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#include "resource.hpp"
Resource::Resource(Window m, std::string s) //Constructor
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
//Initialized random position coordinates
yPosition = rand()%800;
xPosition = rand()%1200;
amount = 100;
}
Resource::Resource(Window m, std::string s, Location z)
{
texture = loadTexture(s, m);
renderer = m.getRenderer();
yPosition = z.y;
xPosition = z.x;
amount = 100;
}
Location Resource::getLocation() //Returns resource object
{
Location L(xPosition,yPosition,2);
return L;
}
void Resource::eat()
{
amount-=10;
}
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