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#include "resource.hpp"
Resource::Resource(Window m, std::string s) //Constructor
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
//Initialized random position coordinates
int yStart = rand()%800;
int xStart = rand()%1200;
yPosition = yStart;
xPosition = xStart;
}
Location Resource::getLocation() //Returns resource location vector
{
Location L(xPosition,yPosition,2);
return L;
}
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