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use ggez::filesystem::File;
use ggez::graphics::Rect;
use crate::constants;
use crate::xmlelements::XMLElements;
pub struct Tileset {
pub tiles: Vec<Rect>,
}
impl Tileset {
pub fn new(file: File) -> Tileset {
let elements = XMLElements::new(file);
let height = elements.get_element_attribute("image", "height").unwrap();
let columns = elements
.get_element_attribute("tileset", "columns")
.unwrap();
let rows = height / (constants::TILE_HEIGHT as usize);
let mut tiles = Vec::new();
tiles.push(Rect::zero());
for r in 0..rows {
for c in 0..columns {
let x = c as f32 / columns as f32;
let y = r as f32 / rows as f32;
let w = (c as f32 + 1.0) / columns as f32;
let h = (r as f32 + 1.0) / rows as f32;
tiles.push(Rect::new(x, y, w, h));
}
}
Tileset { tiles }
}
}
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