idle.clone())]);
+ idle.flip();
+ moving.flip();
+
+ let animation = Animation::new(vec![idle.clone()]);
available.insert(Action::IdleRight, animation.clone());
- animation.give_frames(vec![flip(idle.clone()), flip(moving.clone())]);
+ let animation = Animation::new(vec![idle.clone(), moving.clone()]);
available.insert(Action::MovingRight, animation.clone());
available.insert(Action::MovingUpRight, animation.clone());
available.insert(Action::MovingDownRight, animation.clone());
Animations {
available,
- current: Animation::default(),
+ current: animation,
}
}
@@ -137,14 +103,3 @@ impl Animations {
self.current.draw(spritebatch, position)
}
}
-
-pub fn flip(frame: Frame) -> Frame {
- let mut f = frame.clone();
- f.source.x *= -1.0;
- f.source.x -= frame.source.w;
- f
-}
-
-pub fn convert_angle_to_rad(angle: f32) -> f32 {
- angle * (PI / 180.0)
-}